So, basically I think it is horrible that the only way people are able to fix the hard drive sleeping problem is by hooking it up to their computer and setting the sleep time to 5 hours. The problem should not be solved with this hacked together method, but rather by keeping the hard drive spinning when it wants to go to sleep. Since Wii games load a lot into memory and only access the disk for music/videos and other resources, the issue that we need to solve is related to this, not the HDD's sleep time. What I would like to do is periodically perform a seek (or some other action) while the disk is idle to keep it awake. I have looked through the code of some USBLoaders already and am having some trouble making sense of it all. So, if anyone can help me out by pointing me in the right direction (or take my idea and build on it if you like ) It occurs to me that it might not be possible to do this via the USBLoader code because I am not sure how active, if at all, the USBLoader code is once the actual game is launched from it. In this case, might it be possible to make some sort of modification to a IOS or the USB driver?