One of the main problems I've had recently is that when using the real-time save function, it sometimes works, and sometimes it doesn't. Two games I've seen it happen is with Kingdom Hearts : 358/2 Days and Dragon Quest IX. I'd do a real-time save (for when I can't save and have to stop playing), turn off the system after it finishes the saving, and when I'd come back to load that save, the screen shows some distortion of what had previously been displayed at the time of saving and is frozen. Music in the background plays fine. It doesn't happen all the time, and is quite random when it happens. This isn't after a specific save either. I would have a real-time save that I've loaded multiple times with success, then some time down the road, that same save, when loaded, becomes corrupted. Anyone else have this problem?