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Hey stfour the new DML menu in the test version 3.56 looks great, but why is copying from usb to sd very slow?
It is the sd "interface" to be slow (ogc software implementation or hardware, I don't known).
not at this point, unless there is a hack for the gamecube.( lid closed).. thats why a disk is needed. to fake the wii in to thinking the lid is closed.Is there a way to allow DML games to run whith no disc inserted?
ok when i selected a game thats on my usb does nothing for me.
I actually like the way PL3 displays wii titlesWiiflow and cfg-usb-loader method of displaying games looks great, Is there any plans to do a similar thing with postloader or are we keeping the (Triiforce-Mighty Channel) like 2d display?
You've asked this question like 100 times now in different threads...Is there a way to allow DML games to run whith no disc inserted?
Hi stfour,
Another minor thing (mainly cosmetic). I notice that channels and games are sorted alphabetically by default. However the way the sorting currently works has those games who have titles in lower case are listed after those with uppercase letters. In my opinion it would be better to have the gorups mixed together (so the sort is just case-insensitive). It doesn't really make sense to me to have 'de Blob' stuck at the very end of a list of games after Zak and Wiki, say. The same sorting into two groups (one uppercase and one lower) occurs in both games and channels view. Not sure about homebrew or GC views. Of course, this sorting could be by design but it feels a bit weird.
gc games show up for me on real nand but not neek2o....now I wish there was a way to convert gc games to fst on the wii since i have no pc anymore and like 80 gc games in regular iso.......
Actually, if postloader had a coverflow i prolly use it ALL the time, now i only use it if i have to, for example to get to my homebrew...I actually like the way PL3 displays wii titlesWiiflow and cfg-usb-loader method of displaying games looks great, Is there any plans to do a similar thing with postloader or are we keeping the (Triiforce-Mighty Channel) like 2d display?
Thanks stfour.
