ROM Hack Pokémon Moon Gateshark/NTR Request

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Temptress Cerise

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are there any codes for quick egg produce/quick egg hatch?
Code:
預け屋に預けたポケモンから卵見つかる
[Receive Egg from Daycare v1.0]
D3000000 00000000
00444A6C E2800E1E
00444A70 E1D000D0
00444A74 E12FFF1E
DD000000 00000008
00444A6C E3A01001
00444A70 E5C011E0
00444A74 EA00684B
D0000000 00000000
※STARTを押しながら預け屋の店員に話し掛ける
※Hold START & talk to Daycare staff

卵即孵化
[Egg Instant Hatch v1.0]
D3000000 00000000
005958C0 E59D000C
005958C4 E59F500C
005958C8 E1500005
005958CC 03A00000
005958D0 11A00004
005958D4 E12FFF1E
005958D8 006CE724
004919E0 EB040FB6
Gateshark2NTR use
Updated the NTR plugin here. ;)

Thanks @ymyn !

or pokemon duplication codes? (something like, copy pokemon in box 1 slot 1, to box 1 slot 2 to 12 for example.
So far, no for the cloning//duplication.
 

hacksn5s4

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You can use NTR normaly on O3DS but with game like Su/Mo, for exemple, it dosen't work becouse the limited cpu from the old model of the console. I think is the same even for OR/AS after the recent FW update.
well the issue could be fixed if ntr ws still supported but the mode 3 build was not finshed so it does not work how the mode 3 build was meant to work is ntr boots in extened memory mode then you switch to an extened memory mode game and the 3ds does not reboot after ntr cell 9 hinted on how to fix the issue since boot ntrs open source it could be fixed but no one will bother to do that
 

McWhiters9511

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are there any codes for quick egg produce/quick egg hatch?

or pokemon duplication codes? (something like, copy pokemon in box 1 slot 1, to box 1 slot 2 to 12 for example.
egg codes are literally right above u and u can use pkhex for the pokemon duplication

--------------------- MERGED ---------------------------

for all the o3ds users if u want to cheat youre going to have to use gateway
 

FabioCapela

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for all the o3ds users if u want to cheat youre going to have to use gateway

Not completely true. Some codes work as a patched code.bin, which Luma supports loading; I have one on my o3DS that includes instant messages, no delay QR scan, 1.375x walk and run speed, and 100% catch rate (a fallback for when my GateWay card is otherwise unavailable) .

I'm attaching the patch I'm using (basically those codes, as found in this very thread, converted to a binary patch); extract it somewhere, put in the same folder a copy of bspatch.exe and of the renamed code.bin from Sun and/or Moon (0004000000164800.bin and/or 0004000000175E00.bin), run the batch file, and put the resulting files in the proper places.

How to get the pre-patch 0004000000164800.bin and/or 0004000000175E00.bin is outside the scope of this post. Instructions on how to find some with the no-outlines code already applied, and of how to use those files, can be found in https://gbatemp.net/threads/pokemon-sun-and-moon-demo-ntr-plugin.445880/page-8#post-6817311
 

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DocKlokMan

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Not completely true. Some codes work as a patched code.bin, which Luma supports loading; I have one on my o3DS that includes instant messages, no delay QR scan, 1.375x walk and run speed, and 100% catch rate (a fallback for when my GateWay card is otherwise unavailable) .

I'm attaching the patch I'm using (basically those codes, as found in this very thread, converted to a binary patch); extract it somewhere, put in the same folder a copy of bspatch.exe and of the renamed code.bin from Sun and/or Moon (0004000000164800.bin and/or 0004000000175E00.bin), run the batch file, and put the resulting files in the proper places.

How to get the pre-patch 0004000000164800.bin and/or 0004000000175E00.bin is outside the scope of this post. Instructions on how to find some with the no-outlines code already applied, and of how to use those files, can be found in https://gbatemp.net/threads/pokemon-sun-and-moon-demo-ntr-plugin.445880/page-8#post-6817311
Careful with pre-patching run speed. It can mess up some cut scenes since the NPCs benefit from it too.
 

iZiek

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Hi, just wanna ask. is there a cheat for affection and the number of beans you have?
 

McWhiters9511

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Not completely true. Some codes work as a patched code.bin, which Luma supports loading; I have one on my o3DS that includes instant messages, no delay QR scan, 1.375x walk and run speed, and 100% catch rate (a fallback for when my GateWay card is otherwise unavailable) .

I'm attaching the patch I'm using (basically those codes, as found in this very thread, converted to a binary patch); extract it somewhere, put in the same folder a copy of bspatch.exe and of the renamed code.bin from Sun and/or Moon (0004000000164800.bin and/or 0004000000175E00.bin), run the batch file, and put the resulting files in the proper places.

How to get the pre-patch 0004000000164800.bin and/or 0004000000175E00.bin is outside the scope of this post. Instructions on how to find some with the no-outlines code already applied, and of how to use those files, can be found in https://gbatemp.net/threads/pokemon-sun-and-moon-demo-ntr-plugin.445880/page-8#post-6817311
yea but i thought ntr on o3ds didnt work with s/m
 

FabioCapela

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Careful with pre-patching run speed. It can mess up some cut scenes since the NPCs benefit from it too.
True. But the current speed codes in this thread have the same issue.

I might, then, suggest a different speed code for use with Gateway or including in the NTR plugin:

Code:
[Run Speed Multiplier x1.375]
D3000000 00000000
0039AF74 3F800000
DD000000 00000002
0039AF74 3FB00000
D0000000 00000000

It's different from the currently available ones in this thread in that it's only active while pressing B, so it automatically engages while you are running and — as long as you don't keep pressing B during cutscenes — shouldn't mess with cutscenes.

It can also be disabled, while the current speed codes in this thread can't (or, rather, you need to enable the x1 code instead).

Instant text will do that too in cutscenes that depend on timing with text (happens a lot).
I haven't noticed any issue. If the text is all there before a required animation ends, the game simply waits until the animation is done before allowing you to dismiss that text message.
 

Chazwazer

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Not completely true. Some codes work as a patched code.bin, which Luma supports loading; I have one on my o3DS that includes instant messages, no delay QR scan, 1.375x walk and run speed, and 100% catch rate (a fallback for when my GateWay card is otherwise unavailable) .

I'm attaching the patch I'm using (basically those codes, as found in this very thread, converted to a binary patch); extract it somewhere, put in the same folder a copy of bspatch.exe and of the renamed code.bin from Sun and/or Moon (0004000000164800.bin and/or 0004000000175E00.bin), run the batch file, and put the resulting files in the proper places.

How to get the pre-patch 0004000000164800.bin and/or 0004000000175E00.bin is outside the scope of this post. Instructions on how to find some with the no-outlines code already applied, and of how to use those files, can be found in https://gbatemp.net/threads/pokemon-sun-and-moon-demo-ntr-plugin.445880/page-8#post-6817311

Hey, thank you so much for the files you've already uploaded, I'm on an o3DS so it seems patching code.bin is my only choice for any codes and you're the first one I've seen to upload anything other than No Outlines.

Just one small request, could you upload a bdf file with just No Delay QR Scan, No Outlines, and Instant Messages?
 
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