[Preview] Turtle: Invaders

Discussion in '3DS - Homebrew Development and Emulators' started by TurtleP, Apr 21, 2016.

  1. TurtleP
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    TurtleP GBAtemp Regular

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    Hi GBATemp!

    On my downtime I've decided to pick up another project which won't take long. I've already made this game so it's more of a port than a completely new game idea. Idiot is still being developed, so don't worry if anybody is worried about the status on that.

    Turtle: Invaders is a fixed-axis 2D shooter where bats come in and it's your job to destroy them. Some will drop powerups that will aid--and some will harm. There are two game modes: Arcade and Endless. Arcade is about getting a general high score based on a small 'story'. In this you'll encounter a mega space bat, raccoon, and a phoenix. Once you've defeated the Phoenix, you win.

    You can play as various characters who have unique abilities as well. Try them all to find which one you like the best!

    Endless mode is just that--endless. Try and get the highest score possible! I plan on hopefully fixing some of the more minor annoyances that bothered me with the original version (eg bats leaving the screen isn't bad, but won't advance waves).

    Screenshot:

    [​IMG]

    Currently I have no idea how it performs on an Old 3DS, but it should be fine.

    You can find the github here
     


  2. Ryuzaki_MrL

    Ryuzaki_MrL Furry Addict

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    Hey, another cool project ^^
    I'll test and see how it performs on my o3ds.
     
  3. hobbledehoy899

    hobbledehoy899 Conniption Master

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    No .cia?
     
  4. SirBeethoven

    SirBeethoven 3.145.... something. E=mc2

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    TurtleP! You escaped from the magic lamp!!!
     
  5. TurtleP
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    TurtleP GBAtemp Regular

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    @Ryuzaki_MrL thanks, that will help a lot!
    @hobbledehoy899 Love Potion 1.0.8 doesn't do .cia builds yet, so no. Until 1.0.9 comes out, there won't be a .cia unless I use that beta which I can compile (but don't know if I'd be allowed to use since it's not even stable and whatnot)
    @SirBeethoven haha I have no idea what you mean, but okay!
     
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  6. Ryuzaki_MrL

    Ryuzaki_MrL Furry Addict

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    I got an error saying LovePotion can't load more than 2 fonts for now.
    Looks like LovePotion can't handle more than 2 fonts. That's the lua error I get, past the splash screen.
     
  7. TurtleP
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    TurtleP GBAtemp Regular

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    @Ryuzaki_MrL odd. It's fine on my end. Damnit. Stupid font limit. Mind if you post a video? I'll check it out soon once I finish more of my paper.
     
  8. SirBeethoven

    SirBeethoven 3.145.... something. E=mc2

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    :P I just haven't seen you around since Hax0r and Idiot (Oh my gosh it looks like you are still continuing that game! :D do you mind uploading the newest commit of Idiot?) - in release form that is
     
  9. TurtleP
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    TurtleP GBAtemp Regular

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    @SirBeethoven right now Idiot is up to date.. I think. Best case scenario is the github code isn't broken, so you could use that in the game/ directory.
     
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  10. Ryuzaki_MrL

    Ryuzaki_MrL Furry Addict

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  11. SirBeethoven

    SirBeethoven 3.145.... something. E=mc2

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    Ok! Thanks! I just find it hard to compile non A9LH gits!
     
  12. TurtleP
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    TurtleP GBAtemp Regular

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    @Ryuzaki_MrL the issue is the speed of o3DS vs n3DS vs PC. Obviously PC wins in speed, but o3DS suffers. I'll try to make it check all fonts are nillified before changing the state in the loading.lua.
     
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  13. TheDuckMan64

    TheDuckMan64 Chicken nugget.

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    Not sure if you know this, but unless you specifically tell the homebrew to run at 804mhz, it will run at 268mhz, meaning that o3ds performance (should) be almost the same as n3ds.

    Actually you probably already knew that :P
     
    Last edited by TheDuckMan64, Apr 21, 2016
  14. TurtleP
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    TurtleP GBAtemp Regular

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    @TheDuckMan64 oh that makes sense. Thanks for letting me know. I know Love Potion enables the New 3DS speedup, so I was wondering is all if there's a difference.

    I've uploaded 0.2 to add some stuff and fix the font limit crash.
     
  15. TheDuckMan64

    TheDuckMan64 Chicken nugget.

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    I'm away right now, but I'll do some testing when I get home
     
  16. CeeDee

    CeeDee hm?~

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    Wow, something that's not just some CFW/A9LH/piracy tool, but an actual homebrew? Nice work!
     
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  17. TheDuckMan64

    TheDuckMan64 Chicken nugget.

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    There are a lot of actual homebrews out there :P Sorry to rain on your parade.
     
  18. TurtleP
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    TurtleP GBAtemp Regular

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    @Sonic_Cee_Dee I only make games, nothing more! :)

    I thoroughly enjoy doing this, it's honestly a dream come true for me.
     
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  19. Ryuzaki_MrL

    Ryuzaki_MrL Furry Addict

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    When I pause the game and then resume, the ship starts moving by itself and disappears if I use HOME to take a screenshot.
     
  20. TurtleP
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    TurtleP GBAtemp Regular

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    @Ryuzaki_MrL ah I know why the ship keeps moving. The home menu screenshot I can't do anything about, unfortunately. I'll fix it tomorrow. It's 1:05am where I live and I'm tired :P

    If there's issues that come up, please post them on the github page.
     
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