Operation::Libra

Discussion in 'NDS - Emulation and Homebrew' started by B12Core, Jan 17, 2010.

Jan 17, 2010

Operation::Libra by B12Core at 10:38 PM (1,464 Views / 0 Likes) 5 replies

  1. B12Core
    OP

    Newcomer B12Core Member

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    [​IMG]

    "Operation Libra" is an "escape the room game",

    "Escape the room is a subgenre of adventure game,[1] usually created as a browser game for the Adobe Flash platform, that utilizes a point-and-click style of play. The object of the game is to find a way to escape from a mysterious room. The room usually consists of a locked door, several objects to manipulate as well as hidden clues or secret compartments.[2] The player must use the objects to interact with other items in the room to reveal a way to escape.[3]"

    (http://en.wikipedia.org/wiki/Escape_the_room)

    [​IMG][​IMG]

    Operation Libra is not a demo. It is a full version of the game.

    Originally made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. However, a month after, I decided to port this onto the DS and see how it would go. Within 3 weeks, the game was ported onto the DS with extra features that were not previously included in the original Flash project.

    [​IMG][​IMG]
    Although Operation Libra is an "escape the room game", the plot revolves the character escaping out of a mansion, with 9 rooms in total. There are 52 objects to examine, many of them interactive and required to escape out of the mansion. Every pixel of the environment art was designed by B12CORE and drawn by ALGraphics. The art was originally sized at 720 x 480, but was reduced to 256 x 192 in order to fit the DS proportions.

    If you are playing this on an emulator, you will be unable to save or load files. Saving and loading is a feature exclusive only to actual hardware. However, you can save and load states.

    How to play

    Download Operation Libra here:
    http://www.mediafire.com/?mdolzmz2jzt

    Move Operation Libra.nds onto your Flashcard.
    Load it using your Flashcard's firmware.
    You're done.

    Controls

    - D-Pad to move around and to rotate various tools such as the screwdriver.
    - If you have DS Motion, you can tilt your Nintendo DS to move around.
    - Touch Screen to interact with objects.
    - Press the START button to Save.

    I'm releasing this on August 16th for the Open BETA phase where the public can test and see how it is. In the next 4 days, I will be adding background music, renewed sound effects (if needed), and extra art (if possible). The gameplay, however, is 100% complete.

    Spoiler-free Walkthrough : http://pastebin.com/f37080a0b

    (you can use this as a guide on how to beat the game. For maximum enjoyment, however, I would suggest to use this lightly)

    Operation::Libra is going open-source soon, basing it off of my Lua engine, Novellua. I'll keep you posted on this.
     
  2. Bently

    Member Bently GBAtemp Fan

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    I love the art style. I've yet to see any other homebrew taking advantage of
    hand-drawn environments. This looks pretty awesome and i will try it at as soon as
    exam week is over (which is next week).
    Good job to you and your team.
     
  3. soulx

    Member soulx GBAtemp Legend

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    Wow! This looks like a great game.

    I'll download it.
     
  4. ashxu

    Member ashxu GBAtemp Regular

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    Looks pretty cool. No offense, but you need to draw humans a little better. Although i'm in no position to criticize art.

    Do i see a Hotel Dusk icon? [​IMG]
     
  5. B12Core
    OP

    Newcomer B12Core Member

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    haha, yes it is a Hotel Dusk icon.

    Feedback is always welcome -- positive or negative. I'll contact my artist.
     
  6. B12Core
    OP

    Newcomer B12Core Member

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