RELEASE PPSSPP Switch Beta Release

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by m4xw, Apr 8, 2019.

  1. satel

    satel Luigi's Big Brother

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    Nov 3, 2004
    Laos
    GTA LCS
    GTA VCS
    Killzone

    all none working on Jit
     
    Last edited by satel, Apr 16, 2019 at 7:44 AM
  2. Justin_Credible81

    Justin_Credible81 GBAtemp Regular

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    Mar 28, 2019
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    Killzone works ok (maybe a tad bit slow still but ok) if you turn off the vertex cache (Speedhack).

    Since you don't want that setting to be off on all games turn it off then save game option file at the top of options, then close content, and restart the game.

    If a game doesn't work try this with either or both of the speedhacks to see if it fixes it.
     
  3. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Both GTAs work for me on Jit, pretty much default settings. Killzone I've heard reported as not working.

    Now this is where 'read the first posting (readme)' comes in. If you are launching RA via album (not full ram access) all games will crash, make sure you've copied over the assets folder (/system/PPSSPP) from the package.

    edit: Just saw that Killzone is now reported working as well.
     
    Last edited by notimp, Apr 16, 2019 at 8:45 AM
  4. Puremin0rez

    Puremin0rez Newbie

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    I'm getting frame pacing issues - the game stutters every few seconds, easily noticeable when panning camera. Anyone else notice this?
     
  5. Purple_Shyguy

    Purple_Shyguy GBAtemp Advanced Fan

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    Nov 8, 2008
    Republic of Ireland
    Wow that's hilarious.

    I might play some homebrew this way that hasn't been ported to switch yet. Like rise of the Triad and Hexen. Lol
     
    ploggy likes this.
  6. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Depending on the game, yes. But should only be there, when content is streamed in. Both GTAs have it (no fix currently) - see:


    ( ;) )

    But most games dont.

    See:
    https://streamable.com/d1gqf
    (Tomb Raider Legends already runs a tad slow on handheld (GPU), but panning, no problem.. ;) )
     
  7. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Final Fantasy Type-0 english translation V2 also works using the same approach layed out on the previous page.

    For reference:
    MD5 (Final Fantasy Type-0 (U) V2.iso) = 486b1d3f217567a0978e25a8a053bb2b
     
  8. komabear

    komabear Member

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    Mar 4, 2017
    Bulgaria
    Loco Roco was running great but crashes after finishing the first world :(
     
  9. Brawl345

    Brawl345 GBAtemp Advanced Fan

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    Jan 14, 2012
    Germany
    What have you changed? The newest core doesn't work for me, the game boots but hangs at the "This game uses autosave" message. Tried disabling the speedhacks and GPU blocking but nothing changes. Old core (without the ffmpeg stuff) works fine.
     
  10. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Here is how to remap the right stick in retroarch.

    First you have to create a .rmp file (text file with Linux line endings, use Notepad++ and chose them in the save(as) dialog, if you are on windows), thats named exactly as your rom name in

    /retroarch/config/remaps/PPSSPP/

    so for example

    /retroarch/config/remaps/PPSSPP/Final Fantasy Type-0 (U).rmp

    Then you have to write in the remaps.
    This one for example has mapped L1 also to L2 and R1 also to R2, and all the digi pad inputs to the right analoge stick.

    This can be used as is for MGS Peace walker ('Action' control template - will allow you to aim with the right stick) and Final Fantasy Type-0 (camera controls).
    Code:
    input_libretro_device_p1 = "1"
    input_player1_analog_dpad_mode = "0"
    input_player1_btn_l2 = "10"
    input_player1_btn_r2 = "11"
    input_player1_stk_r_x+ = "7"
    input_player1_stk_r_x- = "6"
    input_player1_stk_r_y+ = "5"
    input_player1_stk_r_y- = "4"
    Once the file is set, restart retroarch, and you should see a message after you've started your game, that a remap file has been loaded. After that you can reconfigure all those inputs in the control settings in retroarch. So you can make one template, use it for different games, and then reconfigure them in retroarch, as you see fit.

    — Posts automatically merged - Please don't double post! —

    Read this:
    https://gbatemp.net/threads/ppsspp-switch-beta-release.535468/page-27#post-8595189

    Newest core works.

    You cant use history or playlist entries to launch it. You cant (? didn't double check) use a game config file for it (Jit and 3x resolution settings have to be set in the general core cfg - the rest of the settings is default). CPU OC can be set to 1.2 or 1.5 Ghz later. I also run it in portable with GPU OCed to 460 Mhz, but that shouldnt be necessary.

    This is the only game that took that much hassle to get running. But now it runs perfectly. :) (Some load in stutter at the beginning of some scenes. :) )

    Took me two hours of troubleshooting to find out what works, and what doesnt. :) ("Has someone tried my favorite game?" ;) )
     
    Last edited by notimp, Apr 16, 2019 at 12:12 PM
    sorabora, -Pao, MUDD_BR and 1 other person like this.
  11. Brawl345

    Brawl345 GBAtemp Advanced Fan

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  12. Griizly

    Griizly Member

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    Nov 19, 2015
    Belgium
    root
    Need some help here,

    I'm using latest version of PPSSPP ( with JIT ) using latest RA version,loading the ppsspp core is OK but when loading a game the screen goes black and console freeze...

    Tried with GTA vice city stories and with the cube demo ( elf file ) but same behavior

    I'm launching the album using the "R" holding method, and then I load RA.
     
  13. hallo23

    hallo23 Advanced Member

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    Sep 13, 2009
    Germany
    Just to confirm.
    Are you launching the HB channel by launching the album?
    Or are you booting up a title while holidng R?
     
  14. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Check if you have full ram available in Retroarch (System information in Retroarch should show 3GB/6GB RAM (might be shown as byte)).

    Definitely dont launch Album, launch an installed .nsp (game) with R held instead. Album never gets full access to ram, thats the entire reason for the "hold down R on any installed .nsp (game) instead" launching method. Switch launches "installed game" gives it full ram access, and the CFW switches out the game for HBL (> and then retroarch). Album never gets full ram access.

    If you are on SX OS holding down R probably does nothing - I don't know. ;)
     
    Last edited by notimp, Apr 16, 2019 at 2:01 PM
  15. Griizly

    Griizly Member

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    Nov 19, 2015
    Belgium
    root
    Using a title ( pokemon LGP )

    memory shown by retroarch is 3/6 GB

    The content of the asset folder is also in \retroarch\cores\system\PPSSPP\

    don't know what i'm doing wrong
     
  16. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Hmm. Odd.

    Try loading the core first.
    So enter Retroarch, load core, select Sony PSP, and only after it loads, load content.

    Otherwise next guess would be borked game file (make sure to use .iso's at first (although pbp and cso also should work)), try a different game, ... Troubleshooting. :) Should work. :)

    If that doesnt work, back up both of your retroarch .cfg files, and delete them, then try again. Always exit and reenter RA in between, just for good measure.. ;)
     
    Last edited by notimp, Apr 16, 2019 at 2:29 PM
  17. Griizly

    Griizly Member

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    Nov 19, 2015
    Belgium
    root
    I saw that there is some config to change ( JIT, speedhack etc ) where is it located in retroarch ?
     
  18. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    GTA Vice City should boot up with default PPSSPP settings. Something else is afoot. ;)

    Also learn retroarch first. ;) (Once a game boots, open up the retroarch menu, and while it runs there is an option setting, that basically lets you configure the emulator core settings for that game, if you cant find it - quick menu). And read the first posting. (If game crashes, after you changed settings, and try to resume. Solution is in the first posting.)
     
  19. rick_ff

    rick_ff Member

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    Nov 21, 2018
    New Caledonia
    I'll bring this up once again and would be glad if someone else will test.
    Wipeout Pure UCES00001 JIT crashes with 60 fps hack?
     
  20. notimp

    notimp GBAtemp Advanced Maniac

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    Sep 18, 2007
    Final Fantasy Type-0 (english translation V2)

    Now, _thats_ a FF. :) There also is a HD remaster of the game on PS4 (PSN 20 USD), if you'd like to play it with hires cut scenes, but it also removes much of the grit ingame in texture upresing. :) I actually like the PSP version. :)


    Musical Interlude Youtube content ID doesnt like
    (now neatly separated from the rest of the footage for your streamripping pleasure):



     
    Last edited by notimp, Apr 16, 2019 at 6:09 PM
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