Change both gamma values to 2.0 and see how your 3DS screen looks without any kind of modifications, stock.
"Normal/stock" gamma should be 2.2 I would think.
Change both gamma values to 2.0 and see how your 3DS screen looks without any kind of modifications, stock.

Gonna need more detailsHello! I'm having an issue regarding saving a game emulated through open agb firm on my old 3ds. Whenever I try to save, the game freezes. Is there a way to make save states? Does anyone know of a reason why the game freezes when trying to save?
Klonoa Heroes with and english patch, and the version of open_agb is 20211224Gonna need more details
What game?
What version of open_agb are you using?

You might need to patch the save to work. Looking it up, I found that apparently there does need to be an "SRAM version" for 3DS VC, which might apply here. If that's the one you are using, try disabling that.Klonoa Heroes with and english patch, and the version of open_agb is 20211224
Tried it out as well and it froze on the gameboy screen. I guess for now I'll play it on my computer 'cause it works fine there.You might need to patch the save to work. Looking it up, I found that apparently there does need to be an "SRAM version" for 3DS VC, which might apply here. If that's the one you are using, try disabling that.
https://www.romhacking.net/translations/6491/
Edit: Tested the SRAM version and it doesn't even load. I am guessing this is something to do with the patch.

Yeah, I am not sure what's happening here since I've never seen this issue before. I thought it would be interesting to test on my EZ-Flash Omega and found the SRAM saves and non-SRAM crashes. Then tested on DSTWO with TempGBA and found SRAM saves and non-SRAM glitches out and shows it saving before freezing. So I am guessing it's something with their save format that will need to be patched to work on open_AGB. Apparently, the SRAM version works with ROM injection, but I haven't tested that yet.Tried it out as well and it froze on the gameboy screen. I guess for now I'll play it on my computer 'cause it works fine there.
You have to patch it to sram. I already finished the translation using open_agb_firm and no problems whatsoever using that save type.Klonoa Heroes with and english patch, and the version of open_agb is 20211224
What quick switcher build ?Bless you. With this and the Luma Quick-switcher build, this is the gameboy advance on 3ds I always wanted. Changing GBA brightness and resolution from the 3ds homescreen, launching from home, correct colors and save types. I transferred my EZ Flash collection over to play it on my New 3ds now.
Thx...didn't notice that, so is there a chance of getting this with Luma10.3 @Nutez ?
SaveOverride to EEPROM 8K, supposedly compatible with 4K, doesn't seem to work with EEPROM122 games. Definitely not with Klonoa. So, afaik, it is mandatory.Is there really a need to patch games to fix save issues? I was under the impression that those are generally the result of games not being in the database and the autodetector either making the wrong call or failing to figure anything out.
If that's what it uses, would it not work correctly if you enabled SaveOverride and selected this type every time? Of course, it is a bit annoying, but it would get rid of the need to patch the game.Klonoa Heroes uses EEPROM 64k (k here stands for kilobit) for saving. The save database uses hashes to detect games so patched games can't be detected properly.
