Homebrew RELEASE pFBA: final burn alpha

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Question :)

I've got what I think it's latest PFBA on the Switch.
All my games work but when I launch Out Run the game has some music issues. The sound is a little bit laggy.
What could be the problem?
Thanks.
 
We all are looking forward from any update from cpasjuste

Best emulator on the system, cant wait to see what the future holds for this especially since all the recent updates to Final Burn.

Would personally love to see an option to change game difficulty, cant change difficulty in some games e.g sega games such as "Shinobi" or "Wonderboy in Monsterland" since need both "test" and service button.
 
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Hello can someone tell me how to put low punch on y, low kick on b, medium punch x, medium kick a, big punch L, big kick R on marvel vs Capcom? I know how to enter to the controllers menu in pfba
 
Hello can someone tell me how to put low punch on y, low kick on b, medium punch x, medium kick a, big punch L, big kick R on marvel vs Capcom? I know how to enter to the controllers menu in pfba

I don't have an xbox controller - but honestly dude, I just trial an error it until
I get the button the way I want to. ( I tried googling for your a mapping key to PFBA , but there is none that I can find.)

But yeah, if you know how to access the controller menu, than just trail and error test , fire 1-10
 
I love pfba, but I also love retroarch, I noticed retroarch has the button configuration exactly as I wanted to setting up in pfba.
 
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Hi, when I install this via hbappstore, I get no icon to allow lauch. Any ideas? I can launch via the appstore but a pita to do that each time. Ta
 
Does anyone here could explain how force audio sync works on the fba and why games become kinda choppy with this option turned on? Mortal Kombat games for example gets stucked on max 55 fps and on CPS/Neogeo games you can notice some kind of frame skipping when the screen gets busy.

Anyways, turning that option off, game audio goes nuts unless you turn force 60hz on, which seems to be the best option to avoid weirdness.
 
Does anyone here could explain how force audio sync works on the fba and why games become kinda choppy with this option turned on? Mortal Kombat games for example gets stucked on max 55 fps and on CPS/Neogeo games you can notice some kind of frame skipping when the screen gets busy.

Anyways, turning that option off, game audio goes nuts unless you turn force 60hz on, which seems to be the best option to avoid weirdness.

It should allow perfect framerate emulation as synchronisation is done with the audio buffer (which define the rate itself), as rendering will wait for audio frame end. For example, and as you noticed, most games doesn't run at 60 fps in real world, some may run at 50; 55; 59,xx (neogeo I think). So it can produce a "frame-skipping effect" but no frameskip occur, it's just more like it was running on real devices (if I implemented this right...).
 

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