Homebrew Question Questions about porting Super Mario War to LibRetro

  • Thread starter Thread starter Mode8fx
  • Start date Start date
  • Views Views 1,555
  • Replies Replies 0

Mode8fx

Active Member
Newcomer
Joined
Nov 14, 2019
Messages
34
Reaction score
31
Trophies
0
XP
363
Country
United States
(Sorry if this isn't the most appropriate board for this question)

I'm looking into porting Super Mario War to LibRetro so it'll work on more systems. From what I've seen, it's a matter of determining what code needs to be replaced with LibRetro API equivalents, effectively making a wrapper for the existing game (which was written in C++). But I also don't have any experience with this API, and given how popular SMW is, I feel like someone would have already done it if it were that simple. Am I overlooking/oversimplifying anything? Is it safe to assume I only need to replace code in the main files, or should I really dig through the entire project?
 

Site & Scene News

Popular threads in this forum