Hacking Question about ASLR regarding Yuzu and real Nintendo Switch

CosmoCortney

i snack raw pasta and chew lollipops
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Hi there,

I've been working on an All-In-One Game Enhancer for multiple emulators, PC games (and maybe even real consoles via TCP in the future). As of now, it allows searching for cheats, executing cheats as Lua scripts with many useful custom functions, and scanning memory dumps for pointers. Now I've been implementing Yuzu support...

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However, to implement Yuzu support I need to know a few things I couldn't find online:
  • Does ASLR still happen on Yuzu?
  • Does the memory location a game can use vary in size or is it always 3GB?
  • How big are address differences when affected by ASLR?
  • Is there are way to turn ASLR off?
If I can figure out the base address of the game's heap each time it should be possible to scan for pointers and such.
Thanks ^_^
 

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