Dear people,
I’m somewhat new to GBAtemp and the E-reader community and because of that, im trying to get some more information about the E-reader because Im tying to understand it really.
My goal is to develop a Pokemon Pinball demo e-card that was never for distribution and also never dumped.
This is what Serebii has to say about it:
“With this card scanned in, you're encounter chances of Chikorita, Cyndaquil, Totodile and Aerodactyl are increased so you are likely to get them more often. This card was given away at certain e-reader+ trial stands in Japan.”
Now, there are dumps of all the other 4 Pokemon Pinball E-cards, except the one mentioned above and there is a good chance it will never be found/dumped. So I’m trying to find out if I can convert the .raw or .bin files of the dumped Pinball cards into readable lines of code to understand what the card exactly does. After that I will try to edit that code to reach my goal of creating the never released E-card.
Right now im stuck with the .raw and .bin files, which I opened with Visual Studio 2013. Can someone explain to me how I can decompress these files in understandable and readable lines of code? I think GBAtemp is the only platform where I can ask this kinda stuff.
Thanks in advance for responding, you can add me on Discord if you prefer that (I do!) Sunicune#0349.
Yours Sincerely,
Sunicune
I’m somewhat new to GBAtemp and the E-reader community and because of that, im trying to get some more information about the E-reader because Im tying to understand it really.
My goal is to develop a Pokemon Pinball demo e-card that was never for distribution and also never dumped.
This is what Serebii has to say about it:
“With this card scanned in, you're encounter chances of Chikorita, Cyndaquil, Totodile and Aerodactyl are increased so you are likely to get them more often. This card was given away at certain e-reader+ trial stands in Japan.”
Now, there are dumps of all the other 4 Pokemon Pinball E-cards, except the one mentioned above and there is a good chance it will never be found/dumped. So I’m trying to find out if I can convert the .raw or .bin files of the dumped Pinball cards into readable lines of code to understand what the card exactly does. After that I will try to edit that code to reach my goal of creating the never released E-card.
Right now im stuck with the .raw and .bin files, which I opened with Visual Studio 2013. Can someone explain to me how I can decompress these files in understandable and readable lines of code? I think GBAtemp is the only platform where I can ask this kinda stuff.
Thanks in advance for responding, you can add me on Discord if you prefer that (I do!) Sunicune#0349.
Yours Sincerely,
Sunicune






