I'm sure the the makers of Rawk have better things to do then try and decipher poorly constructed sentences. I'm being 100% honest, I couldn't understand your question at first...DJPlace said:well excuse me!! i want someone that makes rawksd 3 to answer not some one like mr adolf gammar nazi like you to post that's too much for me to read. a simple yes or no would of been fine. i'm just asking for anyone of the testers that use's rawksd 3 that use's dark corps. not you so if i get smart ass respond from you i will post this thread full of the most nasty picture you will ever seen you have been warned bucko you have been warned!!
Gohan3k said:I know this is a touchy subject, but I seriously am just curious about how Riivolution can stop piracy in ways Nintendo can't.
audio encryption, from what i gather:Envido32 said:Another simple question: It's been said several times that RawkSD won't be able to import The Beatles Rock Band's tracks, and will never be suported. Why is this? Tecnical problem? some ethical stuff for beeing a "Band Centric game"? some other reason I can't think of? And why is Greed Day Rock Band suported?
OncleJulien said:also, only old stupid people like the beatles.
OncleJulien said:audio encryption, from what i gather:Envido32 said:Another simple question: It's been said several times that RawkSD won't be able to import The Beatles Rock Band's tracks, and will never be suported. Why is this? Tecnical problem? some ethical stuff for beeing a "Band Centric game"? some other reason I can't think of? And why is Greed Day Rock Band suported?
beatles = Extra-special-RB2-encryption
green day= Boring-arse-RB2-style-audio
also, only old stupid people like the beatles.
OncleJulien said:nice job, but i'll wait for a szalkow legit correction, if ya dont mind.
Szalkow said:I appreciate the sentiment, but I honestly don't know anything more than you two. If I recall, TBRB has a more advanced form of audio encryption and uses a slightly different audio format than RB2. GDRB and LRB both use a newer audio container but one which is still supported natively by RB2, allowing them to be imported with no transcoding necessary.
qwertymodo said:Szalkow said:I appreciate the sentiment, but I honestly don't know anything more than you two. If I recall, TBRB has a more advanced form of audio encryption and uses a slightly different audio format than RB2. GDRB and LRB both use a newer audio container but one which is still supported natively by RB2, allowing them to be imported with no transcoding necessary.
^This^
The audio encryption used in every RB game after and including 2 has not been broken (so far as we know, although I seem to remember some discussion about at least understanding the headers that describe the encryption, not sure how far people have gotten at cracking it). Also, after Xorloser's cease-and-desist from HMX, work on breaking the RB audio encryption has been pretty much taboo. But luckily for RawkSD users, you don't even have to decrypt the audio from LRB and GD:RB, you can just drop them in and RB2 reads them just fine. The problem with TB:RB is that it uses a DIFFERENT encryption which is not understood by RB2, so RB2 can't read those audio files. So the only way to get TB:RB working would be to break that encryption, which nobody has been able to do (or at least hasn't done so publicly).