Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Any advantage to having a static IPv4 for ones console? Or just leave it auto and just check what the new IP is when using ftp access?
 
Tell me about it... The best I have at the moment is some old 320GB SATA III HDD so I'm using that to copy the game to before I copy it over to PS5. Roundabout way, yeah, but FTP is almost impossible due to how bad my WiFi reception in my room is. I rarely connect my consoles to the internet, so I don’t feel the need to fix my Wi-Fi problems but... extracting the game took about an hour, repacking into FFPKG took another hour, yet another hour or so to copy it over to the HDD and a whopping 2-3 hours to copy it over to PS5. In the end it'll be worth it but I'll definitely have to do it over FTP somehow next time, maybe connect PC directly to the PS5 (need longer LAN cable).
For people with computers with a lot of RAM (16Gb and more), it's a lot faster to extract if you use your RAM as the temporary folder, using a program called imdisk toolkit, to create a ramdisk.

The only catch is that you must do it, by extracting the files in smaller bursts as to not exceed your Ram size. And for the really bigger files, that exceed your Ram amount, you have to do it the slow way

Since I've been doing it, it's so much faster and my SSD endurance appreciates it
 
my whole external 256gb ssd will turn into a game cartridge lol
I was thinking the same thing for mine too haha.

It's a mixed bag when it comes to compressed games too, it depends what options were chosen when it was packed up. Some extract to double size, others triple etc. It's a fun surprise lol.
Any advantage to having a static IPv4 for ones console? Or just leave it auto and just check what the new IP is when using ftp access?
I think static is always better. Sadly my shitty router doesn't give me the option to do static IP, unless I pay my ISP for the ultra deluxe shit-eater edition internet tier that gets me a slightly less dog shit router.

My ps5 does the same thing but it's not so bad cos I barely use ftp anymore. My pihole however, occasionally changes IP, so I gotta figure it out and change the dns on the ps5.

And yeah, my decent router I bought doesn't work with my new ISP, because fuck me I guess...assholes (gonna get disconnected now for slander, thanks UK lol).
 
Last edited by Rasa39,
For people with computers with a lot of RAM (16Gb and more), it's a lot faster to extract if you use your RAM as the temporary folder, using a program called imdisk toolkit, to create a ramdisk.

The only catch is that you must do it, by extracting the files in smaller bursts as to not exceed your Ram size. And for the really bigger files, that exceed your Ram amount, you have to do it the slow way

Since I've been doing it, it's so much faster and my SSD endurance appreciates it
Will look into it, thanks!

On the other hand, I finally copied the Astro Bot FFPKG file to the internal storage i.e. to the data/etaHEN/games folder. Now, from what I can see, ShadowMount, BackPork and etaHEN should work as Y2JB Autoloader didn't return any error message. I've seen the "1 game found" and... I still don't see anything on the home screen.

As for the FFPKG, I've copied the backport files into the main game folder and packed it like that. Was that a mistake? If so, how should I properly do it? Make a FFPKG with the original dump and put the backport files elsewhere? If so, where should the backport files go?

EDIT: This is the ShadowMount fork that I've used: https://github.com/drakmor/ShadowMountPlus
I've updated the kstuff to 1.6.7 so I believe that I've met the prerequisites, but I might have made a mistake with how I made the FFPKG (I've used this tool one: https://github.com/jdros15/dump2ufs-gui and I've checked the "Dump Installer compatible" thingy).

EDIT#2: Wait, do these FFPKGs need to be installed with dump_installer? i.e. They do not behave like ISO files that just get mounted?

EDIT#3: Apparently not, but I'm still not sure why I'm not seeing the game in the home menu.
 
Last edited by Blythe93,
@Rasa39 It worked but i'm finding the games slower to load.... i'll try Astro tomorrow eveing and compare load times with the mormal package vs the exfat and see how they compare..
Tbh I've never used the raw file method, I was too worry that loose files might have been the cause of all the database rebuilds, especially ones that people said wipe the games and deleted files.

Since up until I messed with the database for y2jb, all other rebuilds I had didn't wipe anything at all. And even the one that did, it didn't actually delete files, just removed the apps from the home screen.

I did notice that it creates a new folder called something like "exfat_image" and "ffpkg_image" and inside of those, are the loose files for any games you have in either format.

I assume it's creating shadow copies of all the files, so if the console does delete them, it just makes them again from the image file, which isn't being deleted (just a thought though).
 
According to dlpsgame "Backport all Game work 6.xx 7.xx But Need change folder fakelib Remove old 4.xx or 5.xx and copy Your fakelib 6.xx or 7.xx"
they said that also for "A quiet place"
so I've tried this method for my 6.50 but no luck, i don't know what i'm doing wrong
 
Still no luck figuring out why Astro Bot doesn't work on my end. I've noticed that there's a PPSA21564 folder (i.e. Astro Bot folder) in the data/imgmnt/ufsmnt folder. It seems like it has been extracted from the FFPKG file? Total size is around 133 GB which is much lower than game's usual 148GB once extracted.

Also, I'm not sure if I understand the point of FFPKGs - do they still need to be extracted in order to use them on PS5 i.e. so that ShadowMount can see them? I feel like I'm missing a a piece of info somewhere.
 
  • Like
Reactions: Marc_LFD
I was thinking the same thing for mine too haha.

It's a mixed bag when it comes to compressed games too, it depends what options were chosen when it was packed up. Some extract to double size, others triple etc. It's a fun surprise lol.

I think static is always better. Sadly my shitty router doesn't give me the option to do static IP, unless I pay my ISP for the ultra deluxe shit-eater edition internet tier that gets me a slightly less dog shit router.

My ps5 does the same thing but it's not so bad cos I barely use ftp anymore. My pihole however, occasionally changes IP, so I gotta figure it out and change the dns on the ps5.

And yeah, my decent router I bought doesn't work with my new ISP, because fuck me I guess...assholes (gonna get disconnected now for slander, thanks UK lol).
You need a few shots of whiskey my friend... preferably some single malts :D
Then breathe in a few times and think of all those happy ps5 things... Your happy place lol

Damn... Now i can't wait till after work coz i'm gonna crack open a bottle :)
 
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Is it normal for the IP address of a PS5 to increment up every so often? Happens after a total power off and shut down. For example if i travel with the console and come back to my home network and reconnect the ip address is different, well the last digit is... I can't understand why a new ip address get assigned?

Edit: Googled it!!

Your PS5 IP address changes because
your router uses Dynamic Host Configuration Protocol (DHCP) to assign temporary (dynamic) IP addresses. When the console disconnects, the router reclaims the address and assigns a new one upon reconnection to manage limited network resources efficiently

Guess i need a static IP set up on my PS5 to prevent this behaviour! See, each day is a learning day :D
That's what I did with mine, I had remote play set up for one ip and then it would switch. My isp even changes some times. I've had 5 different public ip addresses associated with the isp in about 10 years so anything that depends on a constant ip gets static addresses.
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Any advantage to having a static IPv4 for ones console? Or just leave it auto and just check what the new IP is when using ftp access?
If you hope to keep using remote play over the internet then it is paramount to have a static ip address.
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I personally prefer static. Makes things easier when using remote play. The same applies to ftp
Ftp? Are you an automated zombie? You have to type the ip address in manually for Filezilla anyway.
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For people with computers with a lot of RAM (16Gb and more), it's a lot faster to extract if you use your RAM as the temporary folder, using a program called imdisk toolkit, to create a ramdisk.

The only catch is that you must do it, by extracting the files in smaller bursts as to not exceed your Ram size. And for the really bigger files, that exceed your Ram amount, you have to do it the slow way

Since I've been doing it, it's so much faster and my SSD endurance appreciates it
Hahahahaha... or you could use better drives. It's not the computer that caused slow extract times, it's the write speed of the drive being extracted to, and if the interface that drive is using is usb then it suffers even more. Best way is to have the drive you are extracting to hot swappable on a sata port.
 
Last edited by Wolf85,
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@Wolf85 Why are you calling me automated Zombie? Wtf? Just because I rarely post comments on this site?

What I meant with it is that the PS5 always will have the same IP so that you can remember it more easily when you often use tools to connect to it… that’s it… don’t know what your problem is…
 
@Wolf85 Why are you calling me automated Zombie? Wtf? Just because I rarely post comments on this site?

What I meant with it is that the PS5 always will have the same IP so that you can remember it more easily when you often use tools to connect to it… that’s it… don’t know what your problem is…
No, I'm referring to the fact that you need everything automated and can't do it for yourself, that's how the money scam has enslaved humanity for thousands of years. The idea of just having someone else do things for you is how you get scammed. Imagine all the "malware" that's baked into the industry standard based on that idea alone.
 
Talking of Zombies, anyone played Silent Hill 2 in the dark. Damn gives me the heebie jeebie's. It reminds me of when i used to watch Doctor Who and the Daleks appeared and i'd hide behind a sofa lol...

That reminds me, I have to try Alone in the Dark too me thinks.... and again play it in a dark room at night time too... lol
 
Still no luck figuring out why Astro Bot doesn't work on my end. I've noticed that there's a PPSA21564 folder (i.e. Astro Bot folder) in the data/imgmnt/ufsmnt folder. It seems like it has been extracted from the FFPKG file? Total size is around 133 GB which is much lower than game's usual 148GB once extracted.

Also, I'm not sure if I understand the point of FFPKGs - do they still need to be extracted in order to use them on PS5 i.e. so that ShadowMount can see them? I feel like I'm missing a a piece of info somewhere.
The ShadowMountPlus developer/maintainer was kind enough to help me out and, from what I've understood, the game wasn't showing up on my console because the FFPKG file that I've created with dump2ufs-gui had fragment size set to 2048 while ShadowMount by default expects 4096. Therefore, by setting the lvd_ufs_sector_size=2048 the game finally installed and is now working properly.
 
Hahahahaha... or you could use better drives. It's not the computer that caused slow extract times, it's the write speed of the drive being extracted to, and if the interface that drive is using is usb then it suffers even more. Best way is to have the drive you are extracting to hot swappable on a sata port.
If you need to talk and let it all out, let me know.

Meanwhile, here's your trophy for the day 🏆
 
Last edited by iguanoPT,
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Talking of Zombies, anyone played Silent Hill 2 in the dark. Damn gives me the heebie jeebie's. It reminds me of when i used to watch Doctor Who and the Daleks appeared and i'd hide behind a sofa lol...
I play it in my un-renovated basement, near the old oil tank. The oil tank was what we used back then for the heating system, in case you were wondering.

Here's an example:
i84-1100x619.jpg
 
Talking of Zombies, anyone played Silent Hill 2 in the dark. Damn gives me the heebie jeebie's. It reminds me of when i used to watch Doctor Who and the Daleks appeared and i'd hide behind a sofa lol...

That reminds me, I have to try Alone in the Dark too me thinks.... and again play it in a dark room at night time too... lol
That's what grown up games will do to ya 😂

I'm at the boat right now, heading for "our special place" 🥲

Did you play the original? It's so good...!
 

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