Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV/A53 patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00) (14.XX SOON)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.22 (2/11/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.03-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Is there any reason why garlic is there? I thought that was used when someone needs to edit a save file.
Uhh yes. I always autoload it because I do a lot of save decrypting / encrypting and editing. So via a Save Editor or the build in Hex editor.
Post automatically merged:

PS5_RetroArch-v2.0.0-beta-2​

PS5 RetroArch is a passion project, not a piracy project.​

It exists so you can play the games you own on the console you own.

  • Piracy is not condoned.
  • No games, BIOS files, console firmware or decryption keys are included, and they never will be.
  • Use only legally obtained backups of games you own, made yourself from your own discs, cartridges or digital purchases.
  • Use only BIOS and firmware files dumped from hardware you own.
  • Requests for, or links to, games, BIOS files, firmware or keys are not welcome in this project's issues or discussions.


PlayStation 2, rebuilt for the PS5. Frames made between frames. Your achievements, online.

​

What this beta brings
PS5SX2, the new PlayStation 2 core. PCSX2 made for the PS5, now inside RetroArch, up to 4K internal resolution.
Frame Generation. A trained network makes the frames between a game's own, up to 120 fps.
RetroAchievements. Sign in once and earn achievements in the games that have them.
NetPlay. Play together over the network.
The WebUI in 16 languages. Chosen once, remembered by your PS5 for every device.
Six more ES-DE themes and system icons on RetroArch's game tabs.

In this release​

PS5SX2 · Frame Generation · RetroAchievements · NetPlay · WebUI languages

Your library · Tested games · Upgrading · Source and credits

​

PS5SX2 replaces LRPS2. It is Swordpdf's PS5SX2, the PCSX2 edition built around the PS5's hardware, brought into RetroArch as a core: its recompilers, its fixes, and its Vulkan renderer drawing on the same GPU device RetroArch uses.

OptionChoices
Internal ResolutionNative, 2×, 3×, 4× (≈1440p, the default), 5× (≈1800p), 6× (≈2160p, 4K), 8× (≈2880p)
Aspect Ratio4:3 or 16:9
RendererHardware (Vulkan) or Software
Fast BootStart the game directly, or watch the BIOS intro first
  • Save states from the Quick Menu, like every other core.
  • RetroAchievements for PS2 games, with the console's main memory and scratchpad exposed the way RetroAchievements reads them.
  • Rumble on your DualSense when the game asks for it.
  • Your BIOS stays where it is. Keep your own dumps in system/pcsx2/bios; PS5SX2 picks the newest USA one there, or the newest of any region.
Use only a BIOS dumped from a PlayStation 2 you own. Compatibility and performance vary by game.

​

A trained network (PS5_FrameGen) makes the frames between a game's own, so a 30 or 60 fps game reaches your screen at a higher frame rate. It is on by default, for every core.

OptionWhat it does
Frame GenerationOn or off.
Target Framerate120 fps: a 60 fps game gets one made frame between each pair, a 30 fps game three. 60 fps: a 30 fps game gets one; a 60 fps game is shown as it is.
MethodNeural, the trained network. Blend and Repeat are the baselines to compare it with.
Content Frame CadenceAuto measures how often a game makes a new frame. Force 1 to 4 when a game is misjudged (30 fps games: 2).
Working SizeThe most pixels the generator works at: up to 4K, 1440p, 1080p or 720p. Smaller is faster.
Status On ScreenThe method, the rate, the frame size and a count of made frames, over the game.
Recommended SettingsOn, 120 fps, Neural, Auto, up to 4K, status off.
Find it in three places: the leftmost tab in RetroArch's XMB, the first entry of RGUI's main menu, and EmulationStation's menu. A choice made in one is the choice in all three.

The frame rate counter now tells the two apart: Base Rate is the game's own new frames a second, FrameGen the frames you see.

​

Sign in with your retroachievements.org account and earn achievements in the games that have them.
  • Sign in from the WebUI (Settings → Achievements) or from RetroArch's own menu.
  • Your password is used once. After the first sign-in RetroArch keeps a sign-in token, and the password is removed from your console's settings files. The WebUI never shows a saved password or token.
  • Switching accounts works first time. A new user name or password replaces the previous account's token.
  • Hardcore mode is off by default. Turn it on for the stricter rules: no save states, rewind, slow motion or cheats while playing.
  • Secure connections. HTTPS now checks the server's certificate, so nothing on your network can stand in for RetroAchievements and read your sign-in.

​

RetroArch is now built with networking, so NetPlay is here: host a game or join one over the network, from RetroArch's NetPlay menu. Its settings, including the NetPlay password, are also in the WebUI under Settings → Netplay, where passwords can be set but never read back.

The Online Updater is gone from RetroArch's menu: cores and assets come with each release, built for the PS5.

Link: https://github.com/mihawk-99/PS5_RetroArch/releases/tag/v2.0.0-beta-2
Post automatically merged:

Can anyone share their newest autoloader setup with me by chance
I will upload it in a minute.

EDIT:
This is the whole folder including all the payloads

Link: https://gofile.io/d/VQuPEN7b
Link: https://akirabox.to/E9Qz964dJGOL/file
 
Last edited by HS2005,
I have given up on seeing an update of etaHEN (it's been 10 months), so I'm thinking of going without an all-in-one solution and refreshing my payloads.
I'm on 6.02, with Y2JB autoloader.

This is my (tentative) list:
kstuff.elf (light)
!3000
shadowmountplus.elf
!3000
pldmgr_v0.6.1.elf
!3000
elfldr-ps5.elf (otherwise PS5Upload won't work)
!3000
ftpsrv-ps5.elf (for FileZilla)

Does this seem ok (and fPKG-ready)?
Suggestions are welcome :)
 
9.40 is the highest firmware of the PS5s he owns so that's what he is using to work on
Currently yes.
If I understand it correctly Arksama has his A53 exploit working up until 13.60 in private (without the HV exploit). His A53 exploit doesn't seem to work with the (latest?) HV exploit, so that's wht he is trying to get FPKG to work directly with the HV exploit.

tbh, I'd rather have the A53 exploit up till 13.60 than FPKF with ByePervisor since A53 doesn't require waking from rest mode.
You are in the right direction.

Anyway I can share this with you:

byepervisor_reborn_AUTO-9.40(fat-slim-pro).elf

Link: https://gofile.io/d/nYhGNRXJ
Link: https://akirabox.to/Xkrzo1oYRmBO/file
Post automatically merged:

I have given up on seeing an update of etaHEN (it's been 10 months), so I'm thinking of going without an all-in-one solution and refreshing my payloads.
I'm on 6.02, with Y2JB autoloader.

This is my (tentative) list:
kstuff.elf
!3000
shadowmountplus.elf
!3000
pldmgr_v0.6.1.elf
!3000
elfldr-ps5.elf (otherwise PS5Upload won't work)
!3000
ftpsrv-ps5.elf (for FileZilla)

Does this seem ok (and fPKG-ready)?
Suggestions are welcome :)
pldmgr loads the other scripts by using a autoloader. So No need to load that. Unless you want to it manually but what is in there?

Do it like this

Code:
kstuff.elf
!4000
shadowmountplus.elf
!6000
ftpsrv-ps5.elf
!4000
elfldr-ps5.elf
Post automatically merged:

This is the whole folder including all the payloads.

Link: https://gofile.io/d/VQuPEN7b
Link: https://akirabox.to/E9Qz964dJGOL/file
Post automatically merged:

I doubt that my autoloader setup will be useful to you but my Payload Manager is still on 0.5.2 and I'm using kstuff lite 1.11, ShadowMountPlus 1.7beta5-fix1 and nanodns 0.4. So far no KPs whatsoever. My current load order is: nanoDNS, ShadowMountPlus, kstuff lite, with 3s delay between them. Note that I'm yet to try out some games in FPKG format so I can't really say how stable it really is.
kstuff lite 1.11 > https://github.com/EchoStretch/kstuff-lite/releases/tag/v1.11
ShadowMountPlus 1.7beta5-fix1 > https://github.com/drakmor/ShadowMountPlus/releases/tag/1.7beta5
nanodns 0.4 https://github.com/drakmor/nanoDNS/releases/tag/0.4

Is fine setup as well. Lightweight. Should always work.
Post automatically merged:

i think in the end fpkg will be for all fw up to 13.60
Yes that is what is being worked on...
Post automatically merged:

Cannot find the .elf file for fw 10.01...

Would you link it,please?
You have to build it via the source code and SDK code.
I can build it but I won't share it. I cannot oversee the code within it, so I can't predict what will happen when you load that .elf file.
 
Last edited by HS2005,
How do i delete ps1 and ps2 standalone emulators? Since retroarch now has them both, I dont really need standalone apps. Is it enough to just delete ppsa folder from homebrew folder and PSXPS5 folder from data? Or i need to delete something else?
 
How do i delete ps1 and ps2 standalone emulators? Since retroarch now has them both, I dont really need standalone apps. Is it enough to just delete ppsa folder from homebrew folder and PSXPS5 folder from data? Or i need to delete something else?
Delete the Source over SM+ and then the Icon via PS5 Menu
 
9.40 is the highest firmware of the PS5s he owns so that's what he is using to work on

View attachment 596039



If I understand it correctly Arksama has his A53 exploit working up until 13.60 in private (without the HV exploit). His A53 exploit doesn't seem to work with the (latest?) HV exploit, so that's wht he is trying to get FPKG to work directly with the HV exploit.

tbh, I'd rather have the A53 exploit up till 13.60 than FPKF with ByePervisor since A53 doesn't require waking from rest mode.



They visually updated the direct store I see. And also removed the 5% psplus discount and free shipping :(

Sony being Sony I guess

edit:
Odd, it still says on the website that a 5% discount will be given to psplus members. But it doesn't work.

Also, they changed the free shipping T&C: Now you'll only get free shipping when you order a console + an additional item.... But that also doesn't work....

View attachment 596041

The UK PS direct site does apply the 5% correctly btw, and also has free shipping on everything (like it used to be on EU PS direct too).

I guess Sony want's to piss off even more customers than they have done so far.....
I called sony support after waiting for 2 hours for an agent in the support chat. According to the gentleman on the phone i was the first one that contacted them because of this issue. Currently they are changing the storefront and there is a bug that they have to fix. He forwarded the case to the softwareteam.
Looks like sony support has a lot of work at the moment. Would not surprise me if they got hacked again. Who knows..

if you want to order sth and do not get the 5% off and free shipping, it is probably better to wait a few days and try again once fixed.
 
Currently yes.

You are in the right direction.

Anyway I can share this with you:

byepervisor_reborn_AUTO-9.40(fat-slim-pro).elf

Link: https://gofile.io/d/nYhGNRXJ
Link: https://akirabox.to/Xkrzo1oYRmBO/file
Post automatically merged:


pldmgr loads the other scripts by using a autoloader. So No need to load that. Unless you want to it manually but what is in there?

Do it like this

Code:
kstuff.elf
!4000
shadowmountplus.elf
!6000
ftpsrv-ps5.elf
!4000
elfldr-ps5.elf
Post automatically merged:

This is the whole folder including all the payloads.

Link: https://gofile.io/d/VQuPEN7b
Link: https://akirabox.to/E9Qz964dJGOL/file
Post automatically merged:


kstuff lite 1.11 > https://github.com/EchoStretch/kstuff-lite/releases/tag/v1.11
ShadowMountPlus 1.7beta5-fix1 > https://github.com/drakmor/ShadowMountPlus/releases/tag/1.7beta5
nanodns 0.4 https://github.com/drakmor/nanoDNS/releases/tag/0.4

Is fine setup as well. Lightweight. Should always work.
Post automatically merged:


Yes that is what is being worked on...
Post automatically merged:


You have to build it via the source code and SDK code.
I can build it but I won't share it. I cannot oversee the code within it, so I can't predict what will happen when you load that .elf file.
im not able to built it...
 
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NeoEnabler - Enable PS4 Pro mode in base PS4 games to allow for high resolution patches*​

​

Play PS4 games on your PS5 in PS4 Pro mode at higher resolutions, up to native 4K.

*Patches designed for ps-patch-system are required, and must be created in a game to game basis. All patches in the repo were made with extensive help of LLMs and lots of time testing image quality and image stability only, not testing for game stability over time.

https://github.com/gasb07/NeoEnabler

Gonna give it a try during the weekend
 

NeoEnabler - Enable PS4 Pro mode in base PS4 games to allow for high resolution patches*​

​

Play PS4 games on your PS5 in PS4 Pro mode at higher resolutions, up to native 4K.

*Patches designed for ps-patch-system are required, and must be created in a game to game basis. All patches in the repo were made with extensive help of LLMs and lots of time testing image quality and image stability only, not testing for game stability over time.

https://github.com/gasb07/NeoEnabler

Gonna give it a try during the weekend
so they did not run in the ps4 pro mode on the ps5 by default? LOL
 
so they did not run in the ps4 pro mode on the ps5 by default? LOL
From readme

Play PS4 games on your PS5 in PS4 Pro mode at higher resolutions, up to native 4K.

The PS5 already runs PS4 games that have PS4 Pro support in Pro mode. Games without it run as on a regular PS4. NEO Enabler makes those games start as if they were on a PS4 Pro (games with Pro support are left as they are). This alone does not make any game work: every game tested so far broke in Pro mode without its patch (black or corrupted image, or the game closing). The patches in xml/ fix each game for Pro mode and raise its resolution, so NEO Enabler is only useful for the games listed below.
 
Hi guys! Long time lurker here. Until now lurking was enough for me, but now I have a question:

Until now I was using my Fat 4.03, but I am thinking that the time is ripe to get my 5 Pro with 9.05 from storage. I am kinda concerned that the 9.05 firmware is too exotic to be properly supported, so I would love to hear some opinions about if I should update, and if yes to which version. Is there a golden version >= 9.05 as it is/was for 4.xx?

Thanks!
 
Hi guys! Long time lurker here. Until now lurking was enough for me, but now I have a question:

Until now I was using my Fat 4.03, but I am thinking that the time is ripe to get my 5 Pro with 9.05 from storage. I am kinda concerned that the 9.05 firmware is too exotic to be properly supported, so I would love to hear some opinions about if I should update, and if yes to which version. Is there a golden version >= 9.05 as it is/was for 4.xx?

Thanks!
7.61 seems to be the logical next step, though honestly 13.60 for the most part looks likely to dominate going forward
 
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I downloaded Machete (The saves app) but I want to delete it. I've pressed the 'Start' button and selected 'Delete' but, when I restart my PS5, it's always there. What can I do??
 


FYI; this post points to Linux on 13.60.

1792073789673.png
 
Last edited by HS2005,


FYI; this post points to Linux on 13.60.

I’d wait for real Linux

it’s mostly vibe coded

And typically I don’t gaf as long as it works

But Linux is a different beast. So much more can go wrong

Unless Sonic got a team of people helping him…but he also does have a string of abandoning projects as well
Post automatically merged:

This ain’t me shit talking either. Just my 2 cents. Obviously it could also work fine and yall could have zero issues.

But he said so himself

https://www.reddit.com/r/PS5_Jailbreak/s/b1jsfaqCnl
 
I have given up on seeing an update of etaHEN (it's been 10 months), so I'm thinking of going without an all-in-one solution and refreshing my payloads.
I'm on 6.02, with Y2JB autoloader.

This is my (tentative) list:
kstuff.elf (light)
!3000
shadowmountplus.elf
!3000
pldmgr_v0.6.1.elf
!3000
elfldr-ps5.elf (otherwise PS5Upload won't work)
!3000
ftpsrv-ps5.elf (for FileZilla)

Does this seem ok (and fPKG-ready)?
Suggestions are welcome :)
send ftp first, just in case
 
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Unless Sonic got a team of people helping him…but he also does have a string of abandoning projects as well
From what I know he got help / support.
Anyway I don't have any ambitions towards having Linux on my system. Not going to use it. But for those who want to I would say: give it a try once the source is available.

This ain’t me shit talking either. Just my 2 cents. Obviously it could also work fine and yall could have zero issues.

I know. For me it's not a question about doubt. I've also read this thread.
I would say: just experiment with it and see how it goes.

Post automatically merged:

1792075132030.png


Link: https://cdn.discordapp.com/attachme...0abd04fde7a7c7c2f028a87c14fcb20bbaaf3645bd8d&

Or:
https://vikingfile.com/f/CxwYDNqCKD
https://gofile.io/d/UA3aqBCW

Instruction page: https://github.com/ps5-linux/ps5-linux-loader
Additional info: https://rmuxnet.gitlab.io/ps5-linux-guide/

Bypervisor compatibility: https://github.com/GustaKir/ps5-linux-loader/commit/0d83b78f867ea450064734870d6557a7f47f20cb
 
Last edited by HS2005,
Pretty sure that is not possible with a 9.05 PS5. Except you know things that most of us don't ;-)
Ugh sorry, reading comprehension not great today.

I'm in a similar(ish) boat as I have a pro on 13.6 and a fat on 7.61. Considering swapping them so the fat is for online and the pro is for JB. Part of my hesitation is GTA 6 running better on the pro and me wanting to play on release.
 

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