Where did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?Every encounter pokemon cheat gives me an errorcan anyone help please?
Where did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?Every encounter pokemon cheat gives me an errorcan anyone help please?
I have the volcanion and magearna missions locked, I have completed the main story, the dlc too, and I have captured rayquaza. Is there an obligation to complete some specific secondary missions? I'm going crazy
What was the change i made that messed up the codes you made? Offset change? Cause if it is, then yeah, that'll happen any time.I add a new code that uses cave space before the encounter. My script will look for the availability in executable and build all caves in succession there. So it probably changed when I made a new cave for the max items code.Where did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?
The cheats are from page 1 and the encounter codes are from https://github.com/entropiccode/leg.../main/2.0.0 codes/pokemon_encounter_codes.txtWhere did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?
Yeah it was an offset change. Not a big deal, I use scripts to generate my codes too so I just had to update the offset in those.What was the change i made that messed up the codes you made? Offset change? Cause if it is, then yeah, that'll happen any time.I add a new code that uses cave space before the encounter. My script will look for the availability in executable and build all caves in succession there. So it probably changed when I made a new cave for the max items code.
Assuming this is the change you mentioned.
Credits is all fine hereYeah it was an offset change. Not a big deal, I use scripts to generate my codes too so I just had to update the offset in those.
I'll be including your Restore Code and Always Encounter code on my encounter code list from now on to ensure mismatches don't happen again. I've credited you on my README and linked back to this thread, but let me know if you want me to remove them.
Where are you getting the encounter codes from?Is there anything special you have to do to get the variant (e.g. galarian, etc) encounters working? I can get any normal pokemon encounter working but for some reason none of the variant encounter codes work for me
Change the form id in the next 4 bytes.Is there anything special you have to do to get the variant (e.g. galarian, etc) encounters working? I can get any normal pokemon encounter working but for some reason none of the variant encounter codes work for me
Thank you reply.Why do you need to disable shared EXP?
Here: https://github.com/entropiccode/leg.../2.0.0 codes/pokemon_encounter_codes.txt#L301Where are you getting the encounter codes from?
[Encounter Tatsugiri Curly]Thanks for confirming. I'll do some more testing when I can get back to my PC, in the meanwhile, would you mind testing this one?
Code:[Encounter Charcadet] 040A0000 0315EFA8 000003EB
I spent ages getting this one correct so I know it should work 100%. I want to see if this is a case of specific encounter codes being broken or all of them.
the encounter code works!! thank you for your hard work!I figured it out. The main encounter code in the OP of this thread changed slightly which requires a minor change in the individual encounter codes as well.
I've updated the codes on my repo to work with the Always Encounter code as it exists in the OP now, and I included the Restore Code and Always Encounter code in the encounter codes file as well so that the matching code is always available in the event it changes again in the future.
https://github.com/entropiccode/legends_za_item_codes/blob/main/2.0.0 codes/pokemon_encounter_codes.txt
Post automatically merged:
Just to properly set expectations here, you can't have 999 of each donut as they don't stack. When you make a donut, it gets generated with a timestamp and random properties. Two donuts with the same rank and type can have different powers, and both will have a unique timestamp.
They're closer to the sandwiches from Scarlet and Violet than they are to regular items (notably, they have almost the same set of powers).
If anything, donut related cheat codes will likely be along the lines of "Donuts are not consumed on use", "Force specific stats on donut creation", or "Force max stats on donut creation".
Post automatically merged:
Updated my repo with codes for all the new TMs, which means the repo should now have all of the new items added in the DLC. I also updated the full item list for folks who need the item IDs to change the items wild Pokemon are holding.
Btw if you use moon jump code and accidently jump out of bound in hyperspace then it'll respawn you to outside so use it with caution
I used now the new datas and it workedWhere did you get the encounter codes from? If they're from my repo, are you using the Always Encounter and Restore codes from the encounter codes page?
can you make the infinity mega energie in a way that we can disable the mega evolving by pressing the L Button? I ones had it this way and it was greatā¦