Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
This is an example of the GOW structure in GSM
The save files are my own.. They work on one of my users.
I was merely trying to see if i could transfer the save file to another user on my console called User1 which has a diff account id

View attachment 561779
Do you have any save at chapter 3 or 4 (After Tyr Rescue)? I accidentally delete my save and i am searching everywhere to find a save file
 
This is an example of the GOW structure in GSM
The save files are my own.. They work on one of my users.
I was merely trying to see if i could transfer the save file to another user on my console called User1 which has a diff account id

View attachment 561779
And what if you login with that other user, start the save manager, go to the resign page and enter the data below? Does that help? There's also a new import feature. Have not tested it yet.
1773322226323.png
 
Do you have any save at chapter 3 or 4 (After Tyr Rescue)? I accidentally delete my save and i am searching everywhere to find a save file
I have competed the NG+ game with full armour sets (including max level 10 for Zeus armour).

I’ve got some manual saves but tbh don’t know at what chapter those manual saves are at.
 
I have competed the NG+ game with full armour sets (including max level 10 for Zeus armour).

I’ve got some manual saves but tbh don’t know at what chapter those manual saves are at.
i was around 4 hours in the game if you have a save near that time
 
Dragons Dogma 2. I have the EUR version. I tried using all the backpork libraries too just to see if it would at least boot, but it seems whatever I'm doing, I must be doing something wrong.

oh backports look like they were only done for USA version. I saw two places for 4xxx and 5xxxx but all USA region. Eur one is version 3.0 and USA one starts at 1.0
 
oh backports look like they were only done for USA version. I saw two places for 4xxx and 5xxxx but all USA region. Eur one is version 3.0 and USA one starts at 1.0
Ah damn, and I can't get oy own backport to work. This probably sounds dumb, but is there any way to convert those other backports to work with the EUR version?

Cos I'm assuming that a 5.xx should work on 6.xx right? Since it's a lower firmware so the game should launch from that backport if I can get it converted to EUR right?
 
  • Sad
Reactions: solitaire4eva
Ah damn, and I can't get oy own backport to work. This probably sounds dumb, but is there any way to convert those other backports to work with the EUR version?

Cos I'm assuming that a 5.xx should work on 6.xx right? Since it's a lower firmware so the game should launch from that backport if I can get it converted to EUR right?
Not necessarily. The fake libs are being stripped of dependencies required for higher firmwares, if you get one patched for a lower firmware, it removes functionality from the higher ones. The problem is, we don't have access to the original libraries that the games require to be patching in the first place. Unless someone is hosting them somewhere, the only way to get them is to dump them from that firmware. They have to be dumped from a jailbroken ps5 with the firmware needed, or at least close to it. 10.00 can dump all 10.xx firmwares but not 11.xx
 
Unless someone is hosting them somewhere, the only way to get them is to dump them from that firmware. They have to be dumped from a jailbroken ps5 with the firmware needed, or at least close to it. 10.00 can dump all 10.xx firmwares but not 11.xx
Right so I have my own patched libs for my firmware, so I should be able to make it work. But even though that worked on other games, it just isn't working on this one. I would try the 5.xx backport mentioned earlier, and use my own 6.xx libs instead, but the problem is the online backpork is apparently only for USA version and I have EUR version.

So I guess I'll just have to wait for now and hope someone makes a 6.xx backport for the EUR version. Someone who knows this better than myself, since other people seem to be able to make backporks with no issues getting in game.
 
And what if you login with that other user, start the save manager, go to the resign page and enter the data below? Does that help? There's also a new import feature. Have not tested it yet.
View attachment 561784
I have tried a few permutations.... it simply will not resign the game..
 
  • Sad
Reactions: Theone5000
Right so I have my own patched libs for my firmware, so I should be able to make it work. But even though that worked on other games, it just isn't working on this one. I would try the 5.xx backport mentioned earlier, and use my own 6.xx libs instead, but the problem is the online backpork is apparently only for USA version and I have EUR version.

So I guess I'll just have to wait for now and hope someone makes a 6.xx backport for the EUR version. Someone who knows this better than myself, since other people seem to be able to make backporks with no issues getting in game.
Some games require patching other libraries too and those particular ones haven't been provided in patched format. That's why we would need access to the original decrypted 10.01 library files. My firmware can't even use backports yet. Best pig said something about the app crashing before the files can even be loaded.
Post automatically merged:

I have tried a few permutations.... it simply will not resign the game..
Did you leave out the = sign when entering the account id?
Nvm, that was for the remote play thing.
 
Last edited by Wolf85,
  • Like
Reactions: Rasa39
https://github.com/buzzer-re/PS5_kldload

PS5 kldload​

This is a kernel module loader for the PlayStation 5 that aims to provide a deeper understanding of the system's internals and assist in my research into its internals.

The hypervisor remains active and untouched, but the kernel modules run normally and in harmony with it.

How It Works​

On PlayStation 4 systems, developers were able to patch the running kernel to force it to always allocate read-write-executable memory areas in the kmem_alloc function. On the PlayStation 5, things are a bit different, with a few caveats, such as the Hypervisor, that prevent .text read/write access due to XOM and the assumption that GMET is enabled.

GMET (Guest Mode Execute) is an AMD technology used by its hypervisor to specifically control which pages can execute at the guest level. When it is enabled and properly configured, the guest cannot request executable pages or execute code outside the allowed area.

The PlayStation 5 lacks this configuration until firmware 6.50. kldload works by requesting such pages, writing code into them using the kernel read/write primitives, and executing it as a real kthread, thus allowing real kernel-level code execution on the device.

Supported Firmware​

Currently supported firmware:

  • 3.0
  • 3.10
  • 3.20
  • 3.21
  • 4.03
  • 4.51
  • 5.0
  • 5.02
  • 5.10
  • 5.50
  • 6.0 (Unstable)
  • 6.02 (Unstable)
  • 6.50 (Unstable)
 
Some games require patching other libraries too and those particular ones haven't been provided in patched format. That's why we would need access to the original decrypted 10.01 library files. My firmware can't even use backports yet. Best pig said something about the app crashing before the files can even be loaded.
Post automatically merged:


Did you leave out the = sign when entering the account id?
Nvm, that was for the remote play thing.


You can only enter the alpha/numerics in the field. It’s got a fixed length I believe
 
You can only enter the alpha/numerics in the field. It’s got a fixed length I believe
Yeah. I remembered that after I first posted. I'm guessing that's my brains way of reminding me I still have to re-setup my jailbroken ps5 for remote play after recovery.
 

Garlic Save Manager​

v1.5 Release Notes​

Full PS4 Backward Compatibility​

  • Mount, decrypt, encrypt, and resign PS4 saves alongside PS5
  • PS4 sealed key (.bin) decryption via /dev/pfsmgr
  • PS4 encrypt creates PFS image with PPR format
  • PS4 resign with AID patching at offset 0x15C
  • PS4 encrypted download bundles save image + .bin key as zip
  • PS4/PS5 detection by image header byte (0x01=PS4, 0x02=PS5) instead of filename

New Features​

  • Import Save tab — import decrypted save folders directly to PS5
  • Bulk export — 3-dot menu on title groups to export all saves (encrypted or decrypted)
  • SFO parser extracts metadata (TITLE_ID, SAVEDATA_DIRECTORY, etc.)
  • Upload to folder via folder context menu

UI Improvements​

  • Blue PS4 / Green PS5 / Yellow BACKUP badges in save list
  • Mobile responsive layout with hamburger menu and collapsible save drawer
  • Options dropdown for save actions on mobile
  • Folders start collapsed by default
  • _dec and _enc suffixes on download filenames
  • Sponsor button on shutdown screen

Bug Fixes​

  • Fixed JSON truncation causing "unterminated string" errors (Issue #2) — buffer size calculation was missing the type field added for PS4 support
  • Fixed JSON escaping for game titles containing quotes or backslashes
  • Fixed PS4 zip data descriptor per spec
  • CI build artifact workflow added
Link: https://github.com/earthonion/garlic-savemgr/releases/tag/v1.5
 
Ah damn, and I can't get oy own backport to work. This probably sounds dumb, but is there any way to convert those other backports to work with the EUR version?

Cos I'm assuming that a 5.xx should work on 6.xx right? Since it's a lower firmware so the game should launch from that backport if I can get it converted to EUR right?
I would just download the USA version and don't think about the time you already spent playing and I know it sucks. I have had to do it many times with USA versions of games that had eUr ones with better versions and dlc.
 
  • Like
Reactions: Blythe93 and Rasa39

Garlic Save Manager​

v1.5 Release Notes​

Full PS4 Backward Compatibility​

  • Mount, decrypt, encrypt, and resign PS4 saves alongside PS5
  • PS4 sealed key (.bin) decryption via /dev/pfsmgr
  • PS4 encrypt creates PFS image with PPR format
  • PS4 resign with AID patching at offset 0x15C
  • PS4 encrypted download bundles save image + .bin key as zip
  • PS4/PS5 detection by image header byte (0x01=PS4, 0x02=PS5) instead of filename

New Features​

  • Import Save tab — import decrypted save folders directly to PS5
  • Bulk export — 3-dot menu on title groups to export all saves (encrypted or decrypted)
  • SFO parser extracts metadata (TITLE_ID, SAVEDATA_DIRECTORY, etc.)
  • Upload to folder via folder context menu

UI Improvements​

  • Blue PS4 / Green PS5 / Yellow BACKUP badges in save list
  • Mobile responsive layout with hamburger menu and collapsible save drawer
  • Options dropdown for save actions on mobile
  • Folders start collapsed by default
  • _dec and _enc suffixes on download filenames
  • Sponsor button on shutdown screen

Bug Fixes​

  • Fixed JSON truncation causing "unterminated string" errors (Issue #2) — buffer size calculation was missing the type field added for PS4 support
  • Fixed JSON escaping for game titles containing quotes or backslashes
  • Fixed PS4 zip data descriptor per spec
  • CI build artifact workflow added
Link: https://github.com/earthonion/garlic-savemgr/releases/tag/v1.5
Am i on the credits with helping out with all the negative testing? :D :D
 
Last edited by BobaFett_UK,
I tried the Garlic SaveMgr with Onimusha 2, but it doesn't work. After swapping the data, it's displayed as corrupted in the game, and the following error appears: CSE-06C00-TCR-TAD2
 
I tried the Garlic SaveMgr with Onimusha 2, but it doesn't work. After swapping the data, it's displayed as corrupted in the game, and the following error appears: CSE-06C00-TCR-TAD2
Is it a game for the PS4 or PS5? I could only find CUSA49799 (US) as an TitleID.

The best way I find is to first decrypt the downloaded save and replace those file by drag and drop it. Look for my MGS3 example. Every game has it's unique save structure.
Post automatically merged:

Am i on the credits with helping out with all the negative testing? :D :D
Haha nope. Same goes for me :P But we will continue to improve nonetheless ;)
 

Site & Scene News

Popular threads in this forum