Hacking [Plugin]SNES Emulator ver1.05 for DSTWO

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And this is why I didin't buy a DSTWO...!!! ha ha ha, is easy to say this is the best card cause is capable of doing something, the hard thing is create that thing the card is capable of...!!
rofl.gif
 
ether2802 said:
And this is why I didin't buy a DSTWO...!!! ha ha ha, is easy to say this is the best card cause is capable of doing something, the hard thing is create that thing the card is capable of...!!
rofl.gif
I'm kinda regretting it but I'd give them some time to fix stuff up. I remember supercard being famous for taking forever for good updates....but if archeide's emulator doesn't even work that well then I'm not sure about this one.
Of course, if at least Earthbound works in the emulator, then I'm happy.
 
GBATEMP....GBATEMP....G-B-A-T-E-M-P....I'm so happy....

I can finally play Earthbound
I can finally play DKC2
I can finally play the non-retranslated Chrono Trigger.

I'm so happy.....It hurts! It hurts GBATEMP!
 
Tanas said:
The snes has always been harder to emulate than the GBA and thats far from perfect so I dont hold out much hope for this.

I bet all they would need to do is implement speedhack support and it would work fine (except for games with special chips). Given that even the PSP has problems without speedhacks I am suprised the DSTwo team didn't add support for them first thing.
 
ether2802 said:
And this is why I didin't buy a DSTWO...!!! ha ha ha, is easy to say this is the best card cause is capable of doing something, the hard thing is create that thing the card is capable of...!!
rofl.gif
Eh, you'd be surprised at how smoothly most games run. I've gotten quite a few to run at perfect speed, as long as they're on CPU frequency 4. The only games I had any issue with so far were:

-Super Mario All-Stars: Slight lag
-Terranigma: I'm only in the first town, and the lag is probably caused by the bubble effects in this map
-Secret of Mana: A bit of lag, but not that bad
-Megaman X: Slightly annoying lag, and the music seems to actually play too fast

Castlevania IV, Dracula X, Earthbound, DQVI, FEIV, Megaman 7, and some others run absolutely flawlessly. This is just like the GBA emulator; it's not perfect, but that doesn't mean it can't be enjoyed.
 
I agree. I'm impressed with what we have so far, but I know they're going to make it better.
It plays games better than SNEmulDS (although the previous missing effects are now there but cause the game to lag a little), and it plays some games that we couldn't play before.
Once again, I cannot stress how much a small amount of input lag bothers me.
 
I agree with you there. I haven't really played anything on the SNES emulator yet where the input lag drives me crazy, but it is THE reason why I refuse to play the Battle Network series on the GBA emulator. It'd be amazing if they fixed that and did some game-specific fixes to make as many games as possible run perfectly.
 
I don't know why they can not resize the screen correctly. You can have the same SNES aspect ratio but adding black bars to the sides.

I'll give this a go once tomorrow after I update the card.
 
I like this emu, only problem is DKC plays too fast 0.o compared to snemulds, though i no longer have to adjust what layer goes where which is really nice, and zelda plays good.
 
PoweredByTux said:
GBATEMP....GBATEMP....G-B-A-T-E-M-P....I'm so happy....

I can finally play Earthbound
I can finally play DKC2
I can finally play the non-retranslated Chrono Trigger.

I'm so happy.....It hurts! It hurts GBATEMP!I recognize that.


QUOTE(Rankio @ Sep 10 2010, 11:47 PM) I don't know why they can not resize the screen correctly. You can have the same SNES aspect ratio but adding black bars to the sides.

I'll give this a go once tomorrow after I update the card.
Option 1 resizes by changing the positioning of tiles/sprites.

As for actual scaling, the DS isn't powerful enough to do that, unlike the PSP with it's dedicated GPU.
 
Rankio said:
I don't know why they can not resize the screen correctly. You can have the same SNES aspect ratio but adding black bars to the sides.

The performance hit would be greater, as copying from one buffer to another would have to go pixel-by-pixel, vs the line-by-line they are doing now.
 
I just tried this again with a less demanding game and it's so bad that I removed it from my card. It woud have been way better to have something like 3in1 support that I could use. This card is bloated with features that work like shit. Seems like a cheap ploy to sell product. Only time will tell if SC will make an effort to put out good updates.
 
For everyone out there: You have to see the compatibility list of SNEmulDS (or any other DS SNES emulator) to truly appreciate this emulator.
 
Pliskron said:
I just tried this again with a less demanding game and it's so bad that I removed it from my card. It woud have been way better to have something like 3in1 support that I could use. This card is bloated with features that work like shit. Seems like a cheap ploy to sell product. Only time will tell if SC will make an effort to put out good updates.

What was the game?
 
YayMii said:
For everyone out there: You have to see the compatibility list of SNEmulDS (or any other DS SNES emulator) to truly appreciate this emulator.
Or better yet have actually used SNEmulDS.
Layering took up more time than playing did.
 
For all the people complaining about input lag or video lag, here is something to think about.

Despite there being a fairly powerful CPU and ram built into the card, there is still the transfer speed between the DS and the slot 1 card which severely limits the effective power. For the games with minor lagging, they are probably already emulating full speed but appear laggy due to the slow transfer. While this concept may not seem obvious to the average user of applications, as a developer with the SDK, it is not hard at all to create a laggy product. Just transferring 2 screens worth of data effectively slows the cards performance down by 50% regardless of its cpu speed because of the transfer speed of the slot one. So I'm sure you can imagine, and do see the same issue with transferring audio along with video.

Basically what I'm saying is you may never get full speed - none laggy emulation with audio and video due to the speed between the slot 1 and the DS itself. The gba emulator from what I have tested is as good as can get for the hardware, if not a few optimizations to decrease slowdowns, and I have yet to test the snes emulator but I suspect the same issue.

So there is no need to bash the Supercard team for being lazy or horrible programmers, they are just merely making the best of the situation and working around the DS's and the Supercards limitations.

Hopefully this gives a little more insight in the situation of the emulators and maybe some people may appreciate the products for their amazing performance despite these short comings rather then criticizing without knowledge.
 
BassAceGold said:
For all the people complaining about input lag or video lag, here is something to think about.

Despite there being a fairly powerful CPU and ram built into the card, there is still the transfer speed between the DS and the slot 1 card which severely limits the effective power. For the games with minor lagging, they are probably already emulating full speed but appear laggy due to the slow transfer. While this concept may not seem obvious to the average user of applications, as a developer with the SDK, it is not hard at all to create a laggy product. Just transferring 2 screens worth of data effectively slows the cards performance down by 50% regardless of its cpu speed because of the transfer speed of the slot one. So I'm sure you can imagine, and do see the same issue with transferring audio along with video.

Basically what I'm saying is you may never get full speed - none laggy emulation with audio and video due to the speed between the slot 1 and the DS itself. The gba emulator from what I have tested is as good as can get for the hardware, if not a few optimizations to decrease slowdowns, and I have yet to test the snes emulator but I suspect the same issue.

So there is no need to bash the Supercard team for being lazy or horrible programmers, they are just merely making the best of the situation and working around the DS's and the Supercards limitations.

Hopefully this gives a little more insight in the situation of the emulators and maybe some people may appreciate the products for their amazing performance despite these short comings rather then criticizing without knowledge.

Are you seriously blaming the transfer rate? I love when people roll out a huge line of what they consider to be "logic." Then for some reason, they think... "I got it! This is now the truth." This emulator is late, and well under expectations. The technology present is more than adequate for perfect GBA emulation, and with work, near perfect SNES emulation. Sadly, we seem to get these half done emulators instead.
 
BassAceGold said:
For all the people complaining about input lag or video lag, here is something to think about.

Despite there being a fairly powerful CPU and ram built into the card, there is still the transfer speed between the DS and the slot 1 card which severely limits the effective power. For the games with minor lagging, they are probably already emulating full speed but appear laggy due to the slow transfer. While this concept may not seem obvious to the average user of applications, as a developer with the SDK, it is not hard at all to create a laggy product. Just transferring 2 screens worth of data effectively slows the cards performance down by 50% regardless of its cpu speed because of the transfer speed of the slot one. So I'm sure you can imagine, and do see the same issue with transferring audio along with video.

Basically what I'm saying is you may never get full speed - none laggy emulation with audio and video due to the speed between the slot 1 and the DS itself. The gba emulator from what I have tested is as good as can get for the hardware, if not a few optimizations to decrease slowdowns, and I have yet to test the snes emulator but I suspect the same issue.

So there is no need to bash the Supercard team for being lazy or horrible programmers, they are just merely making the best of the situation and working around the DS's and the Supercards limitations.

Hopefully this gives a little more insight in the situation of the emulators and maybe some people may appreciate the products for their amazing performance despite these short comings rather then criticizing without knowledge.


Glad to see someone else understand the limitations. If I had the time, I'd ask them for the SDK to see what I could do with it.
 

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