PSX and PS2 games doubts

Discussion in 'PS3 - Hacking & Homebrew' started by Windows_10_User, Sep 23, 2019.

  1. Windows_10_User
    OP

    Windows_10_User Advanced Member

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    Dec 31, 2018
    Portugal
    I'm on Rebug 4.84.2 and I want to start playing PSX and PS2 games but can anyone tell me what's the difference between using multiMAN to mount a game and running it via the XMB's PSX and PS2 disc icons (i.e., without using a PSX/PS2 Launcher) or mounting it using multiMAN and afterwards running it via PSX Launcher/PS2 ISO Launcher/PS2 Launcher Rebug?

    What's the difference between PS2 ISO Launcher and PS2 Launcher Rebug? Do some games only work via PSX Launcher/PS2 ISO Launcher/PS2 Launcher Rebug/XMB's PSX disc icon/XMB's PS2 disc icon, do the mentioned PS2 Launchers fix some controllers' problems I've read (are these controller's problems game dependent?) and do all, two or only one of them (PSX Launcher/PS2 ISO Launcher/PS2 Launcher Rebug) offer extra XMB emulator settings when comparing to running a PSX/PS2 game without using a Launcher?

    EDIT: Can ManaGunZ play PSX, PS2, PS3 and PSP games in a NTFS partition as well as install PKG files on that partition? I don't mind if it asks to copy the PS2 games to the internal HDD like multiMAN.
     
    Last edited by Windows_10_User, Sep 23, 2019
  2. Ryccardo

    Ryccardo and his tropane alkaloids

    Member
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    Feb 13, 2015
    Italy
    Imola
    If you're using a Cobra/Mamba (which you must be, else you can't mount standard PS2 disc images but only PS2Classics encrypted disc images) launching the virtual disc the official way will run it the way your console would officially run it (using ps2_emu or ps2_gxemu if you have the hardware, else hacking ps2_netemu to use the unencrypted disc image)
    PS2 Classics, whether done the proper way with a standalone package or using the placeholder and a mounted (encrypted or not) disc image, always use 100% software emulation (ps2_netemu)
    PS1 is always 100% software emulation and has nothing to do with anything PS2 related

    Some problematic with software emulation PS2 titles may be improved by a config file (which is mostly black magic that patches the game and/or makes the emulator work differently), if that's what you're thinking of they can be used in all 3 ways to use ps2_netemu (standalone package, iso.bin.enc + launcher, iso + launcher) - check your cobra/mamba changelog and your *man program's documentation to learn if they're supported the way you want to use it!

    First, as you already noticed, it's impossible (with current knowledge and implementations) to run PS2 from an external drive so no workaround to copying the file
    External gamedata (which I don't think Managunz does, if you really want it there's Webman Mod anyway) isn't a smart idea either due to poor compatibility (it was designed to be installed on an UFS filesystem, after all)
    For PS1/3/P backups the answer is generally yes - remember the *man homebrew, if you have cobra/mamba, is only responsible for listing disc images and telling the cfw to go mount it itself :)

    My personal recommendation is to have everything on the internal drive and in proper formats (installed package for digital titles, nonsplit bin+cue for CD games, iso for DVD/BD software) - high compatibility and satisfaction with low hassle :)
     
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  3. Windows_10_User
    OP

    Windows_10_User Advanced Member

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    Dec 31, 2018
    Portugal
    I forgot to say my PS3 is non-BC and webMAN MOD/sMAN always freeze my PS3 so I can't use them.

    Sorry, but this is very difficult for me since I only got started on CFW recently so I don't know what you mean by Combra, Mamba, ps2_emu, ps2_gxemu, ps2_netemu and PS2 config file.

    So, can I play all or most PSX and PS2 games without using a PSX/PS2 Launcher? I tried playing a PS2 game without a Launcher and it stated my controller wasn't found until I pressed its Home button. This doesn't happen when playing PSX and PSP games. I read ManaGunZ played games from NTFS partitions. So, it wouldn't even ask me to copy PS2 games to the PS3's internal HDD? And can RetroArch play ROMs on NTFS partitions? Also, I don't have a lot of space left hence why I'm using an external HDD.

    Should I set the Rebug mode option on Rebug Toolbox and combine all PSX's BIN files into one and convert its (PSX's) APE files to BIN (and maybe afterwards combine all BIN files into one)? I tried playing both versions of a PSX game (with and without a PSX Launcher) and they didn't have audio or had repetitive one unlike other PSX game I tested (with and without a PSX Launcher) and according to the PS1 Emulator Compatibility List it (the one which had problems) didn't have problems. I even used PSP2PS3 to convert the troubled game to PKG using both PSP Remaster and PSP Mini methods and I still had the same problem. How can multiMAN read PSX games when they're not on ISO format and why are they stored in a folder called PSXISO if they're not on ISO format although multiMAN states they are? Why are a lot of PSX, PS2 and PSP games missing from the PS1, PS2 and PSP Emulator Compatibility Lists? Do they problems?
     
    Last edited by Windows_10_User, Sep 23, 2019
  4. Ryccardo

    Ryccardo and his tropane alkaloids

    Member
    14
    Feb 13, 2015
    Italy
    Imola
    Yes, if you have a modern Cobra CFW* (in rebug that's an option you enable with their optional install "rebug toolbox" app) you can just mount backups and run them from the XMB, no launcher needed (there even isn't one for PS1)
    *HAN still doesn't support PS2 isos and you need a launcher, but that's not your case

    That's normal, the PS2 emulators (ps2_emu, ps2_gxemu, ps2_netemo - you can only use netemu on your console) are separate kernels so the console reboots when you open or close them! :)
    (If you used Webman, that would be the same reason you can't use FTP or software fan control in PS2 mode)

    Yes (as do most backup managers on Cobra), but PS2 is an exception (in part for the reason above, modding PS2 mode is a lot harder and less flexible - being able to play isos from internal instead of using iso.bin.edat was a very significant achievement)

    Yes, you need to undo any compression (ecm for data tracks, ape = monkey's audio for audio tracks), open the cue file in a text editor and check that the filenames for the tracks are correct, then open the cue in isobuster or cdmage and save everything as a single bin+cue - that's the only format supported for backups of streaming audio games
    (actually some backup managers support audio with img+ccd too, but bin+cue is better supported)

    Wait, you converted a PS1 game to eboot and then that to a PSP package? Didn't even know you could lol

    That's just a name used for historical reasons - someone (probably Cobra when that name meant a paid CFW) first used it and everyone followed for compatibility :)
    (it's even wrong - the console is officially called a "PS", unofficially "PS1" and codenamed "PS-X"; "PSX" is the media center version of the PS2)

    You should be able to use ISO (worst format - can only contain a single data track), CUE+BIN (only a single BIN file due to the way the PS1 emulator works), and IMG+CCD at least!

    Because not all games were tested and not everyone who did thought of adding them to ps3devwiki :P
     
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  5. Windows_10_User
    OP

    Windows_10_User Advanced Member

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    Dec 31, 2018
    Portugal
    Cobra is activated on my Rebug Toolbox and I have the latest Rebug and Rebug Toolbox installed so should I have problems? So, I guess PS/PS2 Launchers were released because back then multiMAN wasn't able to play the games this way? If I run PS/PS2 games using a Launcher will I have any extra XMB settings? What about this PS Launcher?

    Well, IIRC the slim version of the PS is called PS1.

    But I was able to play PS games with some BIN files, not a single one. Anyway, should I stick with this format for PS games and not ISO, PBP or other one?

    I also converted BIN.ECM to BIN. But I was able to play a PS game with ACE files, i.e., without being converted to BIN. That's what I did (used CDMage and Monkey's Audio and went to that website to generate a CUE file for those that didn't come with it). I had a problem on CDMage when trying to combine the BIN files which were originally APE ones with the BIN files that already came with the game. It (CDMage) stated an error. MultiMAN was able to play a IMG + CCD game and that game so came with two more files (one of them was a SUB). Anyway, just to be sure, should I convert all non-BIN + CUE games? How can I convert ISO, PBP (I didn't come across these two) and IMG + CCD games to it?

    Lol Never mind, I meant a PSP game.

    But I was able to play with a 3rd party controller. I thought only DS3 would work.

    Well, I can't get multiMAN to play PS and PSP games on a NTFS partition so can I use ManaGunZ to do it? I don't mind if ManaGunZ states to copy the PS2 game to the PS3's internal HDD. What about playing ROMs on a NTFS partition via RetroArch?

    Also, I've been using PSN Patch since no 4.85 Rebug version was released so how can I bypass the PS Store alert to install the latest FW version and access PS Store? What would happen if I by mistake agreed to do it? Would PSN Patch's button combo prevent the OFW install? If I'm banned will I still be able to convert RAP files to RIF ones and use downloaded PKG files, at least regardid non-online DLCs?

    EDIT: Sorry, but I have some more questions:

    Why do all PKG files on my external HDD's root show up duplicated on Package Manager's Package? I don't have this problem when the PKG files are inside the internal HDD's package folder. I'm not sure but I think this problem started after installing PKG Linker and after removing it as well as HAN ToolBox I still have this problem (maybe it caused by HAN ToolBox)

    I just noticed I can't access the NTFS partition on multiMAN's/mmCM's "File Manager / mmOS" as well as in PS3 Tools Collection's PS3 Ftp Client and in FileZilla Client but I can access the FAT32 one. Is it ok?

    Should I always connect my USB devices to the right PS3 USB port (I only have two USB ports) or just when doing that PS3Xploit process? The PS3 reads the external HDD's PS3 ISOs and PKG files if the USB device is connected to the left USB Port but PSN Patch doesn't detect the external HDD's RAP files if the USB device is connected to the left USB Port.

    What is /app_home/PS3_GAME/ on the XMB for and why do I have an error message every time I click it?

    How can I preserve the trophies after swapping the internal HDD? I thought if I logged in to my PSN account after swapping the internal HDD I'd have them. I've not been connected to my PSN account so the trophies I got playing PS3 games weren't apparently added to the ones I already had. Is it because I wasn't connected to the PSN so should I be in order to have them?

    May I be banned from the PSN after changing my PSN name even after using that L3 + R3 + R2 combo related to the PSN Patch's plugin before signing in to my PSN account?

    What is the "PKG" folder on /dev_hdd0/ for?

    How can I play + 4 GB PS2 ISOs? If I split them with PS3 ISO Tools will multiMAN/mmCM ask me to copy the games' ISO parts to the PS3's internal HDD and if so and after doing it, will it be able to mount and play them?

    Is it possible to play burned PS3 games?

    I just noticed the PS3 game running from the external HDD where I'm supposedly having lag (although I think I also had it in games whose ISO were splited) wasn't splited because it's below 4 GB. Is it ok to have lag when the ISO is below 4 GB or that doesn't matter since I have other ISOs which are above 4 GB and are splitted (not to mention that I have other files and folders)? Maybe this isn't lag but just a slight slowdown, after all. I'll join the other games' ISO parts and see if I still have this problem on this game (as well as a similar problem on the joined ISOs).
     
    Last edited by Windows_10_User, Sep 23, 2019
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