Tutorial  Updated

PS5 Exploit Guide

PS5 HACK STATUS:

Recommended FW: 4.03
Highest kernel exploit: 4.51
KEX offsets found: 3.00-4.51
Highest webkit entrypoint: 5.50
Mast1C0re entrypoint: 6.50 (PS2 brew)
BD-JB entrypoint: 7.61
HEN: etaHEN latest
HERE
PS5 backup loading: Itemzflow for 3.XX-4.5X HERE
PS4 backup loading: FPKG Enabler 3.XX-4.5X (rest mode & backports work, can crash).
Spoofing: 9.99
(Higher FW games won’t run without backport patch. Also breaks FW detection)

PS5debug released:
HERE
PS5 trainers/cheats: Work
PS5 dumper: 3.XX-4.5X works with most games, use Itemzflow
(Dumps need rebuilding/cracking to avoid crashing)

Full chain exploit: Not public (2.XX by FlatZ)
PSN access: NEVER
Latest OFW: 9.20 (24/04/24)
Latest beta OFW: 9.00 b4 (03/03/24)
OFW Updates:
HERE
Legit PKG Updates: HERE

PS5 Itemzflow compatibility list:

Recommended hosts:
AL-AZIF WEB HOST:
DNS 1: 165.227.83.145
DNS 2: 192.241.221.79

https://cthugha.thegate.network/
https://ithaqua.thegate.network/

NOMADIC20000 HOST:
DNS 1: 62.210.38.117

(Leave DNS 2 blank)
http://es7in1.site/
https://zecoxao.github.io/ps5jb/

https://ps5jb.pages.dev/
https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

PS5 game updates: https://psxpatches.com/

Summarised OFW/Model guide: HERE

Update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01
4.50 SYS MD5: 74e80b800b90a6d01c4b2a25839b1ff5
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061
4.50 REC MD5: 934bbc448321fdc5b4f6e2984bbe1d1b
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c


PS5 OFW 3.xx runs PS4 games up to 8.50
PS5 OFW 4.xx runs PS4 games up to 9.00

PS4 backported FPKGs work perfectly on PS5.

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

First BD-J + Kernel access exploit provided by Sleirsgoevy (29/9/22)

Note: Though there are three USERLAND exploits and one KERNEL exploit, there are no public HYPERVISOR exploits available to complete the full exploit chain. A hypervisor exploit was rumoured to be held in private that only works on <3.00 firmware, and recently Flatz confirmed he has developed his own 2.50 HV exploit (kept private) which was chained from a PS4 save game, and has successfully dumped PlayStation Secure Processor (27/07/23).

As of August 4th 2022: We can now install PS4/PS5 PKG games and updates (and by extension FPKGs) however official PKGs cannot be run unless you legitimately owned them previously digitally and have a licence for them on your current console, or if you own the disc (for update pkgs).

As of October 6th PS4 FPKG can be played on 4.03 OFW thanks to Sliersgoevy FPKG enabler!

Payload: https://gbatemp.net/download/4-03-fpkg-enabler-hen.38248/

As of October 21st PS4 FPKG can be played on 4.50 thanks to cheburek3000 porting offsets.

Payload: https://gbatemp.net/download/4-50-fpkg-enabler-hen.38279/

As of October 25th theflow0 fixes BD-J path traversal and native code execution for 7.61
https://x.com/theflow0/status/1717088032031982066?s=46&t=PIYQV4jmWEyCbVfx3Nx26g

As of November 4th ktuff is fixed for 4.51:

Payload: https://gbatemp.net/download/fpkg-enabler-4-51-hen.38306/

Nov 7th PS5 backups loaded via Itemzflow by Lightningmodz and Echostretch. Fully decrypted dumps require system files bundled into them in order to run without crashing with Libhijacker (no hen required), details here: https://gbatemp.net/threads/ps5-exploit-guide.613891/page-109#post-10290677

As of November 30th ps5debug has been released by SiSTR0: https://github.com/GoldHEN/ps5debug
Mirror: https://gbatemp.net/download/ps5debug.38333/

Dec 1st: first PS5 trainer (Dark Souls) is completed ready for the imminent release of REAPER Multi Trainer II by CTN.

Dec 25th: PS5 back up loading via ITEMZFLOW now released: https://pkg-zone.com/details/ITEM00001

As of Jan 2nd 2024 Sleirsgoevy has ported K-Stuff offsets for 3.xx firmwares.

As of Jan 4th 2024 LM had added 3.XX Kstuff to Itemzflow meaning 3.XX-4.51 is now supported for PS4/PS5 backups and dumping.
1: Never enable IDU mode.
If you do you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2 and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait it out for hacks.

If you are on 1.XX-2.XX do not update at all, it may take years but HV exploit exists in private for this firmware range.
If you are on 3.XX-4.02: the advice is to update to 4.03, but don’t be tempted to update to 4.51 yet.

3: PS5 FPKGs won’t work as HEN and HV/kernel patches do not publicly exist for PS5 content yet.

4: Installing legit game PKGs you do not own will not work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, this means the SNVS is corrupted (if hash check fails on boot this causes a “soft brick”).

It’s not “bricked”, just reinstall your current firmware RECOVERY PUP in safe mode!

USB: PS5 > UPDATE > PS5UPDATE.PUP

WEBKIT EXPLOIT:
Webkit > Kernel exploit chain for 3.00-4.51 via SpectreDev & ChendoChap:
https://github.com/Cryptogenic/PS5-4.03-Kernel-Exploit

https://github.com/ChendoChap/PS5-IPV6-Kernel-Exploit/tree/wip_branch

4.03 only: https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

BD-JB EXPLOIT:
BD-JB > Kernel exploit chain for 4.51 via Sleirsgoevy:
https://github.com/sleirsgoevy/bd-jb/commit/159253464afde59c3007a706210bec65b91f38f3

PS2 CLASSICS EXPLOIT:
PS2 Classics > Userland via CTurt:
(Implementation by McCaulay)

Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

Mast1c0re PS2 exploit for PS2 homebrew:
https://cturt.github.io/mast1c0re.html

Mast1c0re part 2:
https://cturt.github.io/mast1c0re-2.html

Mast1c0re payload framework:
https://github.com/McCaulay/mast1c0re

Okrager save game exploit generator for Okage:
https://github.com/McCaulay/okrager

Mast1c0re payloader TCP Client GUI for PS5 6.50:
https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

TCP network ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

ExFat USB ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

4.03 PAYLOADS:
PS5 self dumper (Sleirsgoevy):
https://github.com/sleirsgoevy/ps4jb-payloads/tree/bd-jb/ps5-self-dumper

PS4 FPKG Enabler (Sleirsgoevy):
https://gbatemp.net/download/4-03-fpkg-enabler-hen.38248/

4.5X PAYLOADS:
(Coming soon)

MISC PAYLOADS + TOOLS:
PS5 version display payload by SiSTR0 (compiled by Logic-68):
https://github.com/logic-68/Portage_PS5Version_Mast1c0re/releases/tag/V1.0.0

Libhijacker (by Astrelsky):
https://github.com/astrelsky/libhijacker

60 FPS patches for Libhijacker (by illusion0001):
https://github.com/illusion0001/libhijacker
Console/exploit information:

PS5 SDK REPO:

https://github.com/PS5Dev

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

You can install free/demo PKGS (legit pkgs) via debug pkg installer, providing you have all the files/json/licences required.

(Astro’s Playroom has no licences and can be installed and played from official pkgs and update up to 1.60)
 
Last edited by KiiWii,

Marc_LFD

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I just watched a review of Rise of the Ronin and the game looks so disappointing, I actually thought RotR was related to Ghost of Tsushima so I was excited to see it being released... It's a samurai game by a different developer.

There goes a PS5 exclusive I don't care about, more PS4 games to play when I'll have my PS5 (ideally the PS5 Pro :P).
 

NyaakoXD

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PS Portal is so uninteresting to me.

I don’t see the need for it.

I hope I’m proven wrong at somepoint, but I’m not feeling anything to do with it :(
It doesn't help that it doesn't have much internal storage to do much of anything either. Better off spending that $200 USD on something else a lot more worthwhile.
 
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ccfman2004

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It doesn't help that it doesn't have much internal storage to do much of anything either. Better off spending that $200 USD on something else a lot more worthwhile.
I thought the Portal was $300.

Sony had the chance to do something amazing but they chose to release a Sony branded Wii U GamePad.
 

NyaakoXD

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I thought the Portal was $300.

Sony had the chance to do something amazing but they chose to release a Sony branded Wii U GamePad.
It's $200 USD in the US.

It's slightly worse than a Wii U gamepad, imo, because it can only stream footage and that's it. At the very least the Wii U gamepad can act like how the DS/3DS bottom screen work being a second screen and all that for some games. It's also usually bundled with the Wii U console, while the Portal is sold separately from the PS5 and the console costs $400~$500 already.
 

ccfman2004

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I have a quick question about the etaHEN 1.7b built in FTP. It seems that not all files from a game are shown. As Itemzflow still doesn't copy DLC on the PS4 or PS5, I wanted to copy a games DLC via FTP. Since it isn't showing all files in a game's sandbox directory I have no way of knowing if I am copying all files. The game I'm trying is the US version of LEGO Star Wars The Force Awakens CUSA03372. My PS5 is on 4.50. Is there another FTP payload I should be using?
 
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ccfman2004

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I have a quick question about the etaHEN 1.7b built in FTP. It seems that not all files from a game are shown. As Itemzflow still doesn't copy DLC on the PS4 or PS5, I wanted to copy a games DLC via FTP. Since it isn't showing all files in a game's sandbox directory I have no way of knowing if I am copying all files. The game I'm trying is the US version of LEGO Star Wars The Force Awakens CUSA03372. My PS5 is on 4.50. Is there another FTP payload I should be using?
Apparently the issue is worse than I thought. The missing files when using an FTP app also don't show on my 9.00 PS4. The files that are missing are all the icon files in sce_sys and other files there.

Is there a reason those files aren't showing up?
 

ccfman2004

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The PS5 scene has slowed downed considerably.

There is still a lot that is in the works like getting Itemzflow for PS5 up to what the PS4 version can so in regards to decrypting games. Plus we know that people have exploits that work up to PS4 9.60 as almost all off the backported updates I'be seen require up to PS4 version 9.60. I don't know what PS4 9.60 is equal to on the PS5.

Everything takes time. Finding an exploit is only part of the equation. Generally nothing goes public until it's good enough unless you are in the close nit group of trusted people that do beta testing.
 
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FateNightroad

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There is still a lot that is in the works like getting Itemzflow for PS5 up to what the PS4 version can so in regards to decrypting games. Plus we know that people have exploits that work up to PS4 9.60 as almost all off the backported updates I'be seen require up to PS4 version 9.60. I don't know what PS4 9.60 is equal to on the PS5.

Everything takes time. Finding an exploit is only part of the equation. Generally nothing goes public until it's good enough unless you are in the close nit group of trusted people that do beta testing.
In terms of PS5 stuff, I'll be honest, I've noticed that only Itemzflow seems to be worked on. Aside from the obvious, a permanent update blocker payload, or PS5 cheat manager would be nice. Even a more refined solution to get DLC working on the PS5 would be great. But all I hear at the moment are crickets.
 
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KiiWii

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In terms of PS5 stuff, I'll be honest, I've noticed that only Itemzflow seems to be worked on. Aside from the obvious, a permanent update blocker payload, or PS5 cheat manager would be nice. Even a more refined solution to get DLC working on the PS5 would be great. But all I hear at the moment are crickets.
LM was working on disabling the update partition IIRC. That would permanently disable updates. Idk what happened to that.

The problem with PS5 dev is it’s stuck to 4.xx (we are now on 9.00 OFW) and we rely on a small handful of people to provide free methods to exploit the system.

With H1 bounties, Sony has slowed the pace of exploits to allow them to patch them, but it doesn’t mean they won’t be disclosed, it’s just a slow process.

I always think it’s one of two reasons for a researcher to even contemplate hacking a console: exclusive games or boredom.

Sadly the PS5 doesn’t have too many exclusives to elevate it far enough over a PS4.
 

ccfman2004

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Sadly for me, my 4.50 PS5 is the only PSN active exploitable console. The 9.00 PS4 I have isn't my active one so I can't decrypt any of my purchased content, only discs which I have less than 12.

I don't care about being able to decrypt PS5 content but an easy way ti decrypt my PS4 digital content would be very nice.
 

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