PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (02/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Think I got plenty of options now:

  • Portable BD Burner (Pioneer BDR-XD07TB)
  • Rewritable Blu-Ray discs (Verbatim BD-RE SL 25GB)
  • Lua games (Hamidashi Creative - CUSA27389 & Raspberry Cube - CUSA16074)
  • LuaC0re game

View attachment 574393
View attachment 574394
nice collection, but one of the best userland is missing... yarpe :D I was looking a while ago and it's almost a problem to get the game arcade spirit which was super cheap :)

I have the same bdrw discs as you, unfortunately I only have a CD/DVD burner... so I have to borrow a bd burner.
 
  • Like
Reactions: HS2005
Hey, I'm currently on firmware 10.01 using the Y2JB Autoloader (itsPLK). Is it possible yet to safely update to a higher firmware version like 12+? Also, is there any tutorial available that would make this easier for me, starting from updating the console to version 12 all the way to installing a jailbreak that runs similarly to the itsPLK autoloader?
 
Ciao, attualmente ho il firmware 10.01 e utilizzo l'autoloader Y2JB (itsPLK). È già possibile aggiornare in sicurezza a una versione del firmware superiore, come la 12 o successiva? Esiste un tutorial che mi semplifichi la procedura, dall'aggiornamento della console alla versione 12 fino all'installazione di un jailbreak simile all'autoloader itsPLK?
If you really want to update, do it to version 12.00.

Search on Google for "PS5 firmware download".
Among the first results, you'll find Darthsternie's website (I don't know if I'm allowed to post external links).

Download the firmware update you want from there and update via USB.
 
Well it took some bloody time. Rebooting and testing, but I got it to work again.

So in general:

  • It's not a kstuff problem
  • It's not a PHU issue
  • It's not a SM+ problem
The problem either lies in:
  • The v0.6-beta1 of itsPLK autoloader
  • Or the download0.dat of Y2JB 1.4
Steps taken:
  • I always make backups of everything, so it was not that hard. Only took some time.
  • Back to basic. I deinstalled the YT app. Got back to v1 of Y2JB application and also the itsPLK autoloader and build up from there. If somebody wants to know the basic steps you can follow this guide:
 
Last edited by HS2005,
Can u play game dumps now without kp?
Yes. I have added additional info what causes this and the steps I have taken.
Post automatically merged:

And things like this is why I’m waiting for this to be more steady before trying it. Got my 11.60 slim in the meantime.
I hate to say this: but you are right. I've / we have brought this on ourselves. But hey: that's the leaning game.
 
  • Like
Reactions: littlemisskittn
Great, I remember you said here you were having trouble with it!
What's the benefit / use case of this though? Honestly asking, I haven't really touched remote play etc.
I like these things for making macros and bots. So that is a simple usecase. Plus with avoiding remote play more folks can use it, and there willbe a lot less latency and dropped inputs.

You could tie this in with OBS and make a bot that works in real time with games with a capture card. Kinda like the pokemon 3ds and nintendo switch bots


This can also make a PSVR2 controller..so maybe it will allow PSVR games to be played without a headset. Like the PC NOVR mods that float around.

Since I am also patching the system file directly...maybe someone can also fork my code to make something like mission control and allow xbox controllers and the like work nativly. Maybe I am also being too hopeful with the use cases lmao
 
  • Like
Reactions: cearp
gonna try another game, in prosperopatches says my game needs another FW, so maybe its firmware related.
Ok :-) In case you didnt, when looking at prosperopatches its the patch version that matters and in many cases it still able to run on fw with the same SDK version/can be able to run with backporting one SDK lower (not backpork/fakelib). So you can't always go by PP alone, and instead see whats stated on the site you downloaded or .nfo.

I could be wrong about the transfer thou, and it is related to same prob as @Theone5000.
 
Last edited by flopsy,
  • Like
Reactions: HS2005
Ok :-) In case you didnt, when looking at prosperopatches its the patch version that matters and in many cases it still able to run on fw with the same SDK version/can be able to run with backporting one SDK lower (not backpork/fakelib). So you can't always go by PP alone, and instead see whats stated on the site you downloaded or .nfo.

I could be wrong about the transfer thou, and it is related to sme prob as @Theone5000.
I figured it out. Well isolated the issue (more or less) see my previous post. And provided a solution.
 
  • Like
Reactions: flopsy
Yes. I have added additional info what causes this and the steps I have taken.
Post automatically merged:


I hate to say this: but you are right. I've / we have brought this on ourselves. But hey: that's the leaning game.
Im using Firmware 12.40 Y2JB-P2JB V2.2+Kstuff Lite 1.05 + ShadowMountPlus 1.6test11
Not using autolader but it seems that fw 12.40 and above go kp when booting game dumps
 
Ok :-) In case you didnt, when looking at prosperopatches its the patch version that matters and in many cases it still able to run on fw with the same SDK version/can be able to run with backporting one SDK lower (not backpork/fakelib). So you can't always go by PP alone, and instead see whats stated on the site you downloaded or .nfo.

I could be wrong about the transfer thou, and it is related to sme prob as @Theone5000.

At this point im not even able to run ftp again, i screwed up all i think
 
You must find and use the elfloader.js file so you can send your .elf files. The Netflix-N-Hack uses this. When my Y2JB app is broken I use this method. As an alternative method you can also use payload_sender.py via a terminal to send files.
Dont have free space for N'Hack.
ive used payload sender.py.
I have jaibroken successfully with lapse.js..but now i need elfloader.js and ftp.js loader. Where find them?
 

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I hate to say this: but you are right. I've / we have brought this on ourselves. But hey: that's the leaning game.
First off, thank you for saying that. It’s so refreshing to see someone tell me that rather than just take credit and act like it was their opinion all along. So thank you. Truly.

But to go along with that, it’s more that if it confuses me or if there’s too much risk, I try not to do it. While I do like to test things (like I do with the MiSTer cores and right now the Thor with Cocoon 3), I only do so if I understand how it works. With these latest P2JB and post 12.00 developments, there’s just too much uncertainty for me to want to chance it.
 
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Using independent counters should also speed up p2jb (and avoid mutex lock slowdown). My suggested changes to p2jb lua:

prepare_fds() function

Code:
    local function prepare_fds()
        -- 1. Expand the cores table to use more system threads (avoiding core 11)
        local OVERFLOW_CORES = { 0, 1, 2, 3, 4, 5, 6 }

        local core_counters = {}
        local overflow_threads = {}

        if not DEBUG_RUN_WAIT_FOR_BUMP_FROM_ELF then
            -- 2. Calculate the mathematically perfect split per core
            local num_cores = #OVERFLOW_CORES
            local amnt_per_core = math.floor(KQUEUE_EX_AMNT / num_cores)
            local remainder = KQUEUE_EX_AMNT % num_cores

            for i = 1, num_cores do
                -- Allocate an isolated 8-byte buffer for each core's private counter
                core_counters[i] = memory.alloc(8)
                memory.write_qword(core_counters[i], 0)

                -- Give the last core any remainder from the division so the total matches exactly
                local target_amount = amnt_per_core
                if i == num_cores then
                    target_amount = amnt_per_core + remainder
                end

                -- Pass the distinct buffer and the divided amount to the thread builder
                local chain = prep_kqueuex_calling(OVERFLOW_CORES[i], core_counters[i], target_amount)
                overflow_threads[i] = prim_thread:new(chain)
            end
        end

        syscall.setuid(1)

        if not DEBUG_RUN_WAIT_FOR_BUMP_FROM_ELF then
            sleep(10)

            local tids = {}
            for i = 1, #OVERFLOW_CORES do
                tids[i] = string.format("%x", overflow_threads[i]:run())
            end

            printf("overflow_chain tids: %s", table.concat(tids, ", "))

            -- 3. Monitoring helper that pools the isolated counters together
            local function get_total_count()
                local total = 0
                for i = 1, #OVERFLOW_CORES do
                    total = total + memory.read_qword(core_counters[i]):tonumber()
                end
                return total
            end

            local cur_num = get_total_count()
            local start_time = os.time()

            -- 4. Streamlined status monitoring loop
            while cur_num < KQUEUE_EX_AMNT do
                -- Sleep longer (e.g., 15 seconds) to reduce management overhead on the main core
                sleep(15)
               
                cur_num = get_total_count()

                local elapsed = os.time() - start_time
                local rate = elapsed > 0 and cur_num / elapsed or 0
                local eta_secs = rate > 0 and math.floor((KQUEUE_EX_AMNT - cur_num) / rate) or 0

                printf("overflow total: %x / %x [elapsed %is, eta %is]",
                    cur_num, KQUEUE_EX_AMNT, elapsed, eta_secs)
            end

            local elapsed = os.time() - start_time
            printf("Target overflow hit exactly! Took: %i seconds total", elapsed)
        else
            printf("waiting for a 20 seconds, for you to send the elf...")
            sleep(20)
        end
       
        -- The remainder of the original prepare_fds() function continues below...

prep_kqueuex_calling function

Code:
    local function prep_kqueuex_calling(core, cnt_buf, amnt)
        local chain = ropchain()

        -- Pin this specific worker thread to its assigned CPU core
        rop_pin_to_core(chain, core)
       
        -- Elevate its priority to real-time to avoid OS interruptions
        rop_set_rtprio(chain, 0x100)

        -- Pass the private core buffer and its specific divided limit (amnt)
        -- The loop will run safely until this core's private counter hits its quota.
        chain:gen_loop(cnt_buf, "<", amnt, function()
            -- Execute the target system call
            chain:push_syscall(syscall.kqueueex, 0x800000000000)
           
            -- Increment this thread's private counter address
            chain:push_increment_atomic_qword(cnt_buf)
        end)

        return chain
    end
 

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