PSX Classic Mini - Autobleem 0.9.0

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How To Change Discs For Multi-disc Games ?​


all my games are in eboot.PBP format
 
Don't know but how I got my save to work on disc 2 of dragon quest/warrior was by renaming the save. Saves are essentially memory card images that start with SC in ascii. Goes on for 0x2000 length/block. Very easy to manipulate.
 
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Don't know but how I got my save to work on disc 2 of dragon quest/warrior was by renaming the save. Saves are essentially memory card images that start with SC in ascii. Goes on for 0x2000 length/block. Very easy to manipulate.
Is it easy to make the memory card larger than 15 blocks, or is that hard-coded?
 
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I'm not sure, I doubt it. memory cards are actually 16 blocks with the first being a toc, so it's 128KBs per memory card with each block being 8KB. you can manipulate it with other saves by just creating a fake save to index it in toc, then hexing in the save, which is what I did, so I got an actual memory card save using ulaunch.elf to work with psx classic. I don't think you can make it larger. at least, I've never seen anything that suggested you could. you can make ps2 memory cards up to like 32MBs or so on the ps3, I think, but I've never tried it. 64MBs+ is unstable or something from what I've heard.
 
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the reason it has to be indexed is that the name of the save isn't located in the save itself. I think it's done by the elf file of the game.
 
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I'm not sure, I doubt it. memory cards are actually 16 blocks with the first being a toc, so it's 128KBs per memory card with each block being 8KB. you can manipulate it with other saves by just creating a fake save to index it in toc, then hexing in the save, which is what I did, so I got an actual memory card save using ulaunch.elf to work with psx classic. I don't think you can make it larger. at least, I've never seen anything that suggested you could. you can make ps2 memory cards up to like 32MBs or so on the ps3, I think, but I've never tried it. 64MBs+ is unstable or something from what I've heard.
Yeah, the PS2 might have a 32MB hardlimit. Kind of like how memory cards larger than 32GB on the PSP get unstable.
 
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I had a mega memory card on the psx when I was a kid. what a piece of shit that was. it failed at some point, lost all saves. it used pages to make more blocks, but it was a pos.
 
I had a PILE of 1MB memory cards for my PS1 as a teen, thanks to RPG Maker using so much fucking space for the artwork. :cry:
did they fail? I'm not sure how to make a larger card or if it's possible. retroarch on the psx classic makes them the right size. I don't recall a way to increase it in settings. I haven't found that ability on any system that uses psx memory cards either, so I dunno.
 
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not sure, but a 1MB psx memory card is gigantic. I think I also had that game, but I never got anywhere in it.
 
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I don't use retroarch (Emulation State)
Direct play by autobleem
I'm not using that, so I don't know. I use I think project eris and retroarch on my psx classic. it's put up for now in a box to save space. :D
 
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I'm playing parasite eve
EBOOT.PBP file with the two disks together in a single file
 
I forgot who told me this, but apparently, most, though not all, cases saves are convertible to other systems. systems usually use the same saves just with added protection for however their security works. some systems like the wii u use no real protection. lol
 
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I forgot who told me this, but apparently, most, though not all, cases saves are convertible to other systems. systems usually use the same saves just with added protection for however their security works. some systems like the wii u use no real protection. lol
I don't use project eris because the settings are very difficult to move the autobleem is easier
 
I bought my system from here iirc, since I didn't think about how difficult it would be to mod, but I had to have a crash course on my own with how to work retroarch and project eris. it's very easy actually, so I don't know why I bought it. hacking the psx classic can either with be with an otg or a flash drive in the second controller port. that's something I learned along my way.
 

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