Ocarina of Time Physics Engine?

TotalInsanity4

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Hey, is there
a) any way to rip either the Ocarina of Time or Wind Waker physics engine into a Unity-compatible format, or
b) a pre-made Unity compatible "Zelda physics" engine? (Preferably free, I am aware of a "Mario physics" engine that could probably be adapted, but it costs $25)

It would really help a future project of mine if someone could help me with this. Please do not post the actual files here, just give me an answer and (if its possible) point me in the right direction.
 
Last edited by TotalInsanity4,
A direct rip or port? Pretty much out of the question. No.

As for pre-made engines, I have no idea as I've never actually used Unity. If the Mario physics engine is based on the 3D Mario games, note that at the very least early prototype builds of OoT used a customized version of the Super Mario 64 engine.
 

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