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in the case of Bully's pointer searcher, yes. JGeckoU can tell you the memory bounds. if it's 0x10000000 - 4E1FFFFF You can dump it from 0x10000000 to 0x4E000000 (the last bit might be empty)do I need to dump the whole bound of the game? and name the file the address of the code
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btw, I was about to make my own Pointer Searcher in C++ and x64 assembly but gave it up because I can't figure out how to bind x64 assembly into my QT project :/
I wanted to write the search process in assembly to ensure to use as less RAM accesses and instructions as possible. It also allows some hacky branching a compiler would never do

