PPSSPP Switch Beta Release

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PPSSPP/Libretro Switch Public Beta by m4xw
==========================================

After a lot of work, I am very happy to share this with all of you.
Audio & Video support works, many core options cause Issues tho.

It is mandatory to "Close Content" after changing any Core option and restarting RetroArch, else it will potentially crash, don't close the RetroArch menu!

Special thanks to hrydgard for everything he has done for the PPSSPP Project.
If you want to support his work, consider buying PPSSPP Gold https://central.ppsspp.org/buygold even if you don't use it!

I will PR it once the libretro port is finished, also implemented half of what's needed for a Standalone port ;)
Source is on my Github, but it's highly WIP and needs a custom RA and a custom ffmpeg, so you should just wait if you want to build it yourself ;)

Libretro Docs (important informations for this core):
https://docs.libretro.com/library/ppsspp/
Official Game Compatibility Tracker (your mileage might vary): https://report.ppsspp.org/games

GitHub (WIP Switch): https://github.com/m4xw/ppsspp/
GitHub (Official): https://github.com/hrydgard/ppsspp

Installation Instructions
==========================================

Drag & Drop the "retroarch" folder to the root of your SD, overwriting any file (it will not touch any options).
Assets are bundled, so you don't have to bother with that.

Notes
==========================================

If you are using ANY method of loading RetroArch OTHER than Atmosphere's title redirection feature, DO NOT report issues that you encounter.
These issues can skew testing and could very well be caused by loading through an unsupported method.

Video slowdowns are related to missing hardware accelerated decoding (nvdec), it's not a libretro/PPSSPP Issue.
FMV cut-scenes will be fine.

Updates
==========================================

Added JIT and JIT Vertex Decoder Support
- When loading Savestates with JIT, make sure to instantly open the RetroArch Menu again and wait for it to complete loading
- This is a libretro specific bug (not switch port related) and will be fixed later on


==========================================

-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up savestate load, ~2sec)
-Band-Aid for Savestate load + Save (no more opening menu for them to work)
-Renamed "IR JIT" to "IR Interpreter"
-Removed Threaded IO Core option (non-functional)
-Removed Non-Buffered Rendering Core option (non-functional)
-General system stability improvements to enhance the user's experience.

Download Link: <Please use the RetroArch Core updater>
 
Last edited by m4xw,

EmulateLife

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Killzone works ok (maybe a tad bit slow still but ok) if you turn off the vertex cache (Speedhack).

Since you don't want that setting to be off on all games turn it off then save game option file at the top of options, then close content, and restart the game.

If a game doesn't work try this with either or both of the speedhacks to see if it fixes it.
 

notimp

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GTA LCS
GTA VCS
Killzone

all none working on Jit
Both GTAs work for me on Jit, pretty much default settings. Killzone I've heard reported as not working.

Now this is where 'read the first posting (readme)' comes in. If you are launching RA via album (not full ram access) all games will crash, make sure you've copied over the assets folder (/system/PPSSPP) from the package.

edit: Just saw that Killzone is now reported working as well.
 
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Purple_Shyguy

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Quick HB Compatibility rundown for PPSSPP.
(for best results I keep the PSP HB in a folder called PSP in the root of the SD.)

  • Alex the Alligator 4 = Works Perfectly!!
  • Bombjack = Works Perfectly!!
  • C16 - PSPYAPE = Works fine but you have to fight with the ui. Set OC to "Boost" for fullspeed ;)
  • C64 Vice = Works Perfectly!!
  • Cave Story = Works Perfectly!!
  • Chuckie Egg = Works Perfectly!!
  • Commander Keen = Works Perfectly!!
  • Doom Legacy = Works Perfectly!!
  • Duke Nukem = Works Perfectly!!
  • Giana Sisters PSP = Works Perfectly!!
  • Hexen II = Seems to Work Perfectly, buttons need remapping
  • Jazz Jackrabbit = Works Perfectly!!
  • Masterboy = Both GBC and Mastersystem Work Perfectly!!
  • Nesterj = Works Perfectly!!
  • PicoDrive = Games show a black screen (sound still works) unless you mess with the Display Settings, then it works Perfectly!!
  • Quake II = Freezes on initial load screen :(
  • RACE! (NGP) = Works Perfectly!!
  • Rick Dangerous = Works Perfectly!! (Small Screen tho) :P
  • Rise of the Triad = Works Perfectly!!
  • Super Mario War v1.6 = Works Perfectly!!
  • Triple Triad Hybrid = Works Perfectly.... I guess :P
  • Zelda: Oni Link Begins = Works Perfectly!!
  • Zelda: Return of the Hylian = Works Perfectly!!

It's not lost on me that Emulators running on PSP are pointless for general use (except C64/C16) since we have better natively running on Switch, but just for the cool factor :P
Wow that's hilarious.

I might play some homebrew this way that hasn't been ported to switch yet. Like rise of the Triad and Hexen. Lol
 
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notimp

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I'm getting frame pacing issues - the game stutters every few seconds, easily noticeable when panning camera. Anyone else notice this?
Depending on the game, yes. But should only be there, when content is streamed in. Both GTAs have it (no fix currently) - see:


( ;) )

But most games dont.

See:
https://streamable.com/d1gqf
(Tomb Raider Legends already runs a tad slow on handheld (GPU), but panning, no problem.. ;) )
 

notimp

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Final Fantasy Type-0 english translation V2 also works using the same approach layed out on the previous page.

For reference:
MD5 (Final Fantasy Type-0 (U) V2.iso) = 486b1d3f217567a0978e25a8a053bb2b
 

Brawl345

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Final Fantasy Type-0 english translation V2 also works using the same approach layed out on the previous page.
What have you changed? The newest core doesn't work for me, the game boots but hangs at the "This game uses autosave" message. Tried disabling the speedhacks and GPU blocking but nothing changes. Old core (without the ffmpeg stuff) works fine.
 

notimp

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Here is how to remap the right stick in retroarch.

First you have to create a .rmp file (text file with Linux line endings, use Notepad++ and chose them in the save(as) dialog, if you are on windows), thats named exactly as your rom name in

/retroarch/config/remaps/PPSSPP/

so for example

/retroarch/config/remaps/PPSSPP/Final Fantasy Type-0 (U).rmp

Then you have to write in the remaps.
This one for example has mapped L1 also to L2 and R1 also to R2, and all the digi pad inputs to the right analoge stick.

This can be used as is for MGS Peace walker ('Action' control template - will allow you to aim with the right stick) and Final Fantasy Type-0 (camera controls).
Code:
input_libretro_device_p1 = "1"
input_player1_analog_dpad_mode = "0"
input_player1_btn_l2 = "10"
input_player1_btn_r2 = "11"
input_player1_stk_r_x+ = "7"
input_player1_stk_r_x- = "6"
input_player1_stk_r_y+ = "5"
input_player1_stk_r_y- = "4"

Once the file is set, restart retroarch, and you should see a message after you've started your game, that a remap file has been loaded. After that you can reconfigure all those inputs in the control settings in retroarch. So you can make one template, use it for different games, and then reconfigure them in retroarch, as you see fit.

--------------------- MERGED ---------------------------

What have you changed? The newest core doesn't work for me, the game boots but hangs at the "This game uses autosave" message. Tried disabling the speedhacks and GPU blocking but nothing changes. Old core (without the ffmpeg stuff) works fine.
Read this:
https://gbatemp.net/threads/ppsspp-switch-beta-release.535468/page-27#post-8595189

Newest core works.

You cant use history or playlist entries to launch it. You cant (? didn't double check) use a game config file for it (Jit and 3x resolution settings have to be set in the general core cfg - the rest of the settings is default). CPU OC can be set to 1.2 or 1.5 Ghz later. I also run it in portable with GPU OCed to 460 Mhz, but that shouldnt be necessary.

This is the only game that took that much hassle to get running. But now it runs perfectly. :) (Some load in stutter at the beginning of some scenes. :) )

Took me two hours of troubleshooting to find out what works, and what doesnt. :) ("Has someone tried my favorite game?" ;) )
 
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Brawl345

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Griizly

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Need some help here,

I'm using latest version of PPSSPP ( with JIT ) using latest RA version,loading the ppsspp core is OK but when loading a game the screen goes black and console freeze...

Tried with GTA vice city stories and with the cube demo ( elf file ) but same behavior

I'm launching the album using the "R" holding method, and then I load RA.
 

notimp

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Check if you have full ram available in Retroarch (System information in Retroarch should show 3GB/6GB RAM (might be shown as byte)).

Definitely dont launch Album, launch an installed .nsp (game) with R held instead. Album never gets full access to ram, thats the entire reason for the "hold down R on any installed .nsp (game) instead" launching method. Switch launches "installed game" gives it full ram access, and the CFW switches out the game for HBL (> and then retroarch). Album never gets full ram access.

If you are on SX OS holding down R probably does nothing - I don't know. ;)
 
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Griizly

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Just to confirm.
Are you launching the HB channel by launching the album?
Or are you booting up a title while holidng R?

Using a title ( pokemon LGP )

memory shown by retroarch is 3/6 GB

The content of the asset folder is also in \retroarch\cores\system\PPSSPP\

don't know what i'm doing wrong
 

notimp

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Hmm. Odd.

Try loading the core first.
So enter Retroarch, load core, select Sony PSP, and only after it loads, load content.

Otherwise next guess would be borked game file (make sure to use .iso's at first (although pbp and cso also should work)), try a different game, ... Troubleshooting. :) Should work. :)

If that doesnt work, back up both of your retroarch .cfg files, and delete them, then try again. Always exit and reenter RA in between, just for good measure.. ;)
 
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notimp

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GTA Vice City should boot up with default PPSSPP settings. Something else is afoot. ;)

Also learn retroarch first. ;) (Once a game boots, open up the retroarch menu, and while it runs there is an option setting, that basically lets you configure the emulator core settings for that game, if you cant find it - quick menu). And read the first posting. (If game crashes, after you changed settings, and try to resume. Solution is in the first posting.)
 

rick_ff

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I'll bring this up once again and would be glad if someone else will test.
Wipeout Pure UCES00001 JIT crashes with 60 fps hack?
 

notimp

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Final Fantasy Type-0 (english translation V2)

Now, _thats_ a FF. :) There also is a HD remaster of the game on PS4 (PSN 20 USD), if you'd like to play it with hires cut scenes, but it also removes much of the grit ingame in texture upresing. :) I actually like the PSP version. :)


Musical Interlude Youtube content ID doesnt like
(now neatly separated from the rest of the footage for your streamripping pleasure):



 
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Griizly

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That's why I couldn't find the settings, the game doesn't load, and so I don't have acces to the core settings.

When the core is loaded RA show 1.7.6 - PPSSPP 0d542f8, so I think that is good, it's when I try to launch a game that it freeze, tried with other games, same behavior

Other cores are working fine like psx reamed

--------------------- MERGED ---------------------------

Deleted retroarch.cfg and now it's working !
 

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