OCDM - Mario Maker 3DS course manager

OCDM stands for Online Course Database Manager

Features*:
  • import and export courses, both** 3DS and WiiU
  • cryptofix saves (if the game marked your save as "corrupted")
    • Note: this will overwrite the LockoutID in your courses, not in the save file, so please be fair and don't reupload others' courses :)
  • make/apply save snapshots (exports all files which are used in the save)
    • Note: please format your save data before restoring your save otherwise the game could mark your save as "corrupted", and this one is not cryptofixable
  • browse SMMDB
    • download courses
    • discontinued

*: these features are in the latest build at the time of editing this post, so functionality in the public build could differ
**: due to differences in the 3DS and the WiiU version, importing a converted course file on a foreign platform could crash the game on loading the course


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[Download] (not supported anymore)​
 
Last edited by Sono,
Save swapping does not work ATM. The Progress file is hashed, with currretly no known way to recalculate it.

That already works. Just pick one (or more) from course000-course220 from extdata, overwrite the lockout ID and you are good to go!
well you could do a code.bin patch that unlocks every thing
 
ntr does not work on extened memory games on old 3ds so it would be better to make a code.bin patch that unlocks every thing as it would work for every one
 
ntr does not work on extened memory games on old 3ds so it would be better to make a code.bin patch that unlocks every thing as it would work for every one
Oh, right I really forgot O3DS annoyances after having a New one. Anyway I have no exp with binary patching so you're not looking for me.
 
Save swapping does not work ATM. The Progress file is hashed, with currretly no known way to recalculate it.

That already works. Just pick one (or more) from course000-course220 from extdata, overwrite the lockout ID and you are good to go!
This is what I thought the extent was, that normal save swapping wasn't working either. I'm glad the hex patching can be done but it's tedious on this potential scale.
 
This is what I thought the extent was, that normal save swapping wasn't working either. I'm glad the hex patching can be done but it's tedious on this potential scale.
can you post one of your level files please i want to test it out using the hexeditign trick
 
Nope, but they contain your personal lockout ID.
he can just put a dummy one in the file from 0x10 to 0x17 if he wants

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i wonder why no one has posted their course files you can inject them with most extra data tools
 
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How would I go around importing my own levels back into my game I really don't want to have create a level again.
 
thing is this only works if you make dummy courses and overwirte them it does not work if you just paste them in with out making dummy courses so i gues the save file needs tob e edited for that
 
Someone's probably already remade the official levels of NSMB U or NSMB Wii in the Wii U Mario Maker, so if there were a way to convert from Wii U to 3DS then play it, it'd me awesome lol.
 
Anyway of hacking to unlock all the items in Super Mario Maker 3DS? I seriously can't be fked playing all those levels...
 

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