Hacking Project : Code infolib.dat, extinfo.dat for DSTT.

ganonthesage

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SectionX said:
ganonthesage said:
I have a r4 sdhc 2.10T, and I found it is a DSTT clone. It is capable of playing the latest games, even though it hasn't updated in a few months. Could the files help in any way?
I even have rock band 3 and the sims 3 working! The files are in the v2.10t07 release
HERE
I have no programming experience, but maybe it could help? It doesn't have AP patches, but it is a start. I'll try to check compatibility to help

what do you mean, can you run these files on a DSTT and get sims3 working?
Yes, I ran the sims 3 on my r4sdhc renovation (which is a DSTT clone) and it works.
 

webpleasure

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RetroGameFan v6.323 Update
tongue.gif
but not here....no new game this is the changelog:

v6.323

extinfo
fixed 5232 - Blue Dragon Awakened Shadow (G)
fixed 5252 - Blue Dragon Awakened Shadow (I)
fixed 5297 - Tomodachi Collection v1.1 (J)
fixed 5298 - Radiant Historia (J)
fixed 5299 - GoldenEye 007 (U)
fixed 5301 - Captain Tsubasa New Kick Off (E)
fixed 5302 - GoldenEye 007 (E)
fixed 5303 - Zac to Ombra Maboroshi no Yuuenchi (J)
fixed 5306 - Pokémon Ranger Guardian Signs (E)
fixed 5309 - Goldeneye 007 (I)

infolib
added 5297 - Tomodachi Collection v1.1 (J)
added 5298 - Radiant Historia (J)
added 5299 - GoldenEye 007 (U)(VENOM) PATCHED
added 5300 - James Bond 007 Blood Stone (G)
added 5301 - Captain Tsubasa New Kick Off (E)
added 5302 - GoldenEye 007 (E)
added 5303 - Zac to Ombra Maboroshi no Yuuenchi (J)
added 5304 - Intellivision Lives! (U)
added 5306 - Pokémon Ranger Guardian Signs (E)
added 5307 - James Bond Blood Stone 007 (E)
added 5309 - Goldeneye 007 (I)
 

DemonHitaru

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I have no idea what any of this means. I just want to be able to play Star Wars: The Force Unleashed 2. I get errcode= -4 and -5.
I am willing to learn if anyone is willing to teach. All I need is the basics, I can figure out the rest from there. Probably.
 

drwhojan

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DL generators from hear http://gbatemp.net/t236685-tutorial-infoli...t&p=2933217

Well trying a few hex patches in the r4patch.dat generator

r4patch.dat generator hex patch, for the generator

0001CA9D F8 -> 00
0001CAA1 08 -> 00

Or

0001CAFD F8 -> 00
0001CB01 20 -> 00

Sometimes for certin games

0001CF5C 00 00 10 0C 00 00 10 04 0C -> 00 00 00 00 00 00 00 00 00

Generated for, Deal Or No Deal Special Edition (Usa)

Code:
00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00
00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF
FF FF FF FF 00 00 00 FF FF FF FF FF FF FF FF FF
FF FF FF FF 00 00 00 00 15 00 00 00 28 C0 0A 00
58 77 00 00 FF FF FF FF DD 00 00 00 FF FF FF FF
30 09 00 00 94 FB 00 00 FF FF FF FF FF FF FF FF

FF blanked of useless code - what i have left is useful to match ARM7

Match the rest throughout infolib.dat file of ARM7

My Ruth Guess from the infolib.dat match mixed with above ^

Code:
00 00 00 00 00 00 00 00 44 E3 00 00 00 00 00 00
00 00 00 00 00 00 00 00 9C E3 00 00 C0 E4 00 00
08 E4 00 00 78 E5 00 00 00 00 00 00 00 E6 00 00
38 E7 00 00 2C E8 00 00 XX XX xx 00 28 C0 0A 00
58 77 00 00 FF FF FF FF FF FF FF FF FF FF FF FF
30 09 00 00 94 FB 00 00 FF FF FF FF FF FF FF FF

XX XX xx ? - loading part

infolib.png


ARM7 data colour Blue
ARM9 data colour Green

A Part of the ARM9 but "Vital Part" for loading - if fixed also in extinfo for AP res ions

Both of these are the main loaders - if ARM7 data is correct! - This is easy as you can try one from each game in infolib.dat - as long as you have the Vital Parts Hear V, Match the Game Code of your game to overs in infolib for easy arm7 match

ARM9 Red: [ARM9 RAM offset] Patch_B (function7:CardCommand)

ARM9 Orange: [ARM9 RAM offset] Patch_D (DMA patch)
 

bastardociccio

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Hi,

I have a question on GAME ID used in infolib.dat/extinfo.dat
I tryed to use R4CCE to find the GAME ID of a patched ROM to add it to infolib and extinfo
BUT
it doesn't work

I notice also that the ROM unpatched that works not have the GAME ID that R4CCE see...

The ROM is Pokemon Black
R4CCE GAME ID
Decrypted B39DB08A
Encrypted 8ED76C11

extinfo/infolib GAME ID
5F0EA646
Why ?

The English patched ROM have the same "problem"
R4CCE GAME ID
Decrypted 44483E75
Encrypted 7902E2EE

extinfo/infolib GAME ID
A8DB28B9
Why ?

This versions works with the GAME ID that I post...

The patched version that I want to play has R4CCE GAME ID:
Decrypted 91036AE9
Encrypted AC49B672

I tryed all of them , but everytime ERRCODE=-4
frown.gif


I notice that the R4CCE code (the Decrypted one) works for cheat (usrcheat.dat)
B39DB08A
44483E75
91036AE9
 

bastardociccio

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drwhojan said:
usercheat.dat uses the decrypted gamecode and gameid always!

extinfo.dat/infolib.dat/savlib.dat always uses the game encrypted GameCode and GameID and them files can be edited with TTdT.exe program

Simples!
lecture.gif


Edit: get it from hear TTdT.exe

http://gbatemp.net/t218467-ttdt-english-tr...t&p=3377999

ok for usrcheat, but you don't answer...
I tryed the encrypted game id but it didn't work

and the rom that works don't have the game id that I read with R4CCE from encrypted rom ...

Can you tell me how to read the correct game id ?
How do you find 5F0EA646 for Pokemon Black ?
 

drwhojan

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bastardociccio said:
drwhojan said:
usercheat.dat uses the decrypted gamecode and gameid always!

extinfo.dat/infolib.dat/savlib.dat always uses the game encrypted GameCode and GameID and them files can be edited with TTdT.exe program

Simples!
lecture.gif


Edit: get it from hear TTdT.exe

http://gbatemp.net/t218467-ttdt-english-tr...t&p=3377999

ok for usrcheat, but you don't answer...
I tryed the encrypted game id but it didn't work

and the rom that works don't have the game id that I read with R4CCE from encrypted rom ...

Can you tell me how to read the correct game id ?
How do you find 5F0EA646 for Pokemon Black ?

Play with the original decrypted Game as is

them files only use the encrypted gameID - but you use the original ROM as is

The rom if left as is it will give you the ture gameID decrypted

If a rom was released encrypted it will need decrypting to run + r4cee will remain the same gameID after decrypted - so it would be vice verser don't decrypt the rom and use that ID for usercheat

This program will tell you if the rom was released encrypted are decrypted - http://www.mediafire.com/?40wptqz0v220h8e

See the Secure area CRC16 !

Open the program - open your rom , dubble click on it - spred the page to see over pages
 

bastardociccio

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drwhojan said:
Play with the original decrypted Game as is

them files only use the encrypted gameID - but you use the original ROM as is

The rom if left as is it will give you the ture gameID decrypted

If a rom was released encrypted it will need decrypting to run + r4cee will remain the same gameID after decrypted - so it would be vice verser don't decrypt the rom and use that ID for usercheat

This program will tell you if the rom was released encrypted are decrypted - http://www.mediafire.com/?40wptqz0v220h8e

See the Secure area CRC16 !

Open the program - open your rom , dubble click on it - spred the page to see over pages

Thanks to reply, but maybe you didn't read my post.
I control the ROM, I use decrypted ROM to play and a copy to read GAME ID, I use R4CCE and TTDT...

The problem is not only with the patched rom
Can you help me to understand?

Pokemon Black JAP
(5216 - Pocket Monsters - Black (J)(www.NDS-ROMS.us))
R4CCE GAME ID
Decrypted B39DB08A
Encrypted 8ED76C11

In infolib/extinfo I find another GAME ID
5F0EA646

So, the GAME ID to insert into infolib isn't the GAME ID from encrypted ROM
But something different...

For the patched English ROM is the same
R4CCE GAME ID
Decrypted 44483E75
Encrypted 7902E2EE

In infolib/extinfo I find another GAME ID
A8DB28B9

So, my question is the same...
How can I find the GAME ID present in the infolib/extinfo ?

I hope you understand the problem.

Thanks.
 

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