PPSSPP Switch Beta Release

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PPSSPP/Libretro Switch Public Beta by m4xw
==========================================

After a lot of work, I am very happy to share this with all of you.
Audio & Video support works, many core options cause Issues tho.

It is mandatory to "Close Content" after changing any Core option and restarting RetroArch, else it will potentially crash, don't close the RetroArch menu!

Special thanks to hrydgard for everything he has done for the PPSSPP Project.
If you want to support his work, consider buying PPSSPP Gold https://central.ppsspp.org/buygold even if you don't use it!

I will PR it once the libretro port is finished, also implemented half of what's needed for a Standalone port ;)
Source is on my Github, but it's highly WIP and needs a custom RA and a custom ffmpeg, so you should just wait if you want to build it yourself ;)

Libretro Docs (important informations for this core):
https://docs.libretro.com/library/ppsspp/
Official Game Compatibility Tracker (your mileage might vary): https://report.ppsspp.org/games

GitHub (WIP Switch): https://github.com/m4xw/ppsspp/
GitHub (Official): https://github.com/hrydgard/ppsspp

Installation Instructions
==========================================

Drag & Drop the "retroarch" folder to the root of your SD, overwriting any file (it will not touch any options).
Assets are bundled, so you don't have to bother with that.

Notes
==========================================

If you are using ANY method of loading RetroArch OTHER than Atmosphere's title redirection feature, DO NOT report issues that you encounter.
These issues can skew testing and could very well be caused by loading through an unsupported method.

Video slowdowns are related to missing hardware accelerated decoding (nvdec), it's not a libretro/PPSSPP Issue.
FMV cut-scenes will be fine.

Updates
==========================================

Added JIT and JIT Vertex Decoder Support
- When loading Savestates with JIT, make sure to instantly open the RetroArch Menu again and wait for it to complete loading
- This is a libretro specific bug (not switch port related) and will be fixed later on


==========================================

-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up savestate load, ~2sec)
-Band-Aid for Savestate load + Save (no more opening menu for them to work)
-Renamed "IR JIT" to "IR Interpreter"
-Removed Threaded IO Core option (non-functional)
-Removed Non-Buffered Rendering Core option (non-functional)
-General system stability improvements to enhance the user's experience.

Download Link: <Please use the RetroArch Core updater>
 
Last edited by m4xw,
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When it was working, did you experience audio/input lag? That made the game frustrating to play :(
 

HeroPrinny

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Settings for Final Fantasy Tactics War of the Lions?

I've noticed in retroarch 1.7.7 in WOTL bilinear filtering remains on even if you turn it off and the music goes weird at points. Any fixes?
 

Chrona

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WotL has lag built into the game that makes both the video and audio slow down. So I'd check to make sure if you slowdown patched the game first.
 

spotanjo3

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Worked great for me. Mega Man X Maverick Hunter's FMV (Europe) running smoothly and Mega Man Powered Up (Europe) running great!

Untouched.
 

Rahkeesh

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WotL has lag built into the game that makes both the video and audio slow down. So I'd check to make sure if you slowdown patched the game first.

As I recall it also had crappy scaling/stretching by default on an actual PSP. There's a patch for that too.
 

Rahkeesh

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In case you do something stupid like me...

If you played with texture scaling level and want it OFF, because you found it introduces massive stutter on Switch, you need to set it to 1, which is the default. 0 appears to make the texture scaling adjust dynamically with your internal resolution, i.e. 2x scaling at 2x resolution, which likely isn't what you want.
 
Last edited by Rahkeesh,

HeroPrinny

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In case you do something stupid like me...

If you played with texture scaling level and want it OFF, because you found it introduces massive stutter on Switch, you need to set it to 1, which is the default. 0 appears to make the texture scaling adjust dynamically with your internal resolution, i.e. 2x scaling at 2x resolution, which likely isn't what you want.

Odd I did this and then applied the speed up patch yet I still get some laggy music. Mostly at the begining and Trisection is playing. I OC the retroarch to max performance
 

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