OpenBOR Wii

  • Thread starter Thread starter RunningSnakes
  • Start date Start date
  • Views Views 16,292
  • Replies Replies 79
  • Likes Likes 6
hi again Qaztab! Please Someone help!
I managed to find Paxplode and Ghost'N'Demon in order to make it work on wii, As it doesn't work, I managed to UNPACK the pack, but haven't find theway to convert à directory FULL of WAV files into Mono Instead of STEREO....
Anyone know a simple batch file that can convert file from stereo to mono better than GOLDWAV? I can't manage to use it, it not so simple.......This is in order so that I then repack the game then test it on my WIIU because the initial PAK of Ghoulmn'ghost doesn't work.
 
hi again Qaztab! Please Someone help!
I managed to find Paxplode and Ghost'N'Demon in order to make it work on wii, As it doesn't work, I managed to UNPACK the pack, but haven't find theway to convert à directory FULL of WAV files into Mono Instead of STEREO....
Anyone know a simple batch file that can convert file from stereo to mono better than GOLDWAV? I can't manage to use it, it not so simple.......This is in order so that I then repack the game then test it on my WIIU because the initial PAK of Ghoulmn'ghost doesn't work.
Goldwave has batch processing in the File menu.

I can help and do it for you, but before I do, are you sure Ghost"N'Demon is working at all? I remember it loading and running, but the gameplay was broken. I can't remember if it was the jumping or the shooting, but it was something important that rendered the PAK useless. Is the gameplay fixed in the new OpenBOR 4.0?
 
I can help and do it for you, but before I do, are you sure Ghost"N'Demon is working at all? I remember it loading and running, but the gameplay was broken.
Well, it does load, but when you are inside, if you kneel, it doesn't throw the spear when you attack....I don't know if it's a memory pb with openbor because of audio like you said, if it's because the Ghost"n"demon is version 1.80 and not 1.8.6 (on the site of the author, the 1.8.6 version is paid, for an openbor game) or simply an openbor version pb.....
The PAK works perfectly on windows PC.
That's why i wanted to test your fix. I have 2 version of G"n"D, one is 87MB and the other 63mb....Maybe there are both deprecated. This Openbor game is the best of ALL but maybe is implayable for a simple reason...
Also, I am struggling with Cannonball OUTRUN, it was working under Haxchi....But since tiramisu, it is broken in Retroarch or in cannonball, well it launch, you can play, but after 40 seconds there is a dirty Freezing Bug.
Dx Ball seems also fine under Haxchi but not under tiramisu.....So some Homebrews seems broken under tiramisu, I just hope it's not the same thing with Openbor.
 
Last edited by mrmagicm,
Well, it does load, but when you are inside, if you kneel, it doesn't throw the spear when you attack....I don't know if it's a memory pb with openbor because of audio like you said, if it's because the Ghost"n"demon is version 1.80 and not 1.8.6 (on the site of the author, the 1.8.6 version is paid, for an openbor game) or simply an openbor version pb.....
The PAK works perfectly on windows PC.
That's why i wanted to test your fix. I have 2 version of G"n"D, one is 87MB and the other 63mb....Maybe there are both deprecated. This Openbor game is the best of ALL but maybe is implayable for a simple reason...
Also, I am struggling with Cannonball OUTRUN, it was working under Haxchi....But since tiramisu, it is broken in Retroarch or in cannonball, well it launch, you can play, but after 40 seconds there is a dirty Freezing Bug.
Dx Ball seems also fine under Haxchi but not under tiramisu.....So some Homebrews seems broken under tiramisu, I just hope it's not the same thing with Openbor.
Give me some links and I'll downsize the WAVs for you.

I wouldn't be optimistic though. From my experience with this PAK it was a scripting issue not a memory one.
 
Beh, si carica, ma quando sei dentro, se ti inginocchi, non lancia la lancia quando attacchi....non so se è un memory pb con openbor per via dell'audio come hai detto tu, se è perchè il Ghost"n"demon è la versione 1.80 e non la 1.8.6 (sul sito dell'autore, la versione 1.8.6 è a pagamento, per un gioco openbor) o semplicemente una versione openbor pb.....
Il PAK funziona perfettamente su PC Windows.
Ecco perché volevo testare la tua correzione. Ho 2 versioni di G"n"D, una da 87 MB e l'altra da 63 MB .... Forse sono entrambe deprecate. Questo gioco di Openbor è il migliore di TUTTI ma forse è impraticabile per un semplice motivo...
Inoltre, sto lottando con Cannonball OUTRUN, funzionava sotto Haxchi... Ma dal momento che il tiramisù, è rotto in Retroarch o in cannonball, beh, si avvia, puoi giocare, ma dopo 40 secondi c'è uno sporco Freezing Bug.
Dx Ball sembra andare bene anche sotto Haxchi ma non sotto tiramisù..... Quindi alcuni Homebrew sembrano rotti sotto tiramisù, spero solo che non sia la stessa cosa con Openbor.
I have version of G "n" D, 61.3 mb loaded, but when you are inside, if you kneel, it does not throw the spear when you attack
trying on Windows OpenBOR if you kneel you can throw spears


v.1.80 and 1.8.6 are for Windows
these two versions are not available for Wii
 
Last edited by matto21,
Windows Openbor uses PAK, Wii/wiiu openbor uses PACK too
this i knew that both windows and wii use the file pack
in the v.1.8.0 pack there is the Ghosts'nDemons.exe file
if you put only the pack file does not work on wii without its file.exe
 

Attachments

  • 2022-08-29_231646.jpg
    2022-08-29_231646.jpg
    21.5 KB · Views: 66
Just to tell, in that case....Ghosts'nDemons.exe file is Openbor.exe In reality (Don't you feel a Sucker? ^^). Don't believe me? Put an openbor.exe version and you'll see it runs the same. The Game IS the pak.
You Said:
v.1.80 and 1.8.6 are for Windows these two versions are not available for Wii
Of course they Are!! In that case, the pak is the game and version 1.80
 
Wow, it's funny I have enjoyed WiiFlow and modding wiis for about 7 years. I have extensively looked through all the wii games and one of the things I have always lamented about is the horrible slate of beat em ups on the Wii. The height for me was the first Marvel Ultimate Alliance. I am not into profanity or graphic violence so Mad World and No More Heroes never really attracted me. Many of the other ones are super simplistic and just not that exciting: Priates of Plun-darr, TMNT, Soul Caliber Legends etc. (I can do a full list if anyone wants to see it).

It always irritated me that there were not better games. Mainly I would stick to the classics playing on MAME Wii by Toad King, which in my opinion is the best way to play Simpsons, TMNT 1 and 2 and X-Men on the Wii.

Then this week I decided to figure out if BOR was playable on the Wii which I vaguely had heard about.

Wow, this is everything I would have dreamed. I found the covers and games that were posted.

I have 2 questions for Running Snakes and Mr. Magic M since they seem to be the experts:
1) For me the height of Wii and Beat Em Ups is 4 Player. Are any of the high profile BOR games 4 Player?
2) Do you know if D&D the Animated Series in any version or conversion is playable on the wii?

The games and covers you all put together already are amazing and soooo appreciated.
 
  • Like
Reactions: RunningSnakes
Hi Oo ice Deep,
For responding 1)..... Some popular examples include "Teenage Mutant Ninja Turtles: Rescue-Palooza," "Streets of Rage: Silent Hill," "Double Dragon Reloaded," and "Marvel First Alliance 2", I know you can play 4 players games.
2) I know that game but I don't know if it works on wii, as I have a wiiU (more memory some more chances to make it work) but I haven't tested yet...to be true, I'm not sure it works.
 
  • Like
Reactions: RunningSnakes
This new build of OpenBOR 4.0 doesn't seem to have working menu controls on gamecube controller. I can move the menu up and down but none of the buttons seem to do anything making it unusbale unfortunately for me. Does anyone else have this issue?
Post automatically merged:

- Wii OpenBOR will keep working until it runs out of memory.

What this means is that you could find a game, load it, play it for a long while, and then have it crash in one of the later/last levels because the Wii ran out of memory from loading new level assets. Bad news is this sucks, good news is that the engine usually remembers where it left off, so you can reload OpenBOR and that PAK, choose to load a save game, and pick up where you left off.

Here's the interesting thing about the Wii version of OpenBOR. It will only load into memory what is requested, but will never unload it from memory. So if you crash on level 10, the game will have in memory 10 levels of unique assets. But if you load a save from a fresh reboot, it will load level 10 and only know what's in level 10, and nothing prior.

There are programming triggers in the OpenBOR programming language that you can set to direct memory to dump assets from memory once dispatched to free up for new assets once they are no longer needed, but for some reason this does not work on Wii. In my experience playing with those unload from memory triggers, it made the memory issues worse. Would appreciate advice if I'm wrong in this assessment.

That's very interesting stuff, so essentially all paks more or less have to fit exactly into the Wii's memory even though it's capable of loading truly giant levels just because it keeps older assets loaded at all times? I saw you made this post before realizing there was a 4.0 port, perhaps now those programming triggers work now?

Or perhaps is there a way to get the engine itself to free up unused assets properly or even more hackier, crash and then start loading again from the exact point where it ran out of memory, which would cause a lengthy load between stages but would at least allow you to play through an entire module without fear of being kicked back to HBC.

Is this an issue specifically only in the wii port of openbor or do all ports behave the same? if the other ports properly clear out their memory perhaps it's an oversight on the wii branch.
 
Last edited by Disorarara,

Site & Scene News

Popular threads in this forum