I know that Nintendo put in good quality NAND chips but still they have a limited number of write cycles so I have tried to reduce the number of writes I do with my Wii. As I understand it, the Wii writes a game that is on a SD card to temp flash memory then runs it, and of course game saves are written to NAND. Wiiware games are quite large of course and so I have always either kept them on the internal or use Emunand to run them to save the system's NAND. Save games are generally small and not much writing is going on, and with wear leveling I figured it wasn't a lot to worry about.
However, recently I came across information that says Rock Band loads a song into the temp NAND area then runs it, deleting it after. Is this true? Seems like a crazy (and unnecessary) thing to do. Do other games do this as well? Is it a lot worse than I thought and every time a game loads a level it uses the NAND to store it? Or do only a few games use this technique? And if so which ones should I run on Emunand to cut down on the write cycles?
However, recently I came across information that says Rock Band loads a song into the temp NAND area then runs it, deleting it after. Is this true? Seems like a crazy (and unnecessary) thing to do. Do other games do this as well? Is it a lot worse than I thought and every time a game loads a level it uses the NAND to store it? Or do only a few games use this technique? And if so which ones should I run on Emunand to cut down on the write cycles?