Hacking NUSPacker - pack files into installable packages

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Like asked before; is this somehow superior to the SDK method or just the same thing in open source fashion?
I wasted already ton of time repacking a lot of content that in the end did not work, and it made me want to commit sudoku, I would like to know before I dive now.
 
Like asked before; is this somehow superior to the SDK method or just the same thing in open source fashion?
I wasted already ton of time repacking a lot of content that in the end did not work, and it made me want to commit sudoku, I would like to know before I dive now.

This tries just to do the same thing the sdk tool is doing.
In allmost all cases the packed data is the problem, not the packer. For example the bootmovie h264 need to be the exact same hash as expected, otherwise the title won't boot
 
This tries just to do the same thing the sdk tool is doing.
In allmost all cases the packed data is the problem, not the packer. For example the bootmovie h264 need to be the exact same hash as expected, otherwise the title won't boot
I dunno how, The data works as is on Loadiine, or is straight from NUS without any modification, and just repacked for the region or whatever - I thought repacking also rehashes the whole thing, and don't we also have sigpatches? I mean what point is there to have them, if we still have problems that are at least loosely signature related?
 
I dunno how, The data works as is on Loadiine, or is straight from NUS without any modification, and just repacked for the region or whatever - I thought repacking also rehashes the whole thing, and don't we also have sigpatches? I mean what point is there to have them, if we still have problems that are at least loosely signature related?
Notice that the code folder dumped with ddd won't work. So almost all "loadiine ready games" won't work. Straight from nus should be fine
 
There is Russian Fan-traslation of Twilight Princess HD and i'll be wery happy, when i can play this game on my HDD, without these deadly lond loadings.
2513007.jpg
 
Notice that the code folder dumped with ddd won't work. So almost all "loadiine ready games" won't work. Straight from nus should be fine
I had repacked a patch straight from nus - which did not work. And I really need to know what is different between CODE folder from DDD, or ripped from WUD, or from NUS - they are just about identical decrypted, do they store some secret meta data to their previous encryption or what is there. Given repacking the contents makes new tickets and everything this is weird. I would love a way to circumvent this since biggest things rednand, at least in my opinion, should offer over the sysnand options is fan patched games, out of region games in home menu, and other such features, currently when I repacked quite a few things with SDK, mostly none of these worked. If we have this limitation and it stays, what good is CFW on Wii U gonna really be? Damn near nothing in my opinion.
 
Someone please make a GUI for this! :D
Done. Download from quantumc.at
Any suggestions welcome. All this currently does is pass on what you type to NUSPacker and prints the output in the text area at the bottom.
Capture.PNG
 
Last edited by Quantumcat,

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