[Question] Reading GameSaves/GameData in C++

Discussion in '3DS - Homebrew Development and Emulators' started by Dann_, Aug 5, 2017.

  1. Dann_

    Dann_ Advanced Member

    May 3, 2016
    So I've been looking for quite a while but I can't seem to find a way to read the filesystem for gamesaves and gamedata. Bare in mind I don't have a lot of experience in C++ but this should be not that hard to do.

    I have been struggling to find a lot of docs on the matter. If someone could explain how these parts of the fs are accessed I would be very happy, if someone can provide example code, I'd be even happier.