ROM Hack Project Hacker Font problems.

  • Thread starter Thread starter Noitora
  • Start date Start date
  • Views Views 1,485
  • Replies Replies 3

Noitora

::
Member
Joined
Aug 9, 2007
Messages
3,760
Reaction score
1
Trophies
2
Age
35
Location
Athens
Website
www.noitora.eu.pn
XP
332
Country
Greece
I translated some text from Japanese to English but now the English text won't show up.I looked the font files with TilEd but I couldn't find do anything.I was planning to release a translation patch after some time but now I can do nothing...
Screenshot:
ph37481814em1.png
 
Noitora said:
I translated some text from Japanese to English but now the English text won't show up.I looked the font files with TilEd but I couldn't find do anything.I was planning to release a translation patch after some time but now I can do nothing...
I glanced at the files, the shift-jis charset is not fully mapped, especially the lowest part mirroring ascii. But it does not mean you can't input english character, you just have to use the mirroring of the english letters in the upper sjis charset.
If you're not a charset guru (I'm ashamed of being one...) standard letter 'W', mirrored version '?' (in utf-8 here).
In this page http://www.rikai.com/library/kanjitables/k...odes.sjis.shtml you can find the character. You can either copy paste them or use the 16 bit code.

It seems we can extend the font file, but it's not clear if can use single byte character (ascii), because the game might hardcode the fact that every characters is on two bytes. For jump ultimate stars for example, I was able to fully map the ascii charset on one byte, but for final fantasy tactics A2 I was forced to used two bytes and it has lead to memory issues (which was solved by doing a pair character encoding).

Hope this helps.
 

Site & Scene News

Popular threads in this forum