Performance emummc and sysnand

Claulito

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Hello
A couple of days ago I bought a Switch V1 with atmosphere, no ban. I have a question regarding gaming performance.
Is there much difference between using sysnand, and emunand/emummc?
Are there differences in game performance (frames, aliasing, load times)?? Or is it practically the same? I don't care if load times are slower in emummc, I just care if there is a difference in performance
Thank you very much
 

SylverReZ

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Is there much difference between using sysnand, and emunand/emummc?
Have SysNAND for your legit games with no modifications done and an EmuNAND for your homebrew and "totally not illegally obtained" games. Best of all, you can always restore your EmuNAND if anything goes wrong with it.
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I also recommend that you block telemetry to Nintendo's servers using either 90DNS, Incognito or Exosphere, as Nintendo can easily perma ban your console if you play online.
 

izy

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no aliasing is always defined by the game and if its docked/undocked mode same with frames.
that is all the same or better if on cfw and using one of the patches that increases quality and/or system clock speeds
 

Claulito

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no aliasing is always defined by the game and if its docked/undocked mode same with frames.
that is all the same or better if on cfw and using one of the patches that increases quality and/or system clock speeds
Get it
So the differences are slow load times, but marginally.
Im gonna stick with emummc
 

thesjaakspoiler

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It all comes down to the quality of the SD card that you are using.
If you have a good quality SD card like a Samsung card, you won't notice much difference between the sysnand and the emummc.
Theoretically the sysnand should be able to push 200MB/s while the SD card caps out around 80MB/s.
 

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