I've been looking thought this post's and i cant find this one.. Have you released it yet? If so where is the latest one? =)Urza said:GSD has released his translation of v0.39 here:
http://rapidshare.com/files/49598187/POKES...output.exe.html
I'll be releasing my translated and redesigned Pokesav later tonight.
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Then you shouldn't be posting in a thread about save editting eh?Kikoshi said:I've been looking thought this post's and i cant find this one.. Have you released it yet? If so where is the latest one? =)
Thanks
http://gbatemp.net/index.php?download=2002
QUOTEsrsly... i hate ppl who CHEAT in online games sleep.gif
Thanks!Urza said:Then you shouldn't be posting in a thread about save editting eh?Kikoshi said:I've been looking thought this post's and i cant find this one.. Have you released it yet? If so where is the latest one? =)
Thanks
http://gbatemp.net/index.php?download=2002
QUOTEsrsly... i hate ppl who CHEAT in online games sleep.gif
Save and exitlpfan1212 said:Ok, thanks Trel, can you advise any ways of manually converting the .sav back to .gds?
Thanks
This requires using a Hex editor such as Hex Workshop.
Back up the header of the original .GDS file (first 100 bytes)
SAV to GDS:
Compress .SAV file with GZIP ( -nv9 [filename])
Rename file extension to .GDS
Open .GDS with Hex editor
Put the header you backed up at hex offset 0x0
Highlight data from 100 hex to end of file
Note the selected Data Size in status bar
Reverse the byte order (1234 becomes 3412)
Place Data Size at hex offset 0x8
Change any of the naming you want
QUOTEoffset 0x0+010 Game Title
offset 0x0+040 Save Name (30h length only!)
offset 0x0+070 Save Description (90h length only!)

