[PS2toPS4] Widescreen & Progressive Patches

Discussion in 'PS4 - Hacking & Homebrew' started by xYuunax, Oct 23, 2018.

  1. xYuunax

    xYuunax GBAtemp Regular

    Feb 6, 2018
    Hong Kong
    Recently I found an interesting video showing how to apply widescreen/480p patches to PS2 iso's and running them on the PS4.
    Here is a video showing how it's done, but it's in German. (I think)

    Silent Hill 2 Widescreen Patched on PS4 (by frankyfife)


    Here's are some screenshots of Persona 3 FES running on PS4.
    And for P3 Fans, there are some additional cheats/mods to enhance the experience (especially the full party control cheat) : https://amicitia.github.io/mods/p3

    Last edited by xYuunax, Jan 3, 2019
    goostaph, madkid, kingtut and 3 others like this.
  2. sith

    sith Member

    Apr 10, 2007
    United States
    there were no replies to this thread?? Its such a great topic tho...

    I tried it with timesplitters 2, applied widescreen, made pkg, installed and could only get a full 16:9 screen playstation2 logo then blackness. any tips?
    Last edited by sith, Nov 10, 2018
  3. Mo Poge

    Mo Poge GBAtemp Regular

    Jan 5, 2016
    United States
    How is this different than enabling widescreen on your TV?
  4. xYuunax

    xYuunax GBAtemp Regular

    Feb 6, 2018
    Hong Kong
    This GIF compares real widescreen vs fake widescreen (TV stretched)

    Mo Poge likes this.
  5. KiiWii

    KiiWii GBAtemp Guru

    Nov 17, 2008
    United Kingdom
    Nice, how did I miss this thread! This is ace!

    @xYuunax is it ok to add this to the AIO guide?
  6. xYuunax

    xYuunax GBAtemp Regular

    Feb 6, 2018
    Hong Kong
    Go ahead :yay:
    KiiWii likes this.
  7. moonblood666

    moonblood666 GBAtemp Regular

    Feb 24, 2014
    Gambia, The
    About Persona 3 FES and Progressive Scan + Widescreen: In the widescreen Patch Archives I find two pnach files. Should I patch it with both or just the most recent one? Also: Opening the pnach file with PS2 Patch Engine shows me next to other parameters these lines that supposedly affect the Progressive Scan:

    //480p by asmodean


    Question: Is this enough to also apply Progressive Scan or do I have to also Hex edit the ISO manually as described in the first post?
  8. xYuunax

    xYuunax GBAtemp Regular

    Feb 6, 2018
    Hong Kong
    combine both pnatch, HEX edit is a generic code for games that don't have any. (480p)
  9. madkid

    madkid Member

    Aug 5, 2018
    Published on Feb 16, 2018, without patches

  10. moonblood666

    moonblood666 GBAtemp Regular

    Feb 24, 2014
    Gambia, The
    I'm trying to widescreen patch Tales of the Abyss but I get an error message from patch engine: "Patch list contains unsupported cheat types". I assume that "cheat type" is similar to a data type. In that regard it would be just EE, word and extended used in the patch. So everything should be supported or did I miss something? Perhaps a syntax error? But I just used the pnach file from the archive.

    Edit: It seems deleting everything with the type "extended" makes patch engine work (that makes the widescreen patch incomplete obviously), but according to the patch engine tutorial "extended" is supported

    Using patches
    • Drag and drop, copy and paste or click 'Browse' to add patches
    • Patches can be in either RAW (unencrypted) or PNACH (PCSX2 cheat file) cheat code format
    • Not all cheat code types are supported!
      For RAW: Code types 0, 1, 2 are supported
      For PNACH: 'word, 'short', 'byte' as well as 'extended' types 0, 1, 2 are supported
    Edit 2: Found the error. Apparently patch engine does not suport hex addresses starting with the hex value "E". There are 2 lines which contain such addresses. Removing those two lines makes the app accept the patch.

    Edit 3: The game seems to crash due to an access violation. Weird.

    Here the entire pnach code:

    gametitle=Tales Of The Abyss (NTSC-U) (SLUS-21386)
    comment=Tales Of The Abyss (NTSC-U) (SLUS-21386) 16:9 Widescreen Hack
    patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-)
    patch=1,EE,0019435C,word,3C013F40 //Camera Zoom
    patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale
    patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size
    patch=1,EE,003B14EC,word,3C024555 //Black Background Size
    patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px)
    patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position
    patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position
    patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position
    patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position
    patch=1,EE,002B3050,word,3C0243D5 //Continue X Position
    patch=1,EE,002B3130,word,3C0243D5 //Config X Position
    patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position
    patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position
    patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position
    patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position
    patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position
    patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position
    patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position
    patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale
    patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier
    patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale
    patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update
    patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position
    patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position
    patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position
    patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position
    patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position
    patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position
    patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position
    patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position
    patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position
    patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position
    patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position
    patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position
    patch=1,EE,002B46C4,word,240601AA //Room Names X Position
    patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle)
    patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle)
    patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom
    patch=1,EE,002CE478,word,3C034415 //Portraits Vert
    patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position
    patch=1,EE,005D6878,word,43D55555 //Skits Text Position
    patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position
    patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend
    patch=1,EE,0011A668,word,00000000 //Bloom Off
    patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition
    patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width
    patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width
    patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position
    patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size
    patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position
    patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size
    patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position
    patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position
    patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size
    patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width
    patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position
    patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position
    patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale
    patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards
    patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards
    patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position
    patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position
    patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle
    patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle
    patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2)
    patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2)
    patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size
    patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position
    patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position
    patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position
    patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position
    patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position
    patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position
    patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position
    patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size
    patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position
    patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position
    patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position
    patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition
    patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map)
    patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map)
    patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map)
    patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map)
    patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset
    patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset
    patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset
    patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset
    patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map)
    patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map)
    patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map)
    patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map)
    patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map)
    patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map)
    patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map)
    patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map)
    patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map)
    patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map)
    patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map)
    patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map)
    patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map)
    patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map)
    patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map)
    Last edited by moonblood666, Jan 31, 2019
  11. proffk

    proffk GBAtemp Regular

    Aug 14, 2013
    United States
    Tales Of The Abyss USA version with widescreen hack should work with a custom config according to compatibility list.

    Rebuild pkg and add this to your ps4.cfg or use the premade one.

    Custom Config
    Last edited by proffk, Jan 31, 2019
    moonblood666 and KiiWii like this.
  12. moonblood666

    moonblood666 GBAtemp Regular

    Feb 24, 2014
    Gambia, The



    Wouldn't it look very bad without any upscaling and uprendering applied?
    Last edited by moonblood666, Jan 31, 2019
  13. proffk

    proffk GBAtemp Regular

    Aug 14, 2013
    United States
    Some PS2 games on PS4 the upscale can sometimes give graphical corruption.