Question About "Middleware"

Discussion in 'Wii U - Hacking & Backup Loaders' started by TheVinAnator, Jul 7, 2016.

  1. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    I am an official Nintendo Devloper as of now and I have noticed you need to pay HUGE amounts of money to start developing with Unity and stuff because you need a special console. So like the 3ds I was wondering if there is any homebrew to allow me to use these with it? (Guessing not probably need IOSU but just asking because never know what you can find) Thanks!
     


  2. Voxel

    Voxel Fable Junkie

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    Loadiine GX2 0.2 and higher can run projects built for Wii U perfectly! (So long as you build them unpackaged and set to 'Master' build)
     
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  3. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Maniac

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    I use Loadiine GX2 0.2 for that like Voxel Studios already said.
     
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  4. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Thanks a lot! So can I use ANY tool available or only some?
     
  5. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Maniac

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    Everything that the Dev-Site provides. You can run unity Projects, Nintendo Web Framework projects, dev apps, ...
     
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  6. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Thanks!
     
  7. ARVI80

    ARVI80 GBAtemp Regular

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    @Voxel Studios I also have the official nintendo dev softwares but how do I build the construct2 html5 files to run on loadiine without the cat dev machine because I am still unable to find a solution, all I end up with is the html, image and js files. I can't use the nwf dashboard as it has nothing to connect to and menu changer doesn't seem to have any relevant options.
    I'm guessing the unity for wiiu builds .app files etc.. but still haven't got round to building anything yet with unity to see as I got a little hung up with construct2 atm.
    Any help would be appreciated.
     
    Last edited by ARVI80, Jul 7, 2016
  8. Voxel

    Voxel Fable Junkie

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    I haven't had any experience running NWF/Construct 2 projects, so unfortunately, I couldn't give any advice here. :(

    But as for Unity, you can choose from 3 build types: Unpackaged (code/content/meta folders that are ready to be ran in Loadiine or on a DevKit; SDCard-Installable Images (the folder full of .app and .h3 files (Cannot be installed with the unblocked version of WUPInstaller); and a WUMAD image (Installable through a DevKit only (via the Config app, if I recall rightly). You should always choose 'Master' build types when running through Loadiine, as Dev build types do not work for some reason. (Probably lack of access to parts that are exclusive to DevKits only).
     
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  9. apachehavok

    apachehavok GBAtemp Fan

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    I'm sorry but without proper certification from Nintendo you are NOT an "official Nintendo Devloper" In order to even get a game published on the Eshop you do need to have the development debug kit at the very least and have a build that has been marked by the proper official SDK. On top of that, anything further then homebrew SHOULD be developed on an official kit because your program will be limited by SD card read speeds which is the absolute wrong way to make an "official Nintendo Developer" piece of software.

    I can tell ya right now, if you attempt to submit anything to the eshop for Nintendo cert, a build DNT number has to accompany it which is only awarded by Nintendo once you have a debug kit. You are a Homebrew developer (nothing wrong with that!), not an "Official Nintendo Developer"
     
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  10. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Thanks for the little bit of info, but on 3ds I can upload to eshop! (Except I won't because Im not 18 and dont wanna do it cause of that lol)
     
  11. apachehavok

    apachehavok GBAtemp Fan

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    "but on 3ds I can upload to eshop"

    No you can't. Its more then just being 18. Start here: https://developer.nintendo.com/

    Apply and see what happens. They don't just let anyone upload anything. The 3ds is much more lax but its not as easy as you think. If you are serious about game development then I would not worry about console builds at this point. If you are still in HS then just make game builds for PC.
     
  12. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Yeah... didn't I make it obvious in the OP i have an account there?
     
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  13. apachehavok

    apachehavok GBAtemp Fan

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  14. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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  15. apachehavok

    apachehavok GBAtemp Fan

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    I was just stating that you are not an "Offical Nintendo Developer" As someone who has a passion for learning and making games like you obviously do (which is a great thing!), it is only going to hurt you when you say things like that if the wrong people happen to hear it. You are a learning homebrew developer.
     
  16. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Yeah I'm thankful for these messages for sure! And what you said is fully true, although I did lie about being 18 which is why I won't be uploading
     
  17. ARVI80

    ARVI80 GBAtemp Regular

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    Thanks for the advice, I think I will just move on to unity as I probably should have to begin with. :D
    However I am tinkering with the idea of creating a c++ html5 parser for the wiiu but it's a daunting task as is stands, hopefully I can get some others to help.
     
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  18. hippy dave

    hippy dave Butts Butts Megabutts

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    Do you just need the usual code/content/meta folders? You don't need the ones that start with an _underscore, right?
     
  19. Voxel

    Voxel Fable Junkie

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    Nope; just grab the 3 code, content, and meta folders and put them onto your SD card like any normal game. :)
     
  20. hippy dave

    hippy dave Butts Butts Megabutts

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    Cool cheers. I'm having trouble with one of the example unity projects, DRCAudioSample, it starts from loadiine but nothing shows on the gamepad (haven't checked the TV, it's downstairs...) and it doesn't play the expected sound when you touch the screen. I should probably try with some other stuff.