Homebrew NTR communication with TCP socket

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Djesteur

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I'm currently working on my own RAM editor software that work on PC and connect to the 3ds , like tcp Gecko. I'm using the ntr file modified by @Nanquitas to start a connection, but I have no idea of which type of information I have to send/receive for read/write value, send cheats, ...
There is somewhere I can find informations about ? I have not found anything with googles research (maybe I'm a bad researcher ?)
 
Finally, I'm not really sure of what I need for what I'm doing. There is an other way to communicate with the system with a Tcp socket for read/write RAM in game ? It's possible with just a plugin ?
 
Finally, I'm not really sure of what I need for what I'm doing. There is an other way to communicate with the system with a Tcp socket for read/write RAM in game ? It's possible with just a plugin ?
There is his ntr tcp. But there is also NTR CTRPF which is something a bit different where you can read write ram while within the game itself. Not a tcp option but something to maybe check.
 
There is his ntr tcp

Yes exactly, but I have no idea of how to use/how to create an ntr plugin. I can not found documentations about it, and the helloworld example on the 44670 github is just code without explanation, + it crash for me when I load (use BootNTR is te right thing to do ?)
 
Hey ! :)

I don't know exactly what you try to do, but if you plan to create a plugin you can create a Luma plugin instead of a NTR plugin.

You can find a sample plugin here to see how to create that kind of plugin.
You can make your own tcp server inside a plugin to communicate with your app.
 
Very interesting ! I think I will use it instead of NTR, if I understood correctly it will no longer be developed + it's a big mess for add code.
The Luma plugin allow us to use ctru lib, no ?
What I need for start it, just allow plugin loader in Rosalina ?
 

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