Gaming Quake Arena Heading to DS

gov78

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August 3, 2007 - At John Carmack's keynote speech tonight at this year's QuakeCon, the millionaire programmer made mention that there may be a version of Quake Arena in the works for the Nintendo DS.

During the keynote he mentioned that, conceptually, he'd like it to be a game that's more restrictive, limited movement via D-pad like Doom and not "touch controlled" like Metroid Prime Hunters.

No other details have been revealed, but we'll keep on this announcement.

Quake 3 Arena is a multiplayer-focused version of the Quake series, originally developed on the PC back in 1999. In the past, Quake has unofficially been ported to the Nintendo DS by the underground programming scene, but not as a full retail product.

http://ds.ign.com/articles/810/810648p1.html


this is pretty cool if they follow through with it this is what im waiting for now there 3 FPS games i want The Ward,Quake Arena and the other 1 i forgot the name off....
 

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    @salazarcosplay, kind of like mugen or rivals of aether?
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    and also ahve the option to play as a human
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    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
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    i have a placeholder enemy sprite i made
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    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
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    i the protagonist
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    human, robot, cyborg
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
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    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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