Hey, is there
a) any way to rip either the Ocarina of Time or Wind Waker physics engine into a Unity-compatible format, or
b) a pre-made Unity compatible "Zelda physics" engine? (Preferably free, I am aware of a "Mario physics" engine that could probably be adapted, but it costs $25)
It would really help a future project of mine if someone could help me with this. Please do not post the actual files here, just give me an answer and (if its possible) point me in the right direction.
a) any way to rip either the Ocarina of Time or Wind Waker physics engine into a Unity-compatible format, or
b) a pre-made Unity compatible "Zelda physics" engine? (Preferably free, I am aware of a "Mario physics" engine that could probably be adapted, but it costs $25)
It would really help a future project of mine if someone could help me with this. Please do not post the actual files here, just give me an answer and (if its possible) point me in the right direction.
Last edited by TotalInsanity4,