Q2rev -Quake 2 for Wii-

Discussion in 'Wii - Emulation and Homebrew' started by OriginalHamster, Dec 8, 2009.

Dec 8, 2009

Q2rev -Quake 2 for Wii- by OriginalHamster at 8:33 PM (2,072 Views / 0 Likes) 5 replies

  1. OriginalHamster
    OP

    Member OriginalHamster UStealthy

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    =O
    http://www.wiibrew.org/wiki/Q2Rev

    The game is fully playable, the Wii pointer controls are a little rough, as you need keep pressed A to point =(

    GCN controller compatible YAY!, plays a lot better IMO.

    Q2Rev

    Code:
    A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc. 
    Release 1
    
    The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.
    
    All of the improvements applied to Q1Rev Release 2 were included in Q2Rev. These include the following:
    Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu. 
    New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. 
    Support for the standard Gamecube controller. 
    Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine. 
    The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1). 
    Experimental, untested support for USB keyboard & mouse.
    EDIT There's already a topic about it, heh, anyway, it should start from a fresh one, since the other one was a concept proof.
     
  2. Eddie_Brock

    Member Eddie_Brock GBAtemp Fan

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    I had the chance to give it a try last night, and for the most part, I was fairly impressed!
    The game looks great, runs smoothly, and seemed fairly customizable for the controls.
    I have to agree with this statement however... I didn't play with the GC controller (nor will I). But the wiimote controls seem a bit strange, with the whole "Hold A to Look" thing. Its the first FPS (port or otherwise) on the Wii that doesn't just take remote movements as mlook, but instead wants you to hold a key to make it work. If this issue was fixed, the game would be completely playable to me. I am especially looking forward to the multiplayer aspect.

    I also noticed music was missing. I am hoping that MP3 support is built into the next version, so that the few of us with actual Q2 discs laying around could rip our music and play them on the Wii.

    Overall, a great port of the game, I am very happy Quake 2 is here, however I am eagerly awaiting an updated version with playable controls.
     
  3. Jamstruth

    Member Jamstruth Secondary Feline Anthropomorph

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    Possibly its just a bug with porting the game. As its old it may use the old "Press a key to do mouselook" thing so they just haven't set that to on by default yet.
     
  4. amars464

    Newcomer amars464 Member

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    I haven't tested it out yet (thinking about doing it today), but QWRev seems a lot more impressive to me. It's a port of the QuakeWorld client for the Wii. It supports Q1Rev and Q2Rev, has full network support, and can download maps. If it plays well, then this is a must have for Quake owners who have a Wii.
    Source and Download:
    http://www.tehskeen.com/forums/showthread.php?threadid=16912
     
  5. OriginalHamster
    OP

    Member OriginalHamster UStealthy

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    How does QWrev support Quake2?, I thought that QuakeWorld was just an update of the first one, with better online handling.

    Anyway, with Q2rev there's not servers availables, maybe I'm doing something wrong... someone get to play online matches?
     
  6. Eddie_Brock

    Member Eddie_Brock GBAtemp Fan

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    From my knowledge, QuakeWorld was the 'epic' application that took Quake 1 from LAN play to the internet. As far as I know, it only supports q1, and its main purpose is to facilitate easy access to online capabilities of the Q1 engine...

    I've been in contact with the creator, and this is not the case. He felt that this was the best way he felt comfortable playing the game, and its the method he did like best. He did indicate to me that others like myself would prefer the mlook to be automatic, and was looking at implementing it in a future version. This is the one thing holding me back from actually stating to play the game with any seriousness. At this point I've just been tweaking controls and trying them out, but without the proper mlook, I can't get into it.

    He also mentioned to me that he was looking at adding 'modification' support, so the potential is there for Lithium matches sometime in the future. No indication on when to expect another version.
     

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