As far as I understand, all switch games have a unique identifier attached to them. If you dump your own games they can be dumped with these identifiers so that they can potentially be played online and Nintendo wont ban you as you are not playing a pirated copy (correct me if I'm mistaken here). If you then play a cartridge with the same certificate as someone else then you will get banned as Nintendo can then tell that you have backup loaded that cartridge as someone else is running the exact same one.
Now my question is: If someone dumps their cartridge with the certificate, trades it into a shop as pre-owned but keeps playing their backup, if i then buy that cartridge and play it online legit (as I am running my game from the cart) will I also get banned?
I ask this as it creates a difficult situation for nintendo where they wouldn't be able to tell who is the hacker and who is the legitimate owner of the cartridge. They either ban both players, ruining it for a legit customer (and killing the pre-owned market) or they ban neither and let the hacker get away free. What do people think will happen here?
Also, if there is a glaring issue with my understanding let me know!
Now my question is: If someone dumps their cartridge with the certificate, trades it into a shop as pre-owned but keeps playing their backup, if i then buy that cartridge and play it online legit (as I am running my game from the cart) will I also get banned?
I ask this as it creates a difficult situation for nintendo where they wouldn't be able to tell who is the hacker and who is the legitimate owner of the cartridge. They either ban both players, ruining it for a legit customer (and killing the pre-owned market) or they ban neither and let the hacker get away free. What do people think will happen here?
Also, if there is a glaring issue with my understanding let me know!