Rovio can "afford" to have their game pirated.
Pretty much the point I was going to make before I even read the post. Plus it's almost like they are arguing piracy is good because it changed the gaming industry model to something that was easily exploitable. Instead of pumping out a masterpiece for sales, you make a little something-something (tower defense game, trajectory game, etc.) that you can expand with 'character goods'. Japanese devs could benefit from this model world-wide, but they are so stuck on their bottomless-wallet local otaku fans that everyone else gets left in the dust (or pays $100+ for crap that was priced for a completely different economy, on top of shipping costs).
RE: Music Industry - I think the best model is Pandora, followed by Spotify. I have bought more albums since listening to them for free via Spotify than I have.... EVER. I am more likely to want to purchase a full album after having listened to it 20 times than I am after hearing a few crappy singles on the radio. Sorry to those who only like bands that can only produce two or three good songs at a time.