ROM Hack [NTR Cheats Plugin] Ported from Gateshark

  • Thread starter Thread starter chronoss
  • Start date Start date
  • Views Views 1,828,318
  • Replies Replies 4,712
  • Likes Likes 83
Since I had no luck porting the code to ntr, could you port the following code to ntr?

Everlasting Shroom[D????????]
D3000000 00000000
4FFFFBF4 16000000
3FFFFBF4 18000000
BFFFFBF4 00000000
DC000000 FFFFF930
B0000000 00000000
DC000000 FFFFF208
A0000004 00000000
10000000 00007FFF
D2000000 00000000

Since It's a Mk7 cheat, it may take more time than other codes...
 
This is what I get:
Code:
void    everlasting_shroom(void)
{
    u32    offset;

    offset = 0;
    if ( 0x16000000 < READU32(0x00FFFFBF4 + offset))
    {
        if ( 0x18000000 > READU32(0x00FFFFBF4 + offset))
        {
            offset = READU32(0x0FFFFBF4);
            offset += 0xFFFFF930;
            offset = READU32(0x00000000);
            offset += 0xFFFFF208;
            if ( 0x00000000 != READU16(0x000000004 + offset))
            {
                WRITEU16(0x00000000 + offset, 0x00007FFF & 0xFFFF);
            }
        }
    }
}

As you can see, there's some incoherence in the code that may result in a game / console crash.
 
That does seem quite troubling. It seems that these codes (there are two more) were still being developed when they were released.

Edit: I was wrong, this code is actually finished.
 
Last edited by Garblant,
Well I don't know, but this part :
Code:
            offset = READU32(0x0FFFFBF4);
            offset += 0xFFFFF930;
            offset = READU32(0x00000000);
            offset += 0xFFFFF208;
can be shortened to:
Code:
            offset = 0xFFFFF208;

Which will result in an error...
 
Ok, well I guess you could search the code if you want to, cheats are mainly for fun after all. (Note: I didn't make the code, so I can't really help you)
 
Ok, I can't wait for the code converter to be finished! (It'll prevent tons of future nonsensical post from other users in the future :P)
 
I'm working as fast as I can but I want to make it the most stable and easy to use as possible, so I'll release it when I think that it's pretty well build. ;)

I might start looking for more beta testers in a few days for those interested.
I don't want a lot of beta tester just a few, but they need to:
- be able to correctly report things (how and when it went wrong);
- not be scared of shell and program crash (beta obliged :p);
- be willing to edit a file and search if needed (rarely needed, but in case...);
- be able to read and correctly read (really important !).
 
I don't know for the final version but the next beta test will probably begin before the week end. ;)

--------------------- MERGED ---------------------------

@Nanquitas I'm also interested. I promise that I won't be an annoyance.
No problem, don't worry there's nothing particular to do in this testing.
Just converting codes and telling me when something goes wrong or giving me ideas to improve the soft.

Nothing hard. ;)
 
  • Like
Reactions: chronoss

Site & Scene News

Popular threads in this forum