Separate names with a comma.
Discussion in 'NDS - ROM Hacking and Translations' started by jgblahblahblah, Oct 8, 2010.
Uhm, I'm pretty sure that had nothing to do with him stopping development on PPSE-DS. IIRC there was a post or thread that specifically stated why he was stopping development and what his policy on somebody picking up the project would be if you want to go to Project Pokemon and find it.
Also, it'd make a lot more sense to put this in the homebrew forum.
Its still being developed for here
10.5 just came out anyway..... http://projectpokemon.org/forums/showthrea...ull=1#post99765
but it's just minor fixes, no updates.
If someone directs me to info on the save file structure of B&W versions, I'll make one for them.
I think some of those will be included in that.
does it work on B/W?
1. Those are goals. As in not-completely-achieved goals.
2. When it says "flood control", it usually means you already posted it and just spammed the "Send" button.
See prodding me a little works, however the B/W saves are sufficiently different I just cannot add a few tweaks and send a working version out the door.
take your time Chase-san lol
Bugging me is difficult.
I admit I have not been very active on this and that pokedex button does absolutely nothing I know. PPSE-DS was never meant to be an end all solution to pokemon editing.
It was enjoyable to work on when I did it. I had a remake in the works but I cannot seem to work up the motivation to work on it like I once did.
With the fact that getting saves onto and off from newer official carts being very difficult (I still have not been able to figure that out), I don't see me doing a great deal more work on PPSE-DS.
If anything I might finish a few outstanding features if I ever get to working on the new version.
Wow looks like it was discontinued quite a while ago. This uses C# to code? Im taking a C# class in college atm, although im still learning.
Your joking right? You have much to learn if you think C# can be used on the DS. No PPSE-DS is ASM/C/C++, as all homebrew are (save for a handful in lua, which the LUA vm is written in ASM/C/C++)