POWDER 109 Released

FireEmblemGuy

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For the second time this month, Jeff Lait has updated his multiplatform roguelike game.
Jeff Lait said:
SUMMARY:

Two new exciting changes in this release. First we have a new spell:
Animate Forest, for those who were wondering what the point of the
Grow Forest spell was. Second we have the run mode which lets you auto-
follow corridors, hopefully cutting your keystrokes substantially.

CHANGE LOG:
Daemon now has the a in the summon daemon spell description. (FEG)

If a daemon decides not to be summoned, an a is put in the daemon's
name.

PSP character dumps should now say PSP Version rather than Linux
version. (Dave Hong)

If you were in the habit of quitting without saving, the random number
seed would keep being the same between games, resulting in very
similar games. For those keeping track, yes, this was caused by my
naive attempts to make things *more* random. (Erik Spigel)

If you manually climb a ladder while autoprompt is enabled you no
longer are immediately prompted to climb back up the ladder when you
get to the other side.

New Run command, 'r' for SDL users, which will cause you to run in
that direction until something interesting happens. You will turn
corners if there is only one way to do so. You can interrupt by
hitting a key / pressing a button, useful if you find yourself running
a closed loop. As the name implies, this is not meant to be some super
safe way to explore the map. (PBP)

Vi keys now support the Ctrl modifier to turn them into safe walk
(David Damerell, Cuboidz)

New spell: Animate Forest (Adam Boyd)

When level teleporting via Wishing, do not start on same square as a
monster.

Diminishing returns on piety gains when gods already like you.

List of items in character dump should now match order of list in
inventory. (Meddyan, Cuboidz)

Soul Suck spell no longer grants caster spells or skills that are
present only due to items such as staves. (Eilu)

Creatures that die underground should no longer have their corpse and
items float to the surface. (Meddyan)

Properly assign guilt to party responsibly for filling holes with
boulders. (Meddyan)

Properly credit kills for creatures that die from suffocation from a
boulder you place. (Meddyan)

The support programs now include cstring.h so should compile with the
latest gcc. (Joe B)

Fixed the #define guard in stdafx.h (Malte Helmert)

Remember, high scores carry over, but saved games won't, so finish your current character before switching over.

POWDER Homepage
 

FireEmblemGuy

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It's a type of dungeon crawler in the vein of ancient computer games like NetHack. That cart was just the homebrew sent in on a SCDS1 to a compo.

The actual game is a homebrew file in the site's download section, for DS, GBA, PSP, computer systems, etc. There's a built-in tutorial, and I have to say it's a fun game even if you haven't played anything in the genre before. It's worth a try for anyone, I think.
 

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