[Question] Reading GameSaves/GameData in C++

Discussion in '3DS - Homebrew Development and Emulators' started by Dann_, Aug 5, 2017.

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  1. Dann_
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    Dann_ Advanced Member

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    So I've been looking for quite a while but I can't seem to find a way to read the filesystem for gamesaves and gamedata. Bare in mind I don't have a lot of experience in C++ but this should be not that hard to do.

    I have been struggling to find a lot of docs on the matter. If someone could explain how these parts of the fs are accessed I would be very happy, if someone can provide example code, I'd be even happier.
     
  2. UltraArceus3

    UltraArceus3 TIME LORD FROM GALLIFREY

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    You can try looking through the Source Code of JKSM for Game Saves...
     
  3. Dann_
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    Dann_ Advanced Member

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    Already figured it out, already did this but it was still quite unclear to me what the functions used did. Got it working now though. Thread can be closed
     
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