Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV/A53 patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00) (14.XX SOON)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.22 (2/11/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.03-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Hahaha, I got beaten by @kevin corms aswell! :lol:

But your post is very informative and pretty similar to mine so at least he has two confirmations now. :)
W00t. Indeed. Even after your post I did not notice is. Anyway: g00d job all. Should be plenty enough to read.
 
  • Like
Reactions: ThePSGuy
I'm looking for system-wide equalizer. So that it works while gaming. Would be very nice to have an overlay like in ProsperoMenu.
oh and by the way, i would really appreciate a tool with ability to set desired volume % for the console's GUI (+boot sound?) - they being too loud.
Maybe that's because of the game I play have a lot of dynamics hence I put my audio louder and because of that i always have to lower the volume before i move around the gui...
and yes, i know there's a switch to disable sounds but i just want to keep them but on lower volume.
 
i wonder if they'll make the game crash or something funny if jailbreak/unusual files are detected.
other than that i don't really care about GTA - they don't even have my +1 to watched counter on their new game trailers :P
Post automatically merged:


y2jb-autoloader takes like 3 seconds.

you can connect to PSN just on the latest firmwares - which definitely isn't 13.60

Me saying:

means NO to Sony.

in the end just use what suits you best. if your autoloader is sometimes crashing/freezing, then maybe think of a different method.

I don't understand everything... I jailbroke my console using the Relapse method, so via the browser.
So if I understand correctly, I don't need to configure an internet connection or connect to the PSN even with NanoDNS?


What firmware is your PS5 on?

Hi. I'm on 12.20 jailbroken via Relapse. I'm using Webkit Autoloader, Kstuff-lite, and ShadowMount in auto mode.
 
Grrrrrrrrr! Account is already np activated... Master chief what now?

Saw the below post.. anyone on here using it?

https://github.com/MangoScango/ps5-account-tools

NanoDNS and 127.0.0.1 being used just fyi
Have to ask, how did you get Hal0 to work? I'm getting the login error eventhough the user is np activated?
Errm, Master Chief? Are you talking to me (regarding my profile pic)? :rofl:

If that's so, do know that I had this issue on Campaign Evolved aswell but I managed to fix it with PS5 Account Tools. Might be worth a try even if you are convinced that your account is already activated (mine was initially legit activated but not signed-in).

Also, the quote you made for @schatzi24's post is completely unrelated: he wasn't playing Campagin Evolved, he was playing Halo 3 on the Xbox 360 emulator (IIRC).

If you wish to play older Halo titles, you can use this project that port The Master Chief Collection to PS5, I haven't tried it myself but it looks very promising: https://github.com/peanutpckrupper/installation08
 
Have to ask, how did you get Hal0 to work? I'm getting the login error eventhough the user is np activated?
I also had issues but https://github.com/MangoScango/ps5-account-tools did work for me. I had to deactivate, reboot then reactivate and reboot again. Try testing with another game to make sure your account is activated. I used Palw0rld to confirm. If that works them Hal0 should as well.
 
Last edited by etherealthe1st,
I also had issues but https://github.com/MangoScango/ps5-account-tools did work for me. I had to deactivate, reboot then reactivate and reboot again. Try testing with another game to make sure your account is activated. I used Palw0rld to confirm. If that works them Hal0 should as well.
Always make a system backup before ;)
https://github.com/MangoScango/ps5-account-tools/issues/2

Warning: changing Account ID or deactivating on an already-activated account breaks all game launches (NP-104939-6 / NP-104557-2)
Post automatically merged:

Have to ask, how did you get Hal0 to work? I'm getting the login error eventhough the user is np activated?
I think Schatzi got H3 after installing steam on his PS5 working, so it's not a native PS5 game
 
Did anybody already tried this? If so, how is it working. I'm doing it manually now via Garlic. Not an issue, just an extra step I have to take. Obv. I can try it but perhaps there are users that want to shed a light on their experience.

PS5Save | Version v2​

  • Changed the default backup interval to 60 seconds
  • Added per-title protection: other saves can back up while you play
  • Added automatic retries after closing a protected game
  • Improved unchanged-file detection
  • Fixed closed games staying postponed due to leftover sandbox mounts
  • Added the version to notification titles
Link: https://github.com/heni0xyz/PS5Save/releases/tag/v2
Post automatically merged:

EDIT:
New SDK as well for devs: https://github.com/ps5-payload-dev/sdk/releases/tag/v0.45

Notes: Add kernel offsets for 14.00/14.10
 
There's a way to get online, you say? But if I do that, I'll be connected to PSN and Sony will ban my console immediately 🫠
Others already answered, but... No, not PSN online, but online on the internet. It sounded like you had no internet connection at all. The DNS your using should allow you to be online on the internet, it just blocks Sony servers and redirect you to an exploit-host/site when you go to the User Guide. You also mentioned you did manage to download stuff, like update payloads etc so everything works the way it should. Either way, I might have missinterpreted before when it sounded you were completly offline but that's what I meant with the post atleast. Not PSN.

You don't need NanoDNS or having DNS set to 127.0.0.1. But if you do 127.0.0.1 points to your local machine (localhost) and then NanoDNS takes care of blocking Sony server while letting everything else through. I't just added protection if something happens to the DNS host and it for some reason wouldn't block Sony servers. If your already using the Webkit Autolader for jailbreaking then you don't need the specific DNS for blocking any longer and could rely on solely 127.0.0.1 and NanoDNS. But you could have it set as a second one if you want, that way you still can reach the redirected User Guide if needed.
 
Errm, Master Chief? Are you talking to me (regarding my profile pic)? :rofl:

If that's so, do know that I had this issue on Campaign Evolved aswell but I managed to fix it with PS5 Account Tools. Might be worth a try even if you are convinced that your account is already activated (mine was initially legit activated but not signed-in).

Also, the quote you made for @schatzi24's post is completely unrelated: he wasn't playing Campagin Evolved, he was playing Halo 3 on the Xbox 360 emulator (IIRC).

If you wish to play older Halo titles, you can use this project that port The Master Chief Collection to PS5, I haven't tried it myself but it looks very promising: https://github.com/peanutpckrupper/installation08
I also had issues but https://github.com/MangoScango/ps5-account-tools did work for me. I had to deactivate, reboot then reactivate and reboot again. Try testing with another game to make sure your account is activated. I used Palw0rld to confirm. If that works them Hal0 should as well.
Always make a system backup before ;)
https://github.com/MangoScango/ps5-account-tools/issues/2

Warning: changing Account ID or deactivating on an already-activated account breaks all game launches (NP-104939-6 / NP-104557-2)
Post automatically merged:


I think Schatzi got H3 after installing steam on his PS5 working, so it's not a native PS5 game
Thx Guys! I'll give PS5 Tools a go!

Didn't realise Schatzi24 was playing a Steam game... I was overwhelmed by his big telly and his setup :D
 
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Last edited by HS2005,
Did anybody already tried this? If so, how is it working. I'm doing it manually now via Garlic. Not an issue, just an extra step I have to take. Obv. I can try it but perhaps there are users that want to shed a light on their experience.

PS5Save | Version v2​

  • Changed the default backup interval to 60 seconds
  • Added per-title protection: other saves can back up while you play
  • Added automatic retries after closing a protected game
  • Improved unchanged-file detection
  • Fixed closed games staying postponed due to leftover sandbox mounts
  • Added the version to notification titles
Link: https://github.com/heni0xyz/PS5Save/releases/tag/v2
Post automatically merged:

EDIT:
New SDK as well for devs: https://github.com/ps5-payload-dev/sdk/releases/tag/v0.45

Notes: Add kernel offsets for 14.00/14.10
In Garlic you can set up auto backup :P also cloud backup, like to your server drive or computer drive.
1792615034369.png
 
Hi. I'm on 12.20 jailbroken via Relapse. I'm using Webkit Autoloader, Kstuff-lite, and ShadowMount in auto mode.

If you are on 12.20 I don't understand why you say that the y2jb takes 50 minutes? That was the old method for your firmware (p2jb) but now y2jb works with relapse on 12.20. See post above for the latest version of y2jb autoloader.
 
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If you are on 12.20 I don't understand why you say that the y2jb takes 50 minutes? That was the old method for your firmware (p2jb) but now y2jb works with relapse on 12.20. See post above for the latest version of y2jb autoloader.
That reminds me, i need to try relapse on the 11.60 as i'm still using BD-JB with it...
 
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Others already answered, but... No, not PSN online, but online on the internet. It sounded like you had no internet connection at all. The DNS your using should allow you to be online on the internet, it just blocks Sony servers and redirect you to an exploit-host/site when you go to the User Guide. You also mentioned you did manage to download stuff, like update payloads etc so everything works the way it should. Either way, I might have missinterpreted before when it sounded you were completly offline but that's what I meant with the post atleast. Not PSN.

You don't need NanoDNS or having DNS set to 127.0.0.1. But if you do 127.0.0.1 points to your local machine (localhost) and then NanoDNS takes care of blocking Sony server while letting everything else through. I't just added protection if something happens to the DNS host and it for some reason wouldn't block Sony servers. If your already using the Webkit Autolader for jailbreaking then you don't need the specific DNS for blocking any longer and could rely on solely 127.0.0.1 and NanoDNS. But you could have it set as a second one if you want, that way you still can reach the redirected User Guide if needed.
Indeed, my DNS is 45.56.67.85.

The internet connection is active since I can update my existing payloads.

However, I'm getting an error in the internet connection section; I've attached a screenshot below.
If you are on 12.20 I don't understand why you say that the y2jb takes 50 minutes? That was the old method for your firmware (p2jb) but now y2jb works with relapse on 12.20. See post above for the latest version of y2jb autoloader.

I must admit that I've only recently become interested in jailbreaking the PS5, so my knowledge is very limited compared to yours.

Currently, when I start my console, I use Webkit Autoloader. It would be wise to replace this with Y2JB Autoloader? Thanks again 👍🏻
 

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That reminds me, i need to try relapse on the 11.60 as i'm still using BD-JB with it...
I recently did the same in case you are interested, went from BD-JB to Y2JB. Everything went smooth and my entire setup carried over, thanks to itsPLK's unified autoloader.

Jailbreaking is a few seconds faster (although not night and day difference) and stability seems improved as I didn't have a single issue with the 10 or so reboots I did (more testing is needed).
 
That reminds me, i need to try relapse on the 11.60 as i'm still using BD-JB with it...

You can also run webkit with poops if you prefer (that's what I run on my 11.40 together with BD-JB)

I must admit that I've only recently become interested in jailbreaking the PS5, so my knowledge is very limited compared to yours.

Currently, when I start my console, I use Webkit Autoloader. It would be wise to replace this with Y2JB Autoloader? Thanks again 👍🏻

Y2JB is supposed to be more stable. But if webkit runs fine for you there might not be a reason to move over to y2jb.

You don't need to switch though, both methods can exist next to each other (so you can choose each time which one you want to use)
 
In Garlic you can set up auto backup :P also cloud backup, like to your server drive or computer drive.
View attachment 597644
Hmmm thnx. Must have completely overlooked it. I always make a manual save backup on the FTP and USB once in a while. I will check tomorrow.
Post automatically merged:

Breeze logo​

Breeze​

A fan curve for your PS5.
Decide how loud the fan gets at every temperature, right from your PS5, phone or PC.​

What's new in 1.9

Updates​

  • Updating the app updates Breeze too. When the app finds an older Breeze running, it replaces it with its own copy and tells you when it's done. Before, the old Breeze kept running until the console restarted.

Presets save themselves (app and web panel)​

  • Apply saves your edits into the preset you're using. That preset is marked Active and named above the curve, and the unsaved-changes bar says where Apply will save. Overwrite is gone.
  • The built-in Breeze preset never changes. Edits of it are saved as a new preset, "My curve" (then "My curve 2" and so on), and it can't be renamed or deleted.
  • Use runs a preset straight away (it was Load), New saves the curve as a new preset and uses it, and Reset switches to the built-in preset.
  • A curve from an older Breeze picks up the preset that matches it.

Readouts (app and web panel)​

  • GPU temperature next to the CPU's. It's shown only: your curve still follows the CPU.
  • Three boxes: CPU and GPU, Fan and Your curve, and Target. "Curve wants" is now "Your curve".
  • On phones the boxes stack, each keeping its two values side by side.
Link: https://github.com/MiladRTX/Breeze/releases/tag/v1.9
 
You can also run webkit with poops if you prefer (that's what I run on my 11.40 together with BD-JB)



Y2JB is supposed to be more stable. But if webkit runs fine for you there might not be a reason to move over to y2jb.

You don't need to switch though, both methods can exist next to each other (so you can choose each time which one you want to use)
I only run poops after a hot curry :D

May give webkit a run just for a bit of fun :)

Thx for the heads up :)
 

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