I cant promise it, but I would try my best. About r4 support, dont worry if menudo wont work on it, spinal is doing a good job with his incoming DSision2.
I have plans to make menudo work side by side with DSision2, if spinal would accept.
If they can make this work with most flash cards, every1 will ditch there normal flashcard OS and use this. This looks like it will be a release that Apple would be proud of!
Are you going to release the source code after release?
Someone might pick it up and might get it working for other cards to support commercial loading.
But some flashcart manufacturers might steal the source.
For example is this source code, which is obvious from where it came from.
do {
cardWriteCommand(command);
CARD_CR2 = flags;
do {
if (CARD_CR2 & CARD_DATA_READY)
if (!CARD_DATA_RD) ready = true;
} while (CARD_CR2 & CARD_BUSY);
} while (!ready);
}
void bytecardPolledTransfer(uint32 flags, uint32 * destination, uint32 length, uint8 * command) {
u32 data;;
cardWriteCommand(command);
CARD_CR2 = flags;
uint32 * target = destination + length;
do {
// Read data if available
if (CARD_CR2 & CARD_DATA_READY) {
data=CARD_DATA_RD;
if (destination < target) {
((uint8*)destination)[0] = data & 0xff;
((uint8*)destination)[1] = (data >> 8) & 0xff;
((uint8*)destination)[2] = (data >> 16) & 0xff;
((uint8*)destination)[3] = (data >> 24) & 0xff;
}
destination++;
}
} while (CARD_CR2 & CARD_BUSY);
}
Are you going to release the source code after release?
Someone might pick it up and might get it working for other cards to support commercial loading.
But some flashcart manufacturers might steal the source.
For example is this source code, which is obvious from where it came from.
do {
cardWriteCommand(command);
CARD_CR2 = flags;
do {
if (CARD_CR2 & CARD_DATA_READY)
if (!CARD_DATA_RD) ready = true;
} while (CARD_CR2 & CARD_BUSY);
} while (!ready);
}
void bytecardPolledTransfer(uint32 flags, uint32 * destination, uint32 length, uint8 * command) {
u32 data;;
cardWriteCommand(command);
CARD_CR2 = flags;
uint32 * target = destination + length;
do {
// Read data if available
if (CARD_CR2 & CARD_DATA_READY) {
data=CARD_DATA_RD;
if (destination < target) {
((uint8*)destination)[0] = data & 0xff;
((uint8*)destination)[1] = (data >> 8) & 0xff;
((uint8*)destination)[2] = (data >> 16) & 0xff;
((uint8*)destination)[3] = (data >> 24) & 0xff;
}
destination++;
}
} while (CARD_CR2 & CARD_BUSY);
}
That is the only thing that would be needed before I used this forever =D
"Support" meaning being able to do all the things that YSMenu can with GBA games.
Which AKAIO doesn't.
Which is why I still have YSMenu
Oh... so the 100% noypi thing is suppose to represent like... racial pride or something?
Nah its just an slur that a filipino singer popularized, it was a very awesome song.
Are you going to release the source code after release?
Someone might pick it up and might get it working for other cards to support commercial loading.
But some flashcart manufacturers might steal the source.
For example is this source code, which is obvious from where it came from.
do {
cardWriteCommand(command);
CARD_CR2 = flags;
do {
if (CARD_CR2 & CARD_DATA_READY)
if (!CARD_DATA_RD) ready = true;
} while (CARD_CR2 & CARD_BUSY);
} while (!ready);
}
void bytecardPolledTransfer(uint32 flags, uint32 * destination, uint32 length, uint8 * command) {
u32 data;;
cardWriteCommand(command);
CARD_CR2 = flags;
uint32 * target = destination + length;
do {
// Read data if available
if (CARD_CR2 & CARD_DATA_READY) {
data=CARD_DATA_RD;
if (destination < target) {
((uint8*)destination)[0] = data & 0xff;
((uint8*)destination)[1] = (data >> 8) & 0xff;
((uint8*)destination)[2] = (data >> 16) & 0xff;
((uint8*)destination)[3] = (data >> 24) & 0xff;
}
destination++;
}
} while (CARD_CR2 & CARD_BUSY);
}
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