Hacking ROM Hack Pokemon Legends Z-A Cheat Database

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I have the volcanion and magearna missions locked, I have completed the main story, the dlc too, and I have captured rayquaza. Is there an obligation to complete some specific secondary missions? I'm going crazy
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Where did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?
What was the change i made that messed up the codes you made? Offset change? Cause if it is, then yeah, that'll happen any time.I add a new code that uses cave space before the encounter. My script will look for the availability in executable and build all caves in succession there. So it probably changed when I made a new cave for the max items code.

Assuming this is the change you mentioned.
 
Last edited by OblivionReign,
What was the change i made that messed up the codes you made? Offset change? Cause if it is, then yeah, that'll happen any time.I add a new code that uses cave space before the encounter. My script will look for the availability in executable and build all caves in succession there. So it probably changed when I made a new cave for the max items code.

Assuming this is the change you mentioned.
Yeah it was an offset change. Not a big deal, I use scripts to generate my codes too so I just had to update the offset in those.

I'll be including your Restore Code and Always Encounter code on my encounter code list from now on to ensure mismatches don't happen again. I've credited you on my README and linked back to this thread, but let me know if you want me to remove them.
 
Yeah it was an offset change. Not a big deal, I use scripts to generate my codes too so I just had to update the offset in those.

I'll be including your Restore Code and Always Encounter code on my encounter code list from now on to ensure mismatches don't happen again. I've credited you on my README and linked back to this thread, but let me know if you want me to remove them.
Credits is all fine here
 
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Is there anything special you have to do to get the variant (e.g. galarian, etc) encounters working? I can get any normal pokemon encounter working but for some reason none of the variant encounter codes work for me
 
Is there anything special you have to do to get the variant (e.g. galarian, etc) encounters working? I can get any normal pokemon encounter working but for some reason none of the variant encounter codes work for me
Where are you getting the encounter codes from?
 
thank you very much for updating the codes
For moon jump (button b)
which code should i change for using button L instead? (i rmb i saw the coding in previous verrsion)
thank you very much

80000002
580F0000 047D21A0
580F1000 00000248
580F1000 00000000
580F1000 00000138
780F0000 00000094
989EF000
580E1000 00000000
C4000000 00000000 00000002
94AEE100 3FC00000
20000000
A4EF0000
80000002
580F0000 047D21A0
580F1000 00000248
580F1000 00000000
580F1000 00000138
780F0000 000000C4
640F0000 00000000 41000000
20000000
 
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Thanks for confirming. I'll do some more testing when I can get back to my PC, in the meanwhile, would you mind testing this one?

Code:
[Encounter Charcadet]
040A0000 0315EFA8 000003EB

I spent ages getting this one correct so I know it should work 100%. I want to see if this is a case of specific encounter codes being broken or all of them.
[Encounter Tatsugiri Curly]
040A0000 0315EFB8 000003B8

[Encounter Tatsugiri Droopy]
080A0000 0315EFB8 00000001 000003B8

[Encounter Tatsugiri Stretch]
080A0000 0315EFB8 00000002 000003B8

Trying these but not getting the pokemons to show. Darkrai and 20 more works but not these. Or am I doing something wrong?

EDIT:
Just saw you updated the post. Working now
 
I figured it out. The main encounter code in the OP of this thread changed slightly which requires a minor change in the individual encounter codes as well.

I've updated the codes on my repo to work with the Always Encounter code as it exists in the OP now, and I included the Restore Code and Always Encounter code in the encounter codes file as well so that the matching code is always available in the event it changes again in the future.

https://github.com/entropiccode/legends_za_item_codes/blob/main/2.0.0 codes/pokemon_encounter_codes.txt
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Just to properly set expectations here, you can't have 999 of each donut as they don't stack. When you make a donut, it gets generated with a timestamp and random properties. Two donuts with the same rank and type can have different powers, and both will have a unique timestamp.

They're closer to the sandwiches from Scarlet and Violet than they are to regular items (notably, they have almost the same set of powers).

If anything, donut related cheat codes will likely be along the lines of "Donuts are not consumed on use", "Force specific stats on donut creation", or "Force max stats on donut creation".
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Updated my repo with codes for all the new TMs, which means the repo should now have all of the new items added in the DLC. I also updated the full item list for folks who need the item IDs to change the items wild Pokemon are holding.
the encounter code works!! thank you for your hard work!
 
Btw if you use moon jump code and accidently jump out of bound in hyperspace then it'll respawn you to outside so use it with caution
 
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Yes dont make jump high, example only 4 meters, and then only 2 times button B, save files first in hyperspace
Btw if you use moon jump code and accidently jump out of bound in hyperspace then it'll respawn you to outside so use it with caution
 
Where did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?
I used now the new datas and it workedšŸ‘ can you make the infinity mega energie in a way that we can disable the mega evolving by pressing the L Button? I ones had it this way and it was great…
 
When i use the cheats on the switch all cheats are auto turned on everytime i load up the game, is there a way to prevent this? using edizon for cheats.
 

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