Alright so some update news for everyone. I
might make a v2.0 which includes any fixes/updates done by myself for the PC (Windows/Mac/Linux) and mobile (Android/iOS) port. This
includes the new "rivals" mode where you face off against your friends in a mario kart-esque mode competing for the highest score. While I don't garuntee it, I would like to hopefully add it when I finish it on the new editions of PC/mobile. That would mark the finale of Turtle: Invaders because dammit I've been working on this one game for too long. I thought I'd not go back to it after I made the original version--but it just keeps coming back I suppose
The way it works is through Wireless LAN, kind of like download play except using UDP sockets. You search for a given party name and can browse for other servers on the local wifi network the 3DS will be connected to. It should work mostly anywhere unless you have some weird configured wi-fi like a university does (which I learnt myself the other day haha).
After this, I will once again pick back up development on
Idiot as I don't want people to be let down that I've not been working on it.
Below is a picture of the broadcasted message from a test on my 3DS when the 'a' button was pressed. This is a crucial part as the person 'hosting' the mode will need to broadcast the party name to other devices. This could potentially even work with PC/mobile if all goes well this time around.