OpenJazzNX - OpenJazz Port With SDL2 For The Nintendo Switch

OpenJazzNX - Port of OpenJazz to the nintendo switch With SDL2 Support.

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To play the game you need to put jazz jackrabbit game files in same directory as OpenJazzNX.nro
you can get the shareware Version Or Buy the full game :) (shareware) is cool

THIS DOWNLOAD INCLUDES THE SHAREWARE FILES TO PLAY THE GAME !!!
cool


Changelog:
V 1.2.0
1.Fixed sound bug on loading level
2.Fixed sound bug on game pause
3.Fixed level select font and palette
4.Fixed in-game menu font and palette
5.Fixed Load-game menu font
6.Fixed most font color bugs
7.Renamed ESC key with Minus on all screens

Bugs:

1.Level Bonus crashing the game while quit it or finish it, i have disabled the Bonus while playing the game it self untill i fix it
hmm who need that bonus doe ?! xD (game will go to next level without using the bonus) im not sure if its me or its comes from OpenJazz Engine ?!


Todo:
1.Fix Diamond Bonus level crash

Download: https://github.com/KranKRival/OpenJazzNX/releases

Homebrew Appstore:
https://www.switchbru.com/appstore/#/app/OpenJazzNX

SourceCode:
https://github.com/KranKRival/OpenJazzNX


Have Fun Jack !!!
 
Last edited by KuranKu,

Taleweaver

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I'm kind of curious...how do you do that "buy the full game" in this case? No...I'm seriously: Epic's store wasn't around when this game came out, and the internet wasn't fully known either. IIRC, you could only mail order it through a telephone number, and...I seriously doubt they're still taking orders on that line.

One of the best platformers of the 90's, I still have a soft spot for Jazz.
I'm not sure whether to agree on this, but I can't do a 'half thumbs up'. :P

On PC, it certainly was one of the best platformers. The thing was that nintendo and the game boy scooped up so many great ones that they were a league on their own.

So I'm just saying: there was a lot of competition in the field of platformers in the nineties. :)
 
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Kwyjor

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I'm kind of curious...how do you do that "buy the full game" in this case?
It took them a surprisingly long time, but it's been on GOG for a while now; it even has The Secret Files and The Christmas Chronicles. The old Epic Pinball is there too, and Jill of the Jungle is a free download. (I know a few of their older games, including One Must Fall 2097 have been officially, legitimately released as freeware, but I'm not sure about some of the others like Zone 66.)
 
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I'm not sure whether to agree on this, but I can't do a 'half thumbs up'. :P

On PC, it certainly was one of the best platformers. The thing was that nintendo and the game boy scooped up so many great ones that they were a league on their own.

So I'm just saying: there was a lot of competition in the field of platformers in the nineties. :)
I like your groove and 'amma let you finish, but Jazz is a blaster-wielding green rabbit with a hot rabbit lady-friend, so your argument is invalid. ;O;
 

sj33

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Jack Jazzrabbit was significant on the PC simply because the PC wasn’t technically well suited to scrolling 2D platformers. The videos cards of the time just weren’t designed for that kind of game. So as strange as it sounds, it was a technically impressive game for the hardware even with Doom as its peer.

Probably wouldn’t have had the same impact on consoles, though.
 
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Kwyjor

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Jack Jazzrabbit was significant on the PC simply because the PC wasn’t technically well suited to scrolling 2D platformers. The videos cards of the time just weren’t designed for that kind of game.
There were lots of games that fared well enough, I think – Commander Keen (particularly episodes 4-6), Duke Nukem, that sort of thing. I think the fact that not everyone had a decent sound card and/or input device was more of a problem.
 

Rahkeesh

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There were lots of games that fared well enough, I think – Commander Keen (particularly episodes 4-6), Duke Nukem, that sort of thing. I think the fact that not everyone had a decent sound card and/or input device was more of a problem.

Keen had average framerates and Duke's were horrendous. Getting these games to run at 60 was very rare on PCs, especially one as fast-paced as Jazz, but this was something even the NES and Master System had down, thanks to 2D acceleration.
 
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KuranKu

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There were lots of games that fared well enough, I think – Commander Keen (particularly episodes 4-6), Duke Nukem, that sort of thing. I think the fact that not everyone had a decent sound card and/or input device was more of a problem.
i remember commander keen from my child hood , and the pc i was playing it on had a terrible sound device , more like noice device ^^
 

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Changelog:
V 1.2.0
1.Fixed sound bug on loading level
2.Fixed sound bug on game pause
3.Fixed level select font and palette
4.Fixed in-game menu font and palette
5.Fixed Load-game menu font
6.Fixed most font color bugs
7.Renamed ESC key with Minus on all screens

Bugs:
1.Level Bonus crashing the game while quit it or finish it, i have disabled the Bonus while playing the game it self untill i fix it
hmm who need that bonus doe ?! xD (game will go to next level without using the bonus) im not sure if its me or its comes from OpenJazz Engine ?!

Todo:
1.Fix Diamond Bonus level crash

Download: https://github.com/KranKRival/OpenJazzNX/releases

Homebrew Appstore:
https://www.switchbru.com/appstore/#/app/OpenJazzNX

SourceCode:
https://github.com/KranKRival/OpenJazzNX

Have Fun Jack !!!
 
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Any future release planned for current firmware versions? I downloaded it from the Homebrew App Store but unfortunately I get "The software was closed because of an error" when trying to boot. I'm assuming it's because I'm on the current switch firmware.

Until the official release, here is a rebuild of 1.21 with the new LibNX. For me it works... :)
 

Attachments

  • OpenJazzNX 121 rebuild new LibNX.zip
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Thorhax

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I just updated my emuMMC to atmosphere 19.5 and Switch firmware 12.1
Now the game crashes on boot :( It worked flawlessly before I updated. Any thoughts?
 

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